Player Matchup

Osiris
Osiris
BestoFRENDO
Osiris
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Persephone
Persephone
BestoeFrendoe
Persephone
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
152W - 220L
1,187 Elo+
Party 1
Bakasura
Bakasura
ManniCZek
Bakasura
Level 26
God Stats
1W - 2L
1,547 SR
Queue Stats
1W - 4L
1,450 Elo+
Solo
Neith
Neith
SolonTheElder
Neith
Level 19
God Stats
6W - 15L
1,500 SR
Queue Stats
123W - 167L
1,333 Elo+
Party 1
Sun Wukong
Sun Wukong
Vormaran
Sun Wukong
Level 16
God Stats
11W - 15L
1,116 SR
Queue Stats
66W - 107L
1,242 Elo+
Party 1
Team Averages
Level 19
1,433 SR
1,342 Elo+

VS

Team Averages
Level 20
1,431 SR
1,308 Elo+
Ao Kuang
Ao Kuang
Bytesty
Ao Kuang
Level 19
God Stats
19W - 16L
1,514 SR
Queue Stats
27W - 47L
1,239 Elo+
Party 2
Anubis
Anubis
ElGolfoDeMahoya
Anubis
Level 10
God Stats
5W - 4L
1,285 SR
Queue Stats
10W - 15L
1,125 Elo+
Party 2
Neith
Neith
ismirliguo
Neith
Level 29
God Stats
11W - 12L
1,454 SR
Queue Stats
35W - 40L
1,407 Elo+
Party 3
Cerberus
Cerberus
rawWell02
Cerberus
Level 29
God Stats
15W - 12L
1,534 SR
Queue Stats
23W - 22L
1,404 Elo+
Party 3
Ra
Ra
zCxstomm
Ra
Level 15
God Stats
2W - 2L
1,367 SR
Queue Stats
15W - 17L
1,367 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
19
3 / 7 / 5
11,530
480
10,373
22,604
14,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Persephone
BestoeFrendoe
Persephone
19
4 / 14 / 3
12,855
536
10,684
20,016
7,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bakasura
ManniCZek
Bakasura
19
5 / 4 / 4
12,703
529
7,538
18,521
10,455
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
5 / 7 / 4
12,374
516
17,288
16,793
5,790
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Vormaran
Sun Wukong
17
1 / 10 / 4
10,773
449
4,741
22,312
10,260
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Bytesty
Ao Kuang
20
14 / 3 / 3
14,851
619
18,451
24,719
13,060
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

19
4 / 4 / 5
12,450
519
14,985
11,217
6,339
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
19
8 / 1 / 9
12,653
527
21,940
14,693
6,571
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
rawWell02
Cerberus
17
3 / 6 / 7
11,219
467
6,653
19,816
19,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

20
13 / 4 / 2
14,501
604
16,924
15,480
7,069
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
68
18
Kills
42
42
Deaths
18
20
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Osiris
3
7
5
0.79
L
Persephone
BestoeFrendoe
Persephone
4
14
3
0.39
W
Ao Kuang
Bytesty
Ao Kuang
14
3
3
5.17
W
4
4
5
1.63
L
Bakasura
ManniCZek
Bakasura
5
4
4
1.75
L
5
7
4
1
L
Sun Wukong
Vormaran
Sun Wukong
1
10
4
0.3
W
Neith
8
1
9
12.5
W
Cerberus
rawWell02
Cerberus
3
6
7
1.08
W
13
4
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,624
Damage
78,953
100,246
Taken
85,925
48,609
Mitigated
52,689
21,483
Healing
31,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
10,373
2,383
0
3,659
22,604
14,524
1,070
8,762
13,824
0
54,975
L
Persephone
BestoeFrendoe
Persephone
10,684
1,723
0
2,360
20,016
7,580
1,079
15,106
4,522
60,092
0
W
Ao Kuang
Bytesty
Ao Kuang
18,451
6,182
0
11,781
24,719
13,060
5,076
2,617
21,992
122,217
0
W
14,985
1,156
0
3,812
11,217
6,339
1,182
191
10,664
65,823
0
L
Bakasura
ManniCZek
Bakasura
7,538
5,493
0
5,312
18,521
10,455
0
7,965
10,462
0
63,466
L
17,288
10,119
336
6,356
16,793
5,790
2,408
6,735
10,048
0
73,259
L
Sun Wukong
Vormaran
Sun Wukong
4,741
1,132
464
2,996
22,312
10,260
447
17,839
4,377
0
48,325
W
Neith
21,940
10,329
0
7,220
14,693
6,571
1,379
773
13,850
0
96,253
W
Cerberus
rawWell02
Cerberus
6,653
91
0
2,970
19,816
19,650
0
1,263
18,553
39,587
0
W
16,924
2,556
1,118
4,873
15,480
7,069
2,806
5,840
9,607
92,991
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,235
Gold Earned
65,674
490
Minions Killed
688
0
Camps Cleared
0
1,951,527
Distance Traveled
1,962,430
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
11,530
480
67
3
0
464,658
1
L
Persephone
12,855
536
102
4
0
325,113
1
W
Ao Kuang
14,851
619
172
7
0
483,567
0
W
Anubis
12,450
519
116
5
0
343,400
0
L
Bakasura
12,703
529
124
5
0
404,014
0
L
Neith
12,374
516
124
5
0
368,328
0
L
Sun Wukong
10,773
449
73
3
0
389,414
0
W
Neith
12,653
527
140
6
0
326,313
3
W
Cerberus
11,219
467
63
3
0
390,795
7
W
Ra
14,501
604
197
8
0
418,355
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role