Player Matchup

Set
Set
Gold II
Howie--25
Set
Gold II
Level 124
God Stats
3W - 3L
1,587 SR
Queue Stats
118W - 118L
1,553 MMR
Solo
Bacchus
Bacchus
Gold III
Ki_Draco
Bacchus
Gold III
Level 85
God Stats
2W - 3L
1,292 SR
Queue Stats
301W - 304L
1,543 MMR
Solo
Vulcan
Vulcan
Gold III
Pikzer6865
Vulcan
Gold III
Level 120
God Stats
13W - 15L
1,518 SR
Queue Stats
183W - 175L
1,539 MMR
Solo
Anhur
Anhur
Gold III
PostReally
Anhur
Gold III
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 31L
1,544 MMR
Solo
Cabrakan
Cabrakan
Gold III
WeIcome To HeII
Cabrakan
Gold III
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
105W - 101L
1,550 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 109
1,479 SR
1,546 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 113
1,481 SR
1,546 MMR
Arachne
Arachne
Silver II
CHAMP10N17
Arachne
Silver II
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
84W - 115L
1,541 MMR
Solo
Khepri
Khepri
Gold V
ComplexTitan638
Khepri
Gold V
Level 128
God Stats
1W - 5L
1,424 SR
Queue Stats
113W - 117L
1,554 MMR
Solo
Discordia
Discordia
Bronze III
Jsibs
Discordia
Bronze III
Level 129
God Stats
0W - 1L
1,497 SR
Queue Stats
31W - 23L
1,548 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
SoChildishKDLD
Sun Wukong
Gold III
Level 136
God Stats
5W - 4L
1,365 SR
Queue Stats
94W - 93L
1,537 MMR
Solo
Cernunnos
Cernunnos
Gold III
yoimagamer14
Cernunnos
Gold III
Level 49
God Stats
45W - 37L
1,618 SR
Queue Stats
222W - 216L
1,548 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 5 / 6
13,207
528
11,138
24,106
21,476
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bacchus
Ki_Draco
Bacchus
18
4 / 2 / 10
12,499
500
10,895
30,364
34,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Vulcan
Pikzer6865
Vulcan
18
2 / 4 / 8
12,195
488
24,823
16,018
7,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
20
6 / 1 / 5
13,244
530
18,108
18,548
7,403
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cabrakan
20
8 / 3 / 2
13,883
555
13,643
24,169
19,291
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
AthenaChironJanusKing ArthurGilgamesh

VS

Bans
ScyllaTiamatAwilixDanzaburouGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CHAMP10N17
Arachne
17
1 / 4 / 6
10,908
436
8,033
18,466
7,102
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 6 / 5
11,584
463
7,747
22,083
22,517
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Discordia
Jsibs
Discordia
19
4 / 6 / 2
12,224
489
18,248
14,677
5,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
SoChildishKDLD
Sun Wukong
20
8 / 1 / 4
14,013
561
26,697
29,033
29,778
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cernunnos
yoimagamer14
Cernunnos
20
1 / 4 / 1
12,626
505
7,680
17,659
5,808
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
33
21
Kills
15
15
Deaths
21
31
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Arachne
CHAMP10N17
Arachne
1
4
6
1
L
1
6
5
0.58
W
1
5
6
0.8
L
Discordia
Jsibs
Discordia
4
6
2
0.83
W
Bacchus
Ki_Draco
Bacchus
4
2
10
4.5
W
Vulcan
Pikzer6865
Vulcan
2
4
8
1.5
W
Anhur
6
1
5
8.5
L
Sun Wukong
SoChildishKDLD
Sun Wukong
8
1
4
10
W
Cabrakan
8
3
2
3
L
Cernunnos
yoimagamer14
Cernunnos
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,607
Damage
68,405
113,205
Taken
101,918
90,062
Mitigated
71,168
45,371
Healing
31,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
CHAMP10N17
Arachne
8,033
5,862
0
5,341
18,466
7,102
0
7,742
10,724
0
66,797
L
7,747
441
840
3,722
22,083
22,517
0
13,827
8,256
31,209
0
W
11,138
5,269
0
8,174
24,106
21,476
2,455
2,569
21,537
0
101,038
L
Discordia
Jsibs
Discordia
18,248
1,080
0
1,662
14,677
5,963
1,338
10,033
4,644
97,956
0
W
Bacchus
Ki_Draco
Bacchus
10,895
1,718
0
13,322
30,364
34,541
677
6,952
23,412
41,580
0
W
Vulcan
Pikzer6865
Vulcan
24,823
8,374
130
4,412
16,018
7,351
1,440
7,013
9,005
104,992
0
W
Anhur
18,108
10,131
0
8,048
18,548
7,403
2,835
4,011
14,537
0
110,857
L
Sun Wukong
SoChildishKDLD
Sun Wukong
26,697
6,957
0
12,505
29,033
29,778
0
12,817
16,216
0
112,247
W
Cabrakan
13,643
2,087
0
11,285
24,169
19,291
140
6,592
17,577
106,365
0
L
Cernunnos
yoimagamer14
Cernunnos
7,680
2,837
0
7,780
17,659
5,808
340
4,942
12,717
0
100,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,028
Gold Earned
61,355
691
Minions Killed
671
0
Camps Cleared
0
2,343,850
Distance Traveled
2,166,155
18
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
10,908
436
99
4
0
507,412
2
L
Khepri
11,584
463
39
2
0
436,796
8
W
Set
13,207
528
173
7
0
462,115
4
L
Discordia
12,224
489
163
7
0
404,961
4
W
Bacchus
12,499
500
49
2
0
484,557
2
W
Vulcan
12,195
488
160
6
0
489,677
10
W
Anhur
13,244
530
163
7
0
449,236
2
L
Sun Wukong
14,013
561
209
8
0
488,524
5
W
Cabrakan
13,883
555
146
6
0
458,265
0
L
Cernunnos
12,626
505
161
6
0
328,462
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role