Player Matchup

Da Ji
Da Ji
Fluidss
Da Ji
Level 102
God Stats
4W - 0L
1,698 SR
Queue Stats
34W - 16L
1,668 Elo+
Party 2
Anhur
Anhur
ReformedLifter
Anhur
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,402 Elo+
Party 2
Ra
Ra
Rtwo
Ra
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 24L
1,658 Elo+
Party 2
Sun Wukong
Sun Wukong
Silrun
Sun Wukong
Level 58
God Stats
1W - 0L
1,862 SR
Queue Stats
1W - 2L
1,288 Elo+
Party 2
Ares
Ares
clrewind
Ares
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,402 Elo+
Party 2
Team Averages
Level 40
1,612 SR
1,484 Elo+

VS

Team Averages
Level 7
1,500 SR
1,372 Elo+
Nemesis
Nemesis
Bijerccaa
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Ra
Ra
OptimusRus
Ra
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 37L
1,347 Elo+
Party 1
Cthulhu
Cthulhu
Saren13
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ullr
Ullr
UmkaRu
Ullr
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 29L
1,296 Elo+
Party 1
Hel
Hel
Yayloveart
Hel
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,219 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Fluidss
Da Ji
14
7 / 0 / 4
9,062
503
6,891
7,976
3,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
8 / 3 / 10
8,604
478
11,052
11,859
5,326
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ra
Rtwo
Ra
16
11 / 0 / 8
10,239
569
13,989
9,208
4,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
Silrun
Sun Wukong
16
10 / 0 / 3
10,538
585
9,563
10,624
5,650
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ares
13
2 / 3 / 16
8,753
486
5,088
16,915
15,828
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Bijerccaa
Nemesis
10
1 / 6 / 0
6,607
367
1,605
11,317
4,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
1 / 6 / 3
7,658
425
6,795
9,308
3,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Saren13
Cthulhu
11
1 / 8 / 1
7,162
398
5,899
12,718
8,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ullr
UmkaRu
Ullr
9
1 / 9 / 2
6,385
355
5,416
15,094
3,760
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 9 / 3
6,307
350
2,026
8,869
2,244
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
14
38
Kills
5
6
Deaths
38
41
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Bijerccaa
Nemesis
1
6
0
0.17
W
Da Ji
Fluidss
Da Ji
7
0
4
9
L
1
6
3
0.42
W
8
3
10
4.33
W
Ra
Rtwo
Ra
11
0
8
15
L
Cthulhu
Saren13
Cthulhu
1
8
1
0.19
W
Sun Wukong
Silrun
Sun Wukong
10
0
3
11.5
L
Ullr
UmkaRu
Ullr
1
9
2
0.22
L
1
9
3
0.28
W
Ares
2
3
16
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,583
Damage
21,741
56,582
Taken
57,306
34,249
Mitigated
22,055
23,425
Healing
9,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Bijerccaa
Nemesis
1,605
396
0
2,786
11,317
4,070
0
2,355
8,894
0
24,986
W
Da Ji
Fluidss
Da Ji
6,891
2,016
0
5,008
7,976
3,337
210
537
7,313
0
52,436
L
6,795
193
443
1,159
9,308
3,037
0
3,612
5,456
44,827
0
W
11,052
5,607
0
3,720
11,859
5,326
899
2,820
8,875
0
46,333
W
Ra
Rtwo
Ra
13,989
1,761
2,044
4,987
9,208
4,108
568
3,306
5,596
75,939
0
L
Cthulhu
Saren13
Cthulhu
5,899
192
86
975
12,718
8,944
0
3,967
8,688
28,424
0
W
Sun Wukong
Silrun
Sun Wukong
9,563
1,451
0
4,097
10,624
5,650
1,596
2,301
7,897
0
61,024
L
Ullr
UmkaRu
Ullr
5,416
2,982
0
1,232
15,094
3,760
0
6,153
8,827
0
26,077
L
2,026
604
1,698
666
8,869
2,244
0
2,461
6,364
10,418
0
W
Ares
5,088
230
0
3,569
16,915
15,828
240
4,382
12,181
19,244
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,196
Gold Earned
34,119
467
Minions Killed
244
0
Camps Cleared
0
1,614,880
Distance Traveled
1,434,354
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,607
367
54
3
0
321,742
6
W
Da Ji
9,062
503
98
5
0
310,131
2
L
Ra
7,658
425
84
5
0
325,997
5
W
Anhur
8,604
478
74
4
0
319,059
5
W
Ra
10,239
569
148
8
0
330,976
4
L
Cthulhu
7,162
398
46
3
0
290,336
2
W
Sun Wukong
10,538
585
119
7
0
351,708
2
L
Ullr
6,385
355
48
3
0
284,404
0
L
Hel
6,307
350
12
1
0
211,875
1
W
Ares
8,753
486
28
2
0
303,006
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role