Player Matchup

Horus
Horus
Kaargren
Horus
Level 8
God Stats
0W - 1L
1,301 SR
Queue Stats
3W - 7L
1,235 Elo+
Party 1
Sol
Sol
Lolonoise
Sol
Level 26
God Stats
0W - 3L
1,167 SR
Queue Stats
3W - 10L
1,129 Elo+
Party 1
Cthulhu
Cthulhu
MajorMjolnir
Cthulhu
Level 12
God Stats
1W - 2L
1,439 SR
Queue Stats
2W - 7L
1,174 Elo+
Party 1
Pele
Pele
The Blue Blurrr
Pele
Level 8
God Stats
2W - 2L
1,447 SR
Queue Stats
3W - 7L
1,235 Elo+
Party 1
Neith
Neith
backfire121699
Neith
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
98W - 109L
1,412 Elo+
Solo
Team Averages
Level 17
1,371 SR
1,237 Elo+

VS

Team Averages
Level 17
1,462 SR
1,393 Elo+
Bakasura
Bakasura
Eclipticking464
Bakasura
Level 26
God Stats
19W - 14L
1,458 SR
Queue Stats
81W - 83L
1,388 Elo+
Party 2
Cthulhu
Cthulhu
FutureSquash940
Cthulhu
Level 16
God Stats
2W - 2L
1,265 SR
Queue Stats
52W - 51L
1,398 Elo+
Party 2
Nike
Nike
ShaDowGAMER9268
Nike
Level 18
God Stats
23W - 18L
1,559 SR
Queue Stats
58W - 59L
1,429 Elo+
Party 2
Anhur
Anhur
nico2525
Anhur
Level 18
God Stats
3W - 0L
1,528 SR
Queue Stats
9W - 15L
1,264 Elo+
Solo
Scylla
Scylla
whereurmomat313
Scylla
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 20L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Kaargren
Horus
16
1 / 6 / 1
9,659
372
4,905
17,331
10,633
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

14
1 / 12 / 1
9,340
359
6,839
20,136
5,831
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
MajorMjolnir
Cthulhu
14
1 / 9 / 2
9,581
369
9,977
26,526
17,231
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
2 / 13 / 1
9,695
373
6,944
19,366
5,704
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
2 / 10 / 0
9,970
383
12,195
22,040
7,374
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
20
9 / 2 / 13
13,497
519
17,499
24,181
12,825
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

20
13 / 0 / 7
15,632
601
20,600
30,100
31,352
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

19
7 / 1 / 15
13,104
504
11,023
12,600
9,611
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Anhur
nico2525
Anhur
19
1 / 4 / 6
12,568
483
5,711
12,547
4,757
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
19 / 1 / 6
15,362
591
29,935
16,358
6,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
96
7
Kills
49
50
Deaths
8
5
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Bakasura
9
2
13
7.75
W
13
0
7
16.5
L
Horus
Kaargren
Horus
1
6
1
0.25
L
1
12
1
0.13
L
Cthulhu
MajorMjolnir
Cthulhu
1
9
2
0.22
W
7
1
15
14.5
L
2
13
1
0.19
L
2
10
0
0.2
W
Anhur
nico2525
Anhur
1
4
6
1
W
19
1
6
22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,860
Damage
84,768
105,399
Taken
95,786
46,773
Mitigated
65,297
20,893
Healing
35,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
17,499
12,144
0
13,501
24,181
12,825
2,295
4,212
19,789
0
86,177
W
20,600
2,921
242
14,594
30,100
31,352
3,716
3,839
26,111
103,800
0
L
Horus
Kaargren
Horus
4,905
2,218
1,304
4,358
17,331
10,633
150
5,833
10,710
0
30,202
L
6,839
2,497
0
4,243
20,136
5,831
250
8,011
11,560
52,444
0
L
Cthulhu
MajorMjolnir
Cthulhu
9,977
1,496
124
3,894
26,526
17,231
106
9,363
15,426
37,407
0
W
11,023
1,066
0
420
12,600
9,611
547
2,313
10,107
0
62,655
L
6,944
965
0
1,392
19,366
5,704
0
12,507
6,082
0
38,836
L
12,195
6,608
0
5,578
22,040
7,374
909
12,444
8,613
0
63,677
W
Anhur
nico2525
Anhur
5,711
2,415
0
250
12,547
4,757
5,687
1,564
10,773
0
65,141
W
29,935
3,201
488
5,587
16,358
6,752
380
3,958
12,190
129,078
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,245
Gold Earned
70,163
374
Minions Killed
709
0
Camps Cleared
0
2,152,616
Distance Traveled
2,469,784
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
13,497
519
129
5
0
520,728
0
W
Cthulhu
15,632
601
169
7
0
504,476
0
L
Horus
9,659
372
48
2
0
483,911
0
L
Sol
9,340
359
87
3
0
390,257
0
L
Cthulhu
9,581
369
59
2
0
376,912
1
W
Nike
13,104
504
99
4
0
525,354
0
L
Pele
9,695
373
54
2
0
486,914
0
L
Neith
9,970
383
126
5
0
414,622
5
W
Anhur
12,568
483
120
5
0
459,808
1
W
Scylla
15,362
591
192
7
0
459,418
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role