Player Matchup

Rama
Rama
Bronze III
JoeDirté
Rama
Bronze III
Level 156
God Stats
0W - 1L
1,539 SR
Queue Stats
1W - 5L
1,413 MMR
Party 1
Sylvanus
Sylvanus
Silver I
SpiritofFury
Sylvanus
Silver I
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 34L
1,359 MMR
Solo
Scylla
Scylla
Bronze III
SteamyRayVonn
Scylla
Bronze III
Level 155
God Stats
0W - 2L
1,705 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Set
Set
Gold IV
Zefyrus31
Set
Gold IV
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Gold IV
juanckan
Gilgamesh
Gold IV
Level 129
God Stats
0W - 4L
1,334 SR
Queue Stats
360W - 344L
1,416 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 111
1,516 SR
1,438 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 112
1,759 SR
1,453 MMR
Cupid
Cupid
Gold IV
JasonDisturbed
Cupid
Gold IV
Level 130
God Stats
33W - 18L
1,734 SR
Queue Stats
473W - 504L
1,478 MMR
Solo
Chang'e
Chang'e
Gold V
Misrue
Chang'e
Gold V
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold IV
PapaDiddlez
Tsukuyomi
Gold IV
Level 125
God Stats
22W - 16L
1,870 SR
Queue Stats
89W - 88L
1,448 MMR
Solo
Geb
Geb
Gold IV
PaperRaptor
Geb
Gold IV
Level 158
God Stats
7W - 1L
1,741 SR
Queue Stats
99W - 99L
1,382 MMR
Solo
Ra
Ra
Gold V
SANTIC0L98
Ra
Gold V
Level 48
God Stats
5W - 1L
1,952 SR
Queue Stats
102W - 103L
1,458 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
10
1 / 1 / 0
5,467
607
3,704
4,861
1,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Sylvanus
SpiritofFury
Sylvanus
8
1 / 2 / 1
5,254
584
1,866
7,162
2,901
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

9
0 / 1 / 0
4,732
526
1,273
2,401
582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

6
0 / 1 / 0
4,177
464
1,039
3,425
900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Gilgamesh
juanckan
Gilgamesh
11
1 / 0 / 0
5,989
665
2,216
4,459
1,616
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
TiamatGaneshaAthenaJanus

VS

Bans
ApolloSobekSun WukongKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 1
5,434
604
2,468
4,905
1,162
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chang'e
Misrue
Chang'e
10
0 / 1 / 0
5,386
598
1,816
5,338
1,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 2 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Tsukuyomi
PapaDiddlez
Tsukuyomi
9
4 / 0 / 1
5,734
637
4,139
4,033
1,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 0 / 2
4,950
550
1,757
4,550
1,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
0 / 1 / 2
5,637
626
1,025
2,965
945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
11
3
Kills
5
5
Deaths
3
1
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
1
1
1.5
L
Rama
1
1
0
1
W
Chang'e
Misrue
Chang'e
0
1
0
0
W
Tsukuyomi
PapaDiddlez
Tsukuyomi
4
0
1
4.5
W
0
0
2
1
W
0
1
2
1
L
Sylvanus
SpiritofFury
Sylvanus
1
2
1
0.75
L
0
1
0
0
L
0
1
0
0
L
Gilgamesh
juanckan
Gilgamesh
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,098
Damage
11,205
22,308
Taken
21,791
7,379
Mitigated
6,566
8,985
Healing
8,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,468
1,042
80
999
4,905
1,162
0
982
3,923
0
28,604
L
Rama
3,704
3,118
0
1,961
4,861
1,380
0
812
4,049
0
33,607
W
Chang'e
Misrue
Chang'e
1,816
447
0
2,936
5,338
1,526
0
0
5,338
28,536
0
W
Tsukuyomi
PapaDiddlez
Tsukuyomi
4,139
977
0
1,726
4,033
1,360
0
317
3,716
0
29,398
W
1,757
201
0
2,037
4,550
1,573
0
384
4,166
12,111
0
W
1,025
54
99
798
2,965
945
0
1,456
1,509
42,908
0
L
Sylvanus
SpiritofFury
Sylvanus
1,866
864
367
2,168
7,162
2,901
0
837
6,325
13,719
0
L
1,273
99
0
365
2,401
582
0
643
1,758
28,844
0
L
1,039
621
0
1,684
3,425
900
0
490
2,935
0
12,073
L
Gilgamesh
juanckan
Gilgamesh
2,216
660
0
2,440
4,459
1,616
0
1,642
2,643
0
35,875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,619
Gold Earned
27,141
272
Minions Killed
320
0
Camps Cleared
0
794,676
Distance Traveled
915,890
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
5,434
604
80
9
0
186,010
3
L
Rama
5,467
607
75
8
0
157,404
3
W
Chang'e
5,386
598
80
9
0
133,964
0
W
Tsukuyomi
5,734
637
68
8
0
224,122
2
W
Geb
4,950
550
11
1
0
180,049
2
W
Ra
5,637
626
81
9
0
191,745
3
L
Sylvanus
5,254
584
45
5
0
163,603
5
L
Scylla
4,732
526
48
5
0
171,032
1
L
Set
4,177
464
37
4
0
92,300
2
L
Gilgamesh
5,989
665
67
7
0
210,337
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role