Player Matchup

Cernunnos
Cernunnos
Good bread4033
Cernunnos
Level 68
God Stats
3W - 0L
1,760 SR
Queue Stats
192W - 199L
1,450 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
PasDomiNator
Ah Muzen Cab
Level 25
God Stats
6W - 2L
1,746 SR
Queue Stats
19W - 19L
1,390 Elo+
Party 1
Olorun
Olorun
baconbits jmk
Olorun
Level 66
God Stats
13W - 9L
1,684 SR
Queue Stats
260W - 291L
1,404 Elo+
Party 1
Team Averages
Level 53
1,730 SR
1,415 Elo+

VS

Team Averages
Level 15
1,465 SR
1,388 Elo+
Danzaburou
Danzaburou
CK Peanuts
Danzaburou
Level 29
God Stats
20W - 30L
1,396 SR
Queue Stats
123W - 163L
1,239 Elo+
Solo
Bellona
Bellona
DabbyDabbaDoo
Bellona
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cabrakan
Cabrakan
iComboForWinz-_-
Cabrakan
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 39L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Good bread4033
Cernunnos
12
4 / 1 / 4
8,044
804
7,083
5,833
2,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Muzen Cab
PasDomiNator
Ah Muzen Cab
9
0 / 1 / 5
6,841
684
3,486
3,778
1,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
4 / 2 / 3
8,592
859
4,497
7,532
4,340
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CK Peanuts
Danzaburou
9
2 / 3 / 0
6,533
653
3,725
6,629
2,366
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bellona
10
0 / 5 / 3
6,507
651
2,993
8,036
3,828
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
2 / 1 / 0
6,778
678
1,167
5,348
4,488
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
8
Kills
4
4
Deaths
9
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
CK Peanuts
Danzaburou
2
3
0
0.67
L
Bellona
0
5
3
0.3
W
Cernunnos
Good bread4033
Cernunnos
4
1
4
6
W
Ah Muzen Cab
PasDomiNator
Ah Muzen Cab
0
1
5
2.5
W
4
2
3
2.75
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,066
Damage
7,885
17,143
Taken
20,013
8,559
Mitigated
10,682
5,608
Healing
1,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
CK Peanuts
Danzaburou
3,725
1,747
0
840
6,629
2,366
0
2,268
4,361
0
23,810
L
Bellona
2,993
296
0
980
8,036
3,828
0
1,140
6,896
0
11,138
W
Cernunnos
Good bread4033
Cernunnos
7,083
2,571
0
1,448
5,833
2,674
829
383
5,450
0
25,487
W
Ah Muzen Cab
PasDomiNator
Ah Muzen Cab
3,486
734
0
901
3,778
1,545
880
366
3,412
0
15,496
W
4,497
1,595
911
2,348
7,532
4,340
760
442
7,090
22,077
0
L
1,167
0
0
0
5,348
4,488
0
1,157
4,191
7,180
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,477
Gold Earned
19,818
106
Minions Killed
60
0
Camps Cleared
0
512,317
Distance Traveled
517,679
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,533
653
33
3
0
157,563
2
L
Bellona
6,507
651
10
1
0
196,287
1
W
Cernunnos
8,044
804
46
5
0
176,693
0
W
Ah Muzen Cab
6,841
684
25
3
0
160,982
0
W
Olorun
8,592
859
35
4
0
174,642
0
L
Cabrakan
6,778
678
17
2
0
163,829
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role