Player Matchup

Bellona
Bellona
N3wB
Bellona
Level 18
God Stats
0W - 1L
1,785 SR
Queue Stats
2W - 2L
1,316 Elo+
Solo
Mercury
Mercury
Speemcel
Mercury
Level 13
God Stats
2W - 2L
1,779 SR
Queue Stats
20W - 18L
1,448 Elo+
Solo
Kukulkan
Kukulkan
Timmaaayyy
Kukulkan
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,523 Elo+
Party 1
Sobek
Sobek
WagglesOMG
Sobek
Level 66
God Stats
0W - 2L
1,209 SR
Queue Stats
29W - 30L
1,398 Elo+
Party 1
Hachiman
Hachiman
Zapp35
Hachiman
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,494 Elo+
Party 1
Team Averages
Level 23
1,554 SR
1,436 Elo+

VS

Team Averages
Level 14
1,456 SR
1,533 Elo+
Janus
Janus
LeviHerrera
Janus
Level 7
God Stats
3W - 0L
1,736 SR
Queue Stats
13W - 6L
1,663 Elo+
Solo
Yemoja
Yemoja
Ryan0wO
Yemoja
Level 10
God Stats
1W - 0L
1,315 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 2
Kali
Kali
Sorcery15
Kali
Level 11
God Stats
1W - 0L
1,168 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 2
Bastet
Bastet
Toasty10
Bastet
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
zancrow24
Izanami
Level 14
God Stats
2W - 0L
1,559 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
N3wB
Bellona
7
2 / 0 / 1
4,541
568
1,667
4,078
2,191
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
Speemcel
Mercury
2
0 / 1 / 0
3,240
405
237
870
161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Kukulkan
Timmaaayyy
Kukulkan
8
1 / 3 / 0
4,214
527
1,163
3,494
1,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sobek
6
1 / 3 / 2
4,330
541
2,964
6,646
4,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hachiman
Zapp35
Hachiman
6
2 / 5 / 1
4,264
533
2,645
5,020
1,185
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 1
5,463
683
2,351
1,979
464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Yemoja
Ryan0wO
Yemoja
7
2 / 0 / 6
5,087
636
1,919
3,739
1,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kali
7
2 / 2 / 0
4,895
612
1,218
3,215
1,764
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bastet
Toasty10
Bastet
6
1 / 2 / 2
4,372
547
1,316
4,444
1,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
zancrow24
Izanami
7
4 / 3 / 4
4,890
611
6,124
4,209
1,430
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
24
6
Kills
11
12
Deaths
7
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
2
0
1
2.5
L
Bellona
N3wB
Bellona
2
0
1
2.5
W
Yemoja
Ryan0wO
Yemoja
2
0
6
5
W
Kali
2
2
0
1
L
Mercury
Speemcel
Mercury
0
1
0
0
L
Kukulkan
Timmaaayyy
Kukulkan
1
3
0
0.33
W
Bastet
Toasty10
Bastet
1
2
2
1
L
Sobek
1
3
2
0.67
L
Hachiman
Zapp35
Hachiman
2
5
1
0.5
W
Izanami
zancrow24
Izanami
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,676
Damage
12,928
20,108
Taken
17,586
8,884
Mitigated
6,421
2,505
Healing
3,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,351
143
0
450
1,979
464
0
586
1,265
28,704
0
L
Bellona
N3wB
Bellona
1,667
920
0
749
4,078
2,191
0
346
3,706
168
15,167
W
Yemoja
Ryan0wO
Yemoja
1,919
940
757
805
3,739
1,663
228
1,294
2,445
8,735
0
W
Kali
1,218
655
0
417
3,215
1,764
664
41
3,174
0
17,947
L
Mercury
Speemcel
Mercury
237
152
0
193
870
161
0
0
870
0
2,212
L
Kukulkan
Timmaaayyy
Kukulkan
1,163
296
159
173
3,494
1,000
0
1,493
1,880
14,641
0
W
Bastet
Toasty10
Bastet
1,316
561
0
1,212
4,444
1,100
0
909
3,535
0
14,142
L
Sobek
2,964
805
0
1,101
6,646
4,347
0
1,594
5,048
10,044
0
L
Hachiman
Zapp35
Hachiman
2,645
1,956
0
130
5,020
1,185
0
686
4,334
0
13,185
W
Izanami
zancrow24
Izanami
6,124
4,552
0
329
4,209
1,430
620
1,337
2,872
0
18,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,589
Gold Earned
24,707
108
Minions Killed
183
0
Camps Cleared
0
649,304
Distance Traveled
769,943
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
5,463
683
69
9
0
173,141
2
L
Bellona
4,541
568
35
4
0
153,683
0
W
Yemoja
5,087
636
13
2
0
160,606
0
W
Kali
4,895
612
39
5
0
140,949
0
L
Mercury
3,240
405
6
1
0
24,498
0
L
Kukulkan
4,214
527
28
4
0
145,832
1
W
Bastet
4,372
547
29
4
0
150,914
0
L
Sobek
4,330
541
21
3
0
165,740
2
L
Hachiman
4,264
533
18
2
0
159,551
2
W
Izanami
4,890
611
33
4
0
144,333
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role