Player Matchup

Sobek
Sobek
JRosé
Sobek
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 24L
1,575 Elo+
Party 1
Neith
Neith
Rekk Dreamz
Neith
Level 17
God Stats
1W - 1L
1,281 SR
Queue Stats
1W - 1L
1,258 Elo+
Party 1
Sol
Sol
rojamos
Sol
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 34L
1,526 Elo+
Party 1
Team Averages
Level 77
1,427 SR
1,453 Elo+

VS

Team Averages
Level 28
1,383 SR
1,500 Elo+
Cthulhu
Cthulhu
Abyszal Z
Cthulhu
Level 59
God Stats
13W - 6L
1,622 SR
Queue Stats
31W - 29L
1,536 Elo+
Party 2
Cernunnos
Cernunnos
catnipmelody
Cernunnos
Level 22
God Stats
11W - 17L
1,446 SR
Queue Stats
118W - 131L
1,465 Elo+
Party 2
Fenrir
Fenrir
fluffy101cat
Fenrir
Level 4
God Stats
0W - 3L
1,080 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
JRosé
Sobek
16
2 / 1 / 11
12,453
623
7,326
17,276
17,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
0 / 3 / 9
11,618
581
5,450
8,430
3,217
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sol
18
12 / 3 / 2
14,428
721
24,236
19,379
7,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Abyszal Z
Cthulhu
18
6 / 4 / 1
13,129
656
17,650
27,584
21,400
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cernunnos
catnipmelody
Cernunnos
16
1 / 6 / 5
12,589
629
9,998
15,485
4,683
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
6
0 / 4 / 1
9,385
469
178
3,600
1,064
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
14
14
Kills
7
7
Deaths
14
22
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Abyszal Z
Cthulhu
6
4
1
1.63
W
Sobek
JRosé
Sobek
2
1
11
7.5
W
0
3
9
1.5
L
Cernunnos
catnipmelody
Cernunnos
1
6
5
0.58
L
Fenrir
0
4
1
0.13
W
Sol
12
3
2
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,012
Damage
27,826
45,085
Taken
46,669
28,328
Mitigated
27,147
22,025
Healing
17,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Abyszal Z
Cthulhu
17,650
258
166
12,506
27,584
21,400
151
17,247
9,204
68,771
0
W
Sobek
JRosé
Sobek
7,326
713
0
7,291
17,276
17,386
97
4,788
10,654
38,444
0
W
5,450
2,586
0
2,570
8,430
3,217
242
4,388
3,832
0
32,457
L
Cernunnos
catnipmelody
Cernunnos
9,998
4,455
0
4,545
15,485
4,683
1,196
10,569
4,372
0
67,781
L
Fenrir
178
35
0
116
3,600
1,064
0
1,977
1,427
0
2,148
W
Sol
24,236
9,455
0
12,164
19,379
7,725
3,501
7,314
11,435
97,905
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,499
Gold Earned
35,103
216
Minions Killed
190
0
Camps Cleared
0
1,034,171
Distance Traveled
754,946
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
13,129
656
90
5
0
395,380
4
W
Sobek
12,453
623
28
1
0
377,774
3
W
Neith
11,618
581
46
2
0
316,582
0
L
Cernunnos
12,589
629
95
5
0
310,102
5
L
Fenrir
9,385
469
5
0
0
49,464
0
W
Sol
14,428
721
142
7
0
339,815
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role