Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Samureye666
Bacchus
Level 156
God Stats
4W - 2L
1,636 SR
Queue Stats
79W - 73L
1,650 Elo+
Party 1
Nu Wa
Nu Wa
curleytop45
Nu Wa
Level 147
God Stats
1W - 1L
1,715 SR
Queue Stats
74W - 70L
1,603 Elo+
Party 1
Team Averages
Level 146
1,617 SR
1,584 Elo+

VS

Team Averages
Level 98
1,493 SR
1,424 Elo+
Merlin
Merlin
NNamso
Merlin
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 20L
1,515 Elo+
Party 2
Chaac
Chaac
supersońíç
Chaac
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 12L
1,112 Elo+
Solo
Heimdallr
Heimdallr
unbeIixvable
Heimdallr
Level 140
God Stats
0W - 1L
1,480 SR
Queue Stats
10W - 13L
1,644 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
3 / 0 / 9
8,307
831
5,657
7,493
4,552
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bacchus
Samureye666
Bacchus
10
5 / 0 / 9
8,231
823
5,415
6,695
6,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

11
7 / 0 / 7
8,159
816
7,894
2,672
887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
NNamso
Merlin
9
0 / 5 / 0
5,923
592
4,668
7,124
2,453
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

6
0 / 9 / 0
5,402
540
286
8,684
2,718
Heimdallr
unbeIixvable
Heimdallr
9
0 / 2 / 0
5,698
570
3,004
6,527
2,425
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
0
15
Kills
0
0
Deaths
16
25
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
3
0
9
7.5
L
Merlin
NNamso
Merlin
0
5
0
0
W
Bacchus
Samureye666
Bacchus
5
0
9
9.5
W
7
0
7
10.5
L
0
9
0
0
L
Heimdallr
unbeIixvable
Heimdallr
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,966
Damage
7,958
16,860
Taken
22,335
12,257
Mitigated
7,596
3,175
Healing
1,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
5,657
1,575
0
368
7,493
4,552
0
2,407
5,086
0
27,969
L
Merlin
NNamso
Merlin
4,668
196
0
320
7,124
2,453
234
3,458
3,666
23,220
0
W
Bacchus
Samureye666
Bacchus
5,415
912
0
2,193
6,695
6,818
157
1,626
5,069
18,135
0
W
7,894
1,824
0
614
2,672
887
541
814
1,858
36,431
0
L
286
221
0
515
8,684
2,718
72
5,538
3,146
0
1,021
L
Heimdallr
unbeIixvable
Heimdallr
3,004
1,613
0
545
6,527
2,425
0
4,345
2,182
0
20,668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,697
Gold Earned
17,023
118
Minions Killed
71
0
Camps Cleared
0
584,212
Distance Traveled
438,910
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,307
831
35
4
0
206,014
0
L
Merlin
5,923
592
33
3
0
157,623
0
W
Bacchus
8,231
823
19
2
0
214,458
1
W
Nu Wa
8,159
816
64
6
0
163,740
0
L
Chaac
5,402
540
2
0
0
125,174
0
L
Heimdallr
5,698
570
36
4
0
156,113
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role