Player Matchup

Ymir
Ymir
Bronze III
EnergyCorrupt
Ymir
Bronze III
Level 43
God Stats
0W - 1L
1,916 SR
Queue Stats
3W - 3L
1,646 MMR
Party 2
Raijin
Raijin
Gold I
Guille1104
Raijin
Gold I
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Bronze III
HanaUzaki
Thanatos
Bronze III
Level 137
God Stats
0W - 1L
1,713 SR
Queue Stats
3W - 3L
1,580 MMR
Party 2
Chernobog
Chernobog
Gold IV
Lazyla2
Chernobog
Gold IV
Level 116
God Stats
8W - 9L
1,581 SR
Queue Stats
44W - 46L
1,717 MMR
Party 1
Bellona
Bellona
Silver I
ManoloElCerdo
Bellona
Silver I
Level 119
God Stats
60W - 48L
1,538 SR
Queue Stats
95W - 103L
1,328 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 103
1,650 SR
1,554 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 66
1,654 SR
1,580 MMR
Nemesis
Nemesis
Gold IV
Emonkey
Nemesis
Gold IV
Level 148
God Stats
7W - 4L
1,736 SR
Queue Stats
30W - 32L
1,495 MMR
Solo
Cupid
Cupid
Gold III
EsauGamer1
Cupid
Gold III
Level 34
God Stats
5W - 2L
1,750 SR
Queue Stats
94W - 97L
1,636 MMR
Solo
Hera
Hera
Gold III
NonToxíc
Hera
Gold III
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 17L
1,640 MMR
Solo
Geb
Geb
Silver I
boxofsauce
Geb
Silver I
Level 40
God Stats
14W - 11L
1,581 SR
Queue Stats
235W - 251L
1,456 MMR
Solo
Gilgamesh
Gilgamesh
Platinum III
mooboojooboo8
Gilgamesh
Platinum III
Level 66
God Stats
7W - 8L
1,702 SR
Queue Stats
708W - 706L
1,673 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 1
4,911
446
784
8,009
3,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Raijin
Guille1104
Raijin
11
2 / 3 / 0
6,393
581
2,890
7,368
2,305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thanatos
HanaUzaki
Thanatos
9
0 / 4 / 2
5,640
513
5,333
8,517
3,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chernobog
Lazyla2
Chernobog
9
0 / 2 / 0
5,182
471
1,926
4,774
1,221
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
11
3 / 2 / 0
6,708
610
7,221
7,679
4,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
TiamatSetAthenaApolloGuan Yu

VS

Bans
TsukuyomiScyllaAnhurSun WukongChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Emonkey
Nemesis
11
5 / 1 / 5
6,802
618
4,983
9,183
2,700
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cupid
12
2 / 0 / 2
6,645
604
5,533
5,296
1,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hera
11
3 / 1 / 4
6,482
589
5,967
3,779
967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
1 / 1 / 8
6,061
551
5,010
8,142
3,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gilgamesh
mooboojooboo8
Gilgamesh
11
2 / 2 / 0
6,725
611
3,897
7,537
4,744
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
32
5
Kills
13
13
Deaths
5
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Emonkey
Nemesis
5
1
5
7.5
L
0
2
1
0.25
W
Cupid
2
0
2
3
L
Raijin
Guille1104
Raijin
2
3
0
0.67
L
Thanatos
HanaUzaki
Thanatos
0
4
2
0.25
L
Chernobog
Lazyla2
Chernobog
0
2
0
0
L
Bellona
3
2
0
1.5
W
Hera
3
1
4
5
W
1
1
8
5
W
Gilgamesh
mooboojooboo8
Gilgamesh
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,154
Damage
25,390
36,347
Taken
33,937
14,561
Mitigated
13,191
12,587
Healing
11,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Emonkey
Nemesis
4,983
2,911
0
2,849
9,183
2,700
287
543
8,562
0
35,663
L
784
63
0
1,394
8,009
3,108
0
2,013
5,984
8,223
0
W
Cupid
5,533
3,024
440
3,455
5,296
1,639
788
677
4,577
0
45,297
L
Raijin
Guille1104
Raijin
2,890
265
0
712
7,368
2,305
0
3,485
3,603
40,912
0
L
Thanatos
HanaUzaki
Thanatos
5,333
1,159
0
6,494
8,517
3,198
0
2,252
6,225
0
36,255
L
Chernobog
Lazyla2
Chernobog
1,926
1,200
0
1,505
4,774
1,221
0
1,569
3,153
0
29,109
L
Bellona
7,221
3,252
0
2,482
7,679
4,729
0
1,234
6,405
0
36,538
W
Hera
5,967
1,462
0
666
3,779
967
323
906
2,799
34,396
0
W
5,010
954
0
2,783
8,142
3,141
68
1,296
6,788
15,568
0
W
Gilgamesh
mooboojooboo8
Gilgamesh
3,897
1,353
0
961
7,537
4,744
324
0
7,537
0
30,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,834
Gold Earned
32,715
327
Minions Killed
333
0
Camps Cleared
0
1,044,186
Distance Traveled
1,095,626
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,802
618
73
7
0
245,931
0
L
Ymir
4,911
446
19
2
0
177,015
4
W
Cupid
6,645
604
96
9
0
184,269
4
L
Raijin
6,393
581
102
9
0
195,712
5
L
Thanatos
5,640
513
65
6
0
241,737
0
L
Chernobog
5,182
471
55
5
0
207,122
1
L
Bellona
6,708
610
86
8
0
222,600
5
W
Hera
6,482
589
76
7
0
221,280
5
W
Geb
6,061
551
6
1
0
228,803
5
W
Gilgamesh
6,725
611
82
7
0
215,343
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role