Player Matchup

Scylla
Scylla
Bronze III
Gibbay_123
Scylla
Bronze III
Level 69
God Stats
0W - 3L
1,529 SR
Queue Stats
4W - 9L
1,500 MMR
Party 2
Osiris
Osiris
Gold IV
PL MxJapones
Osiris
Gold IV
Level 66
God Stats
2W - 4L
1,548 SR
Queue Stats
30W - 37L
1,448 MMR
Solo
Set
Set
Gold IV
UneasePompano74
Set
Gold IV
Level 130
God Stats
12W - 10L
1,618 SR
Queue Stats
1,210W - 1,202L
1,471 MMR
Solo
Ymir
Ymir
Bronze III
eagleye4u
Ymir
Bronze III
Level 123
God Stats
0W - 1L
1,687 SR
Queue Stats
2W - 6L
1,400 MMR
Party 2
Heimdallr
Heimdallr
Gold III
impedimented
Heimdallr
Gold III
Level 155
God Stats
46W - 58L
1,440 SR
Queue Stats
810W - 804L
1,502 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 109
1,564 SR
1,464 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 117
1,507 SR
1,467 MMR
Sun Wukong
Sun Wukong
Bronze III
 
Sun Wukong
Bronze III
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chang'e
Chang'e
Bronze III
DavoElite
Chang'e
Bronze III
Level 118
God Stats
3W - 3L
1,602 SR
Queue Stats
4W - 7L
1,517 MMR
Party 1
Danzaburou
Danzaburou
Gold IV
MVP_Rafinha9
Danzaburou
Gold IV
Level 127
God Stats
10W - 9L
1,412 SR
Queue Stats
348W - 351L
1,457 MMR
Solo
Susano
Susano
Gold V
RheaZaddy
Susano
Gold V
Level 118
God Stats
37W - 23L
1,538 SR
Queue Stats
311W - 314L
1,436 MMR
Solo
Athena
Athena
Gold IV
bearshark87
Athena
Gold IV
Level 98
God Stats
15W - 14L
1,484 SR
Queue Stats
520W - 528L
1,426 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Gibbay_123
Scylla
14
0 / 7 / 2
8,533
406
8,307
12,543
4,816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
17
1 / 3 / 2
10,316
491
5,225
12,677
10,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

18
5 / 6 / 3
11,218
534
10,822
19,117
8,864
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
12
0 / 7 / 5
8,284
394
5,854
19,529
13,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Heimdallr
impedimented
Heimdallr
17
7 / 4 / 3
11,092
528
21,290
17,250
7,112
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
Cu ChulainnTiamatKing ArthurCthulhuTsukuyomi

VS

Bans
NemesisGilgameshHeraKumbhakarnaArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
19
4 / 0 / 6
11,735
559
9,997
12,983
9,949
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
DavoElite
Chang'e
18
8 / 2 / 6
11,731
559
15,627
17,056
7,745
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
MVP_Rafinha9
Danzaburou
17
6 / 3 / 5
10,971
522
14,393
15,447
7,012
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Susano
RheaZaddy
Susano
17
4 / 4 / 7
10,486
499
12,451
15,919
5,663
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Athena
17
5 / 4 / 9
12,165
579
9,437
17,929
19,252
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
60
13
Kills
27
27
Deaths
13
15
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
4
0
6
7
W
Chang'e
DavoElite
Chang'e
8
2
6
5.5
L
Scylla
Gibbay_123
Scylla
0
7
2
0.14
W
Danzaburou
MVP_Rafinha9
Danzaburou
6
3
5
2.83
L
Osiris
1
3
2
0.67
W
Susano
RheaZaddy
Susano
4
4
7
1.88
L
5
6
3
1.08
W
Athena
5
4
9
2.38
L
Ymir
0
7
5
0.36
L
Heimdallr
impedimented
Heimdallr
7
4
3
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,498
Damage
61,905
81,116
Taken
79,334
44,271
Mitigated
49,621
15,285
Healing
28,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
9,997
1,090
0
3,008
12,983
9,949
1,295
690
12,245
115
75,615
W
Chang'e
DavoElite
Chang'e
15,627
726
1,829
8,912
17,056
7,745
242
5,875
10,816
74,911
0
L
Scylla
Gibbay_123
Scylla
8,307
312
0
894
12,543
4,816
0
5,170
7,373
47,179
0
W
Danzaburou
MVP_Rafinha9
Danzaburou
14,393
6,989
0
6,280
15,447
7,012
2,264
2,405
13,007
0
70,384
L
Osiris
5,225
1,805
0
3,097
12,677
10,400
729
2,587
10,090
4,766
58,123
W
Susano
RheaZaddy
Susano
12,451
2,289
2,212
6,686
15,919
5,663
93
2,005
13,867
0
57,870
L
10,822
5,317
0
2,385
19,117
8,864
0
4,159
14,958
0
80,494
W
Athena
9,437
1,975
0
0
17,929
19,252
19
3,521
14,379
49,325
0
L
Ymir
5,854
1,273
576
3,238
19,529
13,079
0
6,857
12,534
21,941
0
L
Heimdallr
impedimented
Heimdallr
21,290
9,929
0
5,095
17,250
7,112
763
5,924
10,982
0
82,339

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,443
Gold Earned
57,088
525
Minions Killed
539
0
Camps Cleared
0
1,880,408
Distance Traveled
2,219,681
35
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
11,735
559
148
7
0
405,012
3
W
Chang'e
11,731
559
126
6
0
409,395
4
L
Scylla
8,533
406
93
4
0
352,477
7
W
Danzaburou
10,971
522
112
5
0
430,672
1
L
Osiris
10,316
491
138
7
0
378,644
13
W
Susano
10,486
499
85
4
0
489,119
2
L
Set
11,218
534
128
6
0
405,435
4
W
Athena
12,165
579
68
3
0
485,483
5
L
Ymir
8,284
394
25
1
0
394,735
9
L
Heimdallr
11,092
528
141
7
0
349,117
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role