Player Matchup

Hel
Hel
 
Hel
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
GrimmReaper4849
Guan Yu
Level 8
God Stats
1W - 1L
1,725 SR
Queue Stats
3W - 3L
1,544 Elo+
Party 2
Ganesha
Ganesha
LordHampter
Ganesha
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 20L
1,379 Elo+
Party 2
Nemesis
Nemesis
SmegmahChugger69
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,660 Elo+
Solo
Loki
Loki
restless-force8
Loki
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,410 Elo+
Solo
Team Averages
Level 21
1,545 SR
1,499 Elo+

VS

Team Averages
Level 20
1,438 SR
1,496 Elo+
Loki
Loki
Brothen
Loki
Level 5
God Stats
5W - 6L
1,487 SR
Queue Stats
10W - 18L
1,388 Elo+
Solo
Bellona
Bellona
HansenSurem
Bellona
Level 28
God Stats
109W - 78L
1,541 SR
Queue Stats
187W - 174L
1,461 Elo+
Party 1
Cthulhu
Cthulhu
Redkiller02
Cthulhu
Level 12
God Stats
1W - 0L
1,494 SR
Queue Stats
4W - 2L
1,726 Elo+
Solo
Ganesha
Ganesha
Ylhäinen
Ganesha
Level 27
God Stats
13W - 14L
1,436 SR
Queue Stats
148W - 142L
1,445 Elo+
Party 1
Zeus
Zeus
omnicide1349
Zeus
Level 28
God Stats
51W - 42L
1,235 SR
Queue Stats
182W - 162L
1,459 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
13
0 / 5 / 2
7,507
938
7,376
9,200
3,541
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 4 / 2
7,326
916
3,375
12,705
8,703
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ganesha
LordHampter
Ganesha
14
0 / 1 / 1
8,083
1,010
7,504
9,494
7,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
0 / 2 / 0
6,717
840
323
1,958
580
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

12
3 / 3 / 0
7,828
979
4,142
8,595
3,589
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Team 1 Tickets

229

VS

Team 2 Tickets

362

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Brothen
Loki
13
0 / 3 / 10
7,538
942
4,256
4,698
1,578
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
HansenSurem
Bellona
14
4 / 0 / 9
9,016
1,127
8,902
6,597
4,885
Boots

Boots

+6%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
Redkiller02
Cthulhu
14
5 / 0 / 9
9,283
1,160
6,866
4,519
3,420
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ganesha
Ylhäinen
Ganesha
15
0 / 0 / 15
8,978
1,122
5,877
8,758
6,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Breastplate

Breastplate

+20
Physical Protection

14
5 / 0 / 10
8,796
1,100
10,506
2,789
720
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
67
3
Kills
14
15
Deaths
3
5
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
5
2
0.2
W
Loki
Brothen
Loki
0
3
10
1.67
L
0
4
2
0.25
W
Bellona
HansenSurem
Bellona
4
0
9
8.5
L
Ganesha
LordHampter
Ganesha
0
1
1
0.5
W
Cthulhu
Redkiller02
Cthulhu
5
0
9
9.5
L
0
2
0
0
W
Ganesha
Ylhäinen
Ganesha
0
0
15
7.5
W
5
0
10
10
L
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,720
Damage
36,407
41,952
Taken
27,361
23,684
Mitigated
16,871
10,711
Healing
4,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
7,376
1,293
3,603
2,359
9,200
3,541
0
5,722
3,478
27,453
0
W
Loki
Brothen
Loki
4,256
1,219
0
0
4,698
1,578
0
2,215
2,423
0
10,126
L
3,375
915
1,304
2,342
12,705
8,703
0
7,975
4,730
0
7,553
W
Bellona
HansenSurem
Bellona
8,902
2,640
462
1,098
6,597
4,885
0
3,092
3,475
95
15,593
L
Ganesha
LordHampter
Ganesha
7,504
903
0
660
9,494
7,271
0
5,457
4,037
20,469
0
W
Cthulhu
Redkiller02
Cthulhu
6,866
540
326
181
4,519
3,420
0
2,747
1,688
25,292
0
L
323
50
0
87
1,958
580
0
308
1,532
0
1,725
W
Ganesha
Ylhäinen
Ganesha
5,877
946
512
1,681
8,758
6,268
0
5,028
3,550
13,458
0
W
10,506
2,408
0
357
2,789
720
0
1,798
958
20,833
0
L
4,142
1,250
0
356
8,595
3,589
0
3,882
4,713
0
9,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,461
Gold Earned
43,611
89
Minions Killed
108
6
Camps Cleared
4
666,227
Distance Traveled
704,422
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,507
938
54
7
1
154,773
0
W
Loki
7,538
942
16
2
2
140,231
0
L
Guan Yu
7,326
916
18
2
0
168,862
0
W
Bellona
9,016
1,127
9
1
1
157,149
0
L
Ganesha
8,083
1,010
4
1
0
164,780
1
W
Cthulhu
9,283
1,160
55
7
0
126,559
0
L
Nemesis
6,717
840
1
0
0
43,449
1
W
Ganesha
8,978
1,122
0
0
0
135,410
0
W
Zeus
8,796
1,100
28
4
1
145,073
0
L
Loki
7,828
979
12
2
5
134,363
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role