Player Matchup

Guan Yu
Guan Yu
SaYm0o0
Guan Yu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,227 Elo+
Party 1
Nemesis
Nemesis
Su3Kko
Nemesis
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 70L
1,425 Elo+
Solo
Neith
Neith
gabrielle10
Neith
Level 11
God Stats
8W - 3L
1,655 SR
Queue Stats
19W - 13L
1,385 Elo+
Solo
Ymir
Ymir
omranista
Ymir
Level 5
God Stats
1W - 2L
1,431 SR
Queue Stats
1W - 4L
1,448 Elo+
Party 1
Hel
Hel
v4iinq
Hel
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 10
1,517 SR
1,397 Elo+

VS

Team Averages
Level 16
1,447 SR
1,407 Elo+
Yemoja
Yemoja
CrimsonCosmos
Yemoja
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,362 Elo+
Party 2
Loki
Loki
ProfEdition
Loki
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,404 Elo+
Party 2
Sun Wukong
Sun Wukong
Sn3aky5z
Sun Wukong
Level 20
God Stats
1W - 2L
1,135 SR
Queue Stats
28W - 25L
1,443 Elo+
Solo
Medusa
Medusa
SummersGoneD
Medusa
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
martinking66
Merlin
Level 16
God Stats
1W - 1L
1,599 SR
Queue Stats
7W - 8L
1,324 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
SaYm0o0
Guan Yu
12
1 / 5 / 3
7,986
420
4,328
11,910
12,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nemesis
Su3Kko
Nemesis
14
5 / 8 / 1
9,422
496
8,457
18,048
7,693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
2 / 5 / 0
9,087
478
5,105
7,870
2,906
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
9
0 / 9 / 3
6,722
354
3,606
12,924
7,661
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hel
v4iinq
Hel
15
5 / 4 / 2
10,338
544
10,561
12,291
4,492
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 13
9,405
495
6,950
7,390
3,243
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
6 / 4 / 7
9,880
520
9,061
15,052
4,780
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
Sn3aky5z
Sun Wukong
15
10 / 2 / 6
10,397
547
14,282
15,952
14,288
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
17
5 / 1 / 2
10,909
574
5,438
9,020
3,652
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
15
7 / 4 / 7
9,994
526
11,147
8,211
2,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
66
13
Kills
31
31
Deaths
13
9
Assists
35
Player
Kills
Deaths
Assists
KDA
W
3
2
13
4.75
W
6
4
7
2.38
L
Guan Yu
SaYm0o0
Guan Yu
1
5
3
0.5
W
Sun Wukong
Sn3aky5z
Sun Wukong
10
2
6
6.5
L
Nemesis
Su3Kko
Nemesis
5
8
1
0.69
W
Medusa
5
1
2
6
L
2
5
0
0.4
W
Merlin
7
4
7
2.63
L
Ymir
0
9
3
0.17
L
Hel
v4iinq
Hel
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,057
Damage
46,878
63,043
Taken
55,625
34,848
Mitigated
28,712
14,709
Healing
15,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,950
1,933
2,079
1,634
7,390
3,243
2,176
1,880
5,358
26,736
0
W
9,061
2,882
0
4,491
15,052
4,780
557
2,877
11,931
0
49,988
L
Guan Yu
SaYm0o0
Guan Yu
4,328
899
275
1,722
11,910
12,096
587
1,901
9,928
0
23,363
W
Sun Wukong
Sn3aky5z
Sun Wukong
14,282
3,477
0
1,779
15,952
14,288
2,813
3,676
12,073
0
52,191
L
Nemesis
Su3Kko
Nemesis
8,457
3,316
0
5,944
18,048
7,693
0
4,252
13,622
0
35,618
W
Medusa
5,438
2,463
0
4,559
9,020
3,652
1,020
1,051
7,869
0
69,108
L
5,105
3,112
0
1,511
7,870
2,906
2,825
423
7,447
0
54,553
W
Merlin
11,147
468
324
1,035
8,211
2,749
2,287
3,970
3,853
44,760
0
L
Ymir
3,606
791
0
226
12,924
7,661
456
5,433
7,388
10,157
0
L
Hel
v4iinq
Hel
10,561
556
577
4,454
12,291
4,492
498
5,474
6,561
45,953
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,555
Gold Earned
50,585
356
Minions Killed
430
0
Camps Cleared
0
1,668,229
Distance Traveled
1,681,123
5
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
9,405
495
37
2
0
308,012
0
W
Loki
9,880
520
83
4
0
329,021
2
L
Guan Yu
7,986
420
58
3
0
302,586
1
W
Sun Wukong
10,397
547
88
5
0
380,005
3
L
Nemesis
9,422
496
55
3
0
381,545
0
W
Medusa
10,909
574
125
7
0
334,201
5
L
Neith
9,087
478
126
7
0
376,759
1
W
Merlin
9,994
526
97
5
0
329,884
7
L
Ymir
6,722
354
8
0
0
310,717
1
L
Hel
10,338
544
109
6
0
296,622
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role