Player Matchup

Izanami
Izanami
 
Izanami
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
BlueReaper6561
Neith
Level 13
God Stats
4W - 10L
1,375 SR
Queue Stats
23W - 22L
1,130 Elo+
Party 1
Bakasura
Bakasura
BookishAuto8033
Bakasura
Level 17
God Stats
9W - 11L
1,387 SR
Queue Stats
75W - 67L
1,335 Elo+
Solo
Merlin
Merlin
Eboy150
Merlin
Level 13
God Stats
5W - 9L
1,426 SR
Queue Stats
25W - 24L
1,183 Elo+
Party 1
Ymir
Ymir
charmingeevee
Ymir
Level 20
God Stats
10W - 5L
1,429 SR
Queue Stats
151W - 117L
1,511 Elo+
Solo
Team Averages
Level 18
1,423 SR
1,332 Elo+

VS

Team Averages
Level 17
1,340 SR
1,321 Elo+
Sun Wukong
Sun Wukong
EmilianoArgaezM
Sun Wukong
Level 20
God Stats
0W - 1L
1,256 SR
Queue Stats
4W - 3L
1,668 Elo+
Solo
Arachne
Arachne
Ritz_RO
Arachne
Level 15
God Stats
13W - 15L
1,215 SR
Queue Stats
77W - 97L
1,225 Elo+
Solo
Loki
Loki
UMA_La_Pro_Arg
Loki
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
1,041 Elo+
Party 2
Zeus
Zeus
ZORK_770
Zeus
Level 22
God Stats
14W - 40L
1,230 SR
Queue Stats
27W - 56L
1,200 Elo+
Party 2
Baron Samedi
Baron Samedi
l--king-arthur-l
Baron Samedi
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
122W - 108L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
5 / 3 / 0
6,699
609
3,752
4,390
1,508
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

10
0 / 3 / 4
5,974
543
1,234
7,012
2,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bakasura
13
5 / 3 / 0
7,451
677
4,194
6,679
2,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
Eboy150
Merlin
11
3 / 1 / 2
6,762
615
3,321
5,112
1,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
6 / 0 / 1
7,085
644
6,026
5,350
2,174
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
EmilianoArgaezM
Sun Wukong
5
0 / 6 / 0
3,954
359
230
5,583
1,927
Arachne
Ritz_RO
Arachne
9
3 / 5 / 1
5,690
517
5,512
8,066
2,316
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

1
0 / 1 / 0
3,604
328
0
859
119
Zeus
9
3 / 5 / 2
5,674
516
2,567
6,023
1,657
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Baron Samedi
l--king-arthur-l
Baron Samedi
11
3 / 3 / 0
6,228
566
6,479
6,818
3,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
12
19
Kills
9
10
Deaths
20
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
5
3
0
1.67
W
0
3
4
0.67
W
Bakasura
5
3
0
1.67
W
Merlin
Eboy150
Merlin
3
1
2
4
L
Sun Wukong
EmilianoArgaezM
Sun Wukong
0
6
0
0
L
Arachne
Ritz_RO
Arachne
3
5
1
0.7
L
0
1
0
0
L
Zeus
3
5
2
0.8
W
6
0
1
6.5
L
Baron Samedi
l--king-arthur-l
Baron Samedi
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,527
Damage
14,788
28,543
Taken
27,349
10,300
Mitigated
9,155
5,531
Healing
4,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
3,752
2,388
0
0
4,390
1,508
956
1,409
2,977
0
25,297
W
1,234
963
0
2,324
7,012
2,041
28
1,629
5,343
0
26,916
W
Bakasura
4,194
2,878
0
1,718
6,679
2,975
1,284
503
6,142
0
32,094
W
Merlin
Eboy150
Merlin
3,321
303
0
560
5,112
1,602
560
2,724
2,107
30,593
0
L
Sun Wukong
EmilianoArgaezM
Sun Wukong
230
43
0
0
5,583
1,927
0
3,085
2,198
0
3,353
L
Arachne
Ritz_RO
Arachne
5,512
3,628
0
1,869
8,066
2,316
0
1,790
5,855
0
26,307
L
0
0
0
0
859
119
0
0
859
0
405
L
Zeus
2,567
206
0
508
6,023
1,657
0
1,550
4,473
22,286
0
W
6,026
1,251
0
929
5,350
2,174
0
2,285
2,928
39,894
0
L
Baron Samedi
l--king-arthur-l
Baron Samedi
6,479
608
44
2,425
6,818
3,136
0
2,599
3,986
34,235
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,971
Gold Earned
25,150
337
Minions Killed
166
0
Camps Cleared
0
941,606
Distance Traveled
787,009
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,699
609
50
5
0
157,397
1
W
Neith
5,974
543
43
4
0
163,873
5
W
Bakasura
7,451
677
89
8
0
196,501
4
W
Merlin
6,762
615
74
7
0
202,004
1
L
Sun Wukong
3,954
359
7
1
0
190,589
0
L
Arachne
5,690
517
45
4
0
205,485
0
L
Loki
3,604
328
0
0
0
40,933
0
L
Zeus
5,674
516
51
5
0
174,117
0
W
Ymir
7,085
644
81
7
0
221,831
1
L
Baron Samedi
6,228
566
63
6
0
175,885
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role