Player Matchup

Da Ji
Da Ji
Anbu_Ghost18
Da Ji
Level 13
God Stats
18W - 11L
1,578 SR
Queue Stats
112W - 131L
1,337 Elo+
Solo
Ra
Ra
BajoJajo6284
Ra
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,044 Elo+
Solo
Sobek
Sobek
Red_Simo04
Sobek
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,073 Elo+
Party 1
Bakasura
Bakasura
XBlackShadow23X
Bakasura
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,073 Elo+
Party 1
Neith
Neith
zOrigin-
Neith
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,185 Elo+
Solo
Team Averages
Level 13
1,516 SR
1,143 Elo+

VS

Team Averages
Level 10
1,425 SR
1,431 Elo+
Hades
Hades
Andrey_20062006
Hades
Level 19
God Stats
24W - 15L
1,461 SR
Queue Stats
382W - 502L
1,343 Elo+
Solo
Ullr
Ullr
Linesval
Ullr
Level 27
God Stats
3W - 8L
1,162 SR
Queue Stats
88W - 88L
1,313 Elo+
Solo
Amaterasu
Amaterasu
MADARA3966
Amaterasu
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Medusa
Medusa
Madinabeitia04
Medusa
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Set
Set
healerbotmercy
Set
Level 2
God Stats
0W - 3L
1,500 SR
Queue Stats
5W - 11L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
14 / 5 / 8
13,266
553
16,100
17,968
8,413
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

17
11 / 6 / 6
12,117
505
15,027
14,971
5,158
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sobek
15
2 / 3 / 3
10,310
430
4,727
22,767
13,805
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bakasura
14
1 / 5 / 10
9,918
413
3,802
17,210
6,397
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
zOrigin-
Neith
17
2 / 5 / 10
11,202
467
12,245
14,177
5,347
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 12 / 5
12,367
515
26,884
30,629
20,557
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Ullr
18
7 / 6 / 5
11,656
486
15,298
19,753
8,438
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Amaterasu
MADARA3966
Amaterasu
6
0 / 5 / 0
6,760
282
705
5,707
1,750
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
1 / 5 / 0
6,858
286
2,741
4,126
867
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

9
2 / 3 / 0
7,975
332
759
5,875
1,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
31
30
Kills
21
24
Deaths
31
37
Assists
10
Player
Kills
Deaths
Assists
KDA
W
14
5
8
3.6
L
11
12
5
1.13
W
11
6
6
2.33
L
Ullr
7
6
5
1.58
L
Amaterasu
MADARA3966
Amaterasu
0
5
0
0
L
1
5
0
0.2
W
Sobek
2
3
3
1.17
W
Bakasura
1
5
10
1.2
L
2
3
0
0.67
W
Neith
zOrigin-
Neith
2
5
10
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,901
Damage
46,387
87,093
Taken
66,090
39,120
Mitigated
32,956
22,927
Healing
16,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,100
2,863
0
1,559
17,968
8,413
0
2,973
14,995
0
85,202
L
26,884
3,086
409
12,698
30,629
20,557
1,413
12,141
18,368
69,176
0
W
15,027
2,403
1,937
4,187
14,971
5,158
1,630
8,900
6,071
55,874
0
L
Ullr
15,298
7,593
0
1,320
19,753
8,438
3,290
3,677
15,976
0
66,495
L
Amaterasu
MADARA3966
Amaterasu
705
238
0
1,041
5,707
1,750
0
1,926
3,681
0
8,757
L
2,741
1,623
0
120
4,126
867
0
835
3,291
0
6,874
W
Sobek
4,727
920
0
7,553
22,767
13,805
1,369
5,612
17,155
36,142
0
W
Bakasura
3,802
2,428
0
5,157
17,210
6,397
3,494
3,459
13,751
0
22,877
L
759
249
0
1,028
5,875
1,344
0
1,175
4,700
0
10,456
W
Neith
zOrigin-
Neith
12,245
5,439
0
2,534
14,177
5,347
4,774
5,940
8,237
0
63,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,813
Gold Earned
45,616
416
Minions Killed
250
0
Camps Cleared
0
1,940,041
Distance Traveled
1,075,637
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
13,266
553
104
4
0
462,500
0
L
Hades
12,367
515
92
4
0
327,632
0
W
Ra
12,117
505
89
4
0
359,910
2
L
Ullr
11,656
486
120
5
0
401,954
1
L
Amaterasu
6,760
282
13
1
0
108,818
1
L
Medusa
6,858
286
3
0
0
149,385
0
W
Sobek
10,310
430
61
3
0
376,769
0
W
Bakasura
9,918
413
55
2
0
369,203
0
L
Set
7,975
332
22
1
0
87,848
0
W
Neith
11,202
467
107
4
0
371,659
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role