Player Matchup

Zhong Kui
Zhong Kui
B1GANDY1
Zhong Kui
Level 109
God Stats
4W - 0L
1,676 SR
Queue Stats
501W - 434L
1,624 Elo+
Party 1
Fenrir
Fenrir
Tortaisddy
Fenrir
Level 25
God Stats
5W - 0L
1,974 SR
Queue Stats
61W - 43L
1,709 Elo+
Solo
Danzaburou
Danzaburou
jakenosliw
Danzaburou
Level 29
God Stats
2W - 2L
1,556 SR
Queue Stats
110W - 111L
1,579 Elo+
Solo
Zeus
Zeus
know_it_all_89
Zeus
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,809 Elo+
Party 1
Cthulhu
Cthulhu
tancat_4
Cthulhu
Level 15
God Stats
3W - 0L
1,696 SR
Queue Stats
7W - 2L
1,809 Elo+
Party 1
Team Averages
Level 36
1,680 SR
1,706 Elo+

VS

Team Averages
Level 13
1,500 SR
1,564 Elo+
Ra
Ra
KetaminKimmy
Ra
Level 11
God Stats
3W - 3L
1,500 SR
Queue Stats
109W - 69L
1,724 Elo+
Solo
Mercury
Mercury
McDawg_3
Mercury
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,530 Elo+
Party 2
Skadi
Skadi
Young_Schnitzel
Skadi
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,468 Elo+
Party 2
Loki
Loki
chrisgibarra
Loki
Level 26
God Stats
8W - 9L
1,501 SR
Queue Stats
148W - 160L
1,559 Elo+
Solo
Scylla
Scylla
envy_rex13
Scylla
Level 9
God Stats
6W - 3L
1,500 SR
Queue Stats
23W - 14L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
B1GANDY1
Zhong Kui
18
10 / 2 / 7
11,830
623
17,586
16,231
13,008
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
Tortaisddy
Fenrir
15
7 / 3 / 7
9,959
524
5,849
18,249
11,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
jakenosliw
Danzaburou
18
6 / 2 / 7
11,463
603
10,325
12,076
4,930
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

19
4 / 2 / 10
11,193
589
7,950
11,293
4,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
tancat_4
Cthulhu
14
0 / 3 / 5
8,634
454
2,499
9,952
7,778
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 4
9,489
499
9,096
14,914
7,725
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Mercury
McDawg_3
Mercury
15
3 / 5 / 2
9,337
491
3,724
12,994
5,049
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 6 / 1
7,626
401
4,264
11,823
4,389
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
5 / 7 / 3
9,701
511
9,313
13,739
8,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
envy_rex13
Scylla
15
2 / 4 / 1
9,357
492
8,242
9,122
3,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
23
27
Kills
12
12
Deaths
28
36
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
B1GANDY1
Zhong Kui
10
2
7
6.75
L
2
6
4
0.67
L
Mercury
McDawg_3
Mercury
3
5
2
0.8
W
Fenrir
Tortaisddy
Fenrir
7
3
7
3.5
L
0
6
1
0.08
L
5
7
3
0.93
L
Scylla
envy_rex13
Scylla
2
4
1
0.63
W
Danzaburou
jakenosliw
Danzaburou
6
2
7
4.75
W
4
2
10
4.5
W
Cthulhu
tancat_4
Cthulhu
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,209
Damage
34,639
67,801
Taken
62,592
40,905
Mitigated
28,622
21,955
Healing
9,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
B1GANDY1
Zhong Kui
17,586
2,026
0
11,030
16,231
13,008
1,528
6,707
9,388
74,101
0
L
9,096
715
661
5,498
14,914
7,725
520
11,913
2,698
61,612
0
L
Mercury
McDawg_3
Mercury
3,724
1,785
0
500
12,994
5,049
0
6,192
6,562
0
50,620
W
Fenrir
Tortaisddy
Fenrir
5,849
1,301
0
4,428
18,249
11,082
0
1,855
16,354
0
41,263
L
4,264
2,460
0
0
11,823
4,389
886
239
11,544
0
36,712
L
9,313
2,118
417
1,810
13,739
8,443
60
3,600
9,998
0
44,964
L
Scylla
envy_rex13
Scylla
8,242
528
0
1,072
9,122
3,016
0
5,213
3,755
55,505
0
W
Danzaburou
jakenosliw
Danzaburou
10,325
3,786
378
2,971
12,076
4,930
837
0
12,076
0
78,932
W
7,950
1,592
0
2,297
11,293
4,107
1,037
4,950
6,189
80,637
0
W
Cthulhu
tancat_4
Cthulhu
2,499
180
0
851
9,952
7,778
257
3,454
6,456
38,318
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,079
Gold Earned
45,510
571
Minions Killed
450
0
Camps Cleared
0
1,725,359
Distance Traveled
1,740,530
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
11,830
623
151
8
0
339,964
1
L
Ra
9,489
499
135
7
0
297,970
5
L
Mercury
9,337
491
86
5
0
403,620
0
W
Fenrir
9,959
524
53
3
0
376,508
8
L
Skadi
7,626
401
61
3
0
355,345
1
L
Loki
9,701
511
68
4
0
362,822
2
L
Scylla
9,357
492
100
5
0
320,773
8
W
Danzaburou
11,463
603
138
7
0
330,039
8
W
Zeus
11,193
589
159
8
0
339,795
1
W
Cthulhu
8,634
454
70
4
0
339,053
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role