Player Matchup

Yemoja
Yemoja
BegottenFiend54
Yemoja
Level 160
God Stats
6W - 2L
1,820 SR
Queue Stats
133W - 58L
1,739 Elo+
Party 1
Chiron
Chiron
ITsCg3520
Chiron
Level 153
God Stats
1W - 3L
1,175 SR
Queue Stats
10W - 14L
1,345 Elo+
Solo
Hel
Hel
RosaIinka
Hel
Level 154
God Stats
58W - 14L
1,748 SR
Queue Stats
1,103W - 386L
1,933 Elo+
Party 1
Hercules
Hercules
Vaezyr
Hercules
Level 160
God Stats
48W - 16L
1,793 SR
Queue Stats
2,175W - 470L
1,934 Elo+
Party 1
Anhur
Anhur
Zaqonix
Anhur
Level 160
God Stats
90W - 10L
1,991 SR
Queue Stats
2,095W - 341L
1,973 Elo+
Party 1
Team Averages
Level 157
1,705 SR
1,785 Elo+

VS

Team Averages
Level 129
1,596 SR
1,581 Elo+
Awilix
Awilix
Captain-Pfeifan
Awilix
Level 147
God Stats
21W - 30L
1,510 SR
Queue Stats
560W - 512L
1,525 Elo+
Solo
Jormungandr
Jormungandr
Charanpreet001
Jormungandr
Level 108
God Stats
19W - 34L
1,507 SR
Queue Stats
246W - 224L
1,533 Elo+
Solo
Hachiman
Hachiman
No Synergy
Hachiman
Level 160
God Stats
27W - 16L
1,668 SR
Queue Stats
1,799W - 576L
1,865 Elo+
Solo
He Bo
He Bo
SoonZy95
He Bo
Level 102
God Stats
160W - 137L
1,527 SR
Queue Stats
373W - 374L
1,509 Elo+
Solo
Erlang Shen
Erlang Shen
jessguer
Erlang Shen
Level 127
God Stats
1W - 1L
1,769 SR
Queue Stats
304W - 299L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 0 / 29
16,104
1,074
9,550
11,425
16,450
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chiron
ITsCg3520
Chiron
20
4 / 1 / 17
14,144
943
13,384
14,330
8,672
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
5 / 0 / 26
14,376
958
30,484
15,879
13,718
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hercules
Vaezyr
Hercules
20
6 / 3 / 24
14,423
962
30,303
34,013
43,462
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Anhur
Zaqonix
Anhur
20
18 / 2 / 17
16,763
1,118
49,986
25,132
14,405
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

163

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 8 / 2
13,639
909
18,194
25,115
10,168
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
Charanpreet001
Jormungandr
19
0 / 7 / 5
12,564
838
13,564
35,780
45,550
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hachiman
No Synergy
Hachiman
19
1 / 9 / 4
12,696
846
26,551
28,823
11,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

He Bo
SoonZy95
He Bo
19
1 / 4 / 5
13,354
890
16,232
15,206
5,776
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Erlang Shen
jessguer
Erlang Shen
19
0 / 9 / 6
12,452
830
18,148
34,439
15,934
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

150
Kill Participation
28
37
Kills
6
6
Deaths
37
113
Assists
22
Player
Kills
Deaths
Assists
KDA
W
4
0
29
18.5
L
4
8
2
0.63
L
Jormungandr
Charanpreet001
Jormungandr
0
7
5
0.36
W
Chiron
ITsCg3520
Chiron
4
1
17
12.5
L
Hachiman
No Synergy
Hachiman
1
9
4
0.33
W
5
0
26
18
L
He Bo
SoonZy95
He Bo
1
4
5
0.88
W
Hercules
Vaezyr
Hercules
6
3
24
6
W
Anhur
Zaqonix
Anhur
18
2
17
13.25
L
Erlang Shen
jessguer
Erlang Shen
0
9
6
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

133,707
Damage
92,689
100,779
Taken
139,363
96,707
Mitigated
88,968
58,845
Healing
8,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,550
1,177
6,967
659
11,425
16,450
0
3,501
7,924
16,415
0
L
18,194
5,978
0
0
25,115
10,168
0
6,252
18,780
0
28,047
L
Jormungandr
Charanpreet001
Jormungandr
13,564
2,863
1,098
1,266
35,780
45,550
0
7,665
27,394
46,410
0
W
Chiron
ITsCg3520
Chiron
13,384
5,097
2,478
2,823
14,330
8,672
0
4,981
9,349
0
50,772
L
Hachiman
No Synergy
Hachiman
26,551
14,004
0
2,357
28,823
11,540
0
8,144
20,442
0
51,994
W
30,484
1,069
20,419
8,945
15,879
13,718
0
3,795
12,084
52,309
0
L
He Bo
SoonZy95
He Bo
16,232
0
332
1,525
15,206
5,776
0
4,144
10,819
61,317
0
W
Hercules
Vaezyr
Hercules
30,303
10,654
0
9,370
34,013
43,462
0
11,469
22,544
0
42,038
W
Anhur
Zaqonix
Anhur
49,986
38,785
0
7,184
25,132
14,405
0
6,050
17,946
0
79,293
L
Erlang Shen
jessguer
Erlang Shen
18,148
10,647
0
1,906
34,439
15,934
0
12,974
21,465
0
31,479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,810
Gold Earned
64,705
277
Minions Killed
273
9
Camps Cleared
7
1,503,035
Distance Traveled
1,426,987
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
16,104
1,074
22
1
0
277,790
0
L
Awilix
13,639
909
22
1
0
294,614
0
L
Jormungandr
12,564
838
52
3
0
294,858
1
W
Chiron
14,144
943
100
7
1
281,361
1
L
Hachiman
12,696
846
62
4
1
265,206
0
W
Hel
14,376
958
62
4
2
325,839
0
L
He Bo
13,354
890
117
8
4
284,661
0
W
Hercules
14,423
962
28
2
0
340,505
0
W
Anhur
16,763
1,118
65
4
6
277,540
1
L
Erlang Shen
12,452
830
20
1
2
287,648
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role