Player Matchup

Cerberus
Cerberus
CytokineStorm2
Cerberus
Level 27
God Stats
12W - 7L
1,837 SR
Queue Stats
113W - 104L
1,555 Elo+
Party 2
Apollo
Apollo
Relic91
Apollo
Level 27
God Stats
5W - 7L
1,511 SR
Queue Stats
133W - 147L
1,504 Elo+
Party 2
Nu Wa
Nu Wa
minesaiko1313
Nu Wa
Level 126
God Stats
35W - 31L
1,828 SR
Queue Stats
189W - 197L
1,479 Elo+
Solo
Team Averages
Level 60
1,725 SR
1,513 Elo+

VS

Team Averages
Level 49
1,445 SR
1,504 Elo+
Chaac
Chaac
IM0UTCAST
Chaac
Level 98
God Stats
1W - 2L
1,098 SR
Queue Stats
21W - 12L
1,483 Elo+
Party 1
Ullr
Ullr
Jakeypoo7455
Ullr
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 5L
1,495 Elo+
Party 1
Zeus
Zeus
beastjones801
Zeus
Level 27
God Stats
4W - 1L
1,737 SR
Queue Stats
70W - 74L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
9
0 / 1 / 2
7,051
705
2,949
8,679
6,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
Relic91
Apollo
9
0 / 3 / 2
6,508
651
3,700
6,884
2,156
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
3 / 3 / 0
7,477
748
6,595
5,950
1,928
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
IM0UTCAST
Chaac
10
0 / 1 / 6
6,754
675
4,014
5,674
4,188
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
4 / 1 / 3
7,449
745
6,802
5,415
1,448
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 1 / 3
7,698
770
6,729
5,040
1,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
19
3
Kills
7
7
Deaths
3
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cerberus
0
1
2
1
W
Chaac
IM0UTCAST
Chaac
0
1
6
3
W
4
1
3
5.5
L
Apollo
Relic91
Apollo
0
3
2
0.33
W
3
1
3
4.5
L
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,244
Damage
17,545
21,513
Taken
16,129
10,408
Mitigated
6,939
4,394
Healing
6,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
2,949
263
0
2,335
8,679
6,324
0
2,348
6,065
10,597
0
W
Chaac
IM0UTCAST
Chaac
4,014
560
324
2,186
5,674
4,188
682
3,207
2,467
0
22,205
W
6,802
2,360
611
1,146
5,415
1,448
304
3,589
1,826
0
13,095
L
Apollo
Relic91
Apollo
3,700
2,205
0
1,841
6,884
2,156
0
2,495
4,107
0
22,144
W
6,729
607
655
1,191
5,040
1,303
240
2,796
2,244
39,876
0
L
6,595
2,115
0
218
5,950
1,928
40
1,286
4,512
30,102
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,036
Gold Earned
21,901
117
Minions Killed
127
0
Camps Cleared
0
534,320
Distance Traveled
568,168
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,051
705
21
2
0
202,621
1
W
Chaac
6,754
675
32
3
0
211,108
1
W
Ullr
7,449
745
17
2
0
175,718
1
L
Apollo
6,508
651
46
5
0
157,391
0
W
Zeus
7,698
770
78
8
0
181,342
4
L
Nu Wa
7,477
748
50
5
0
174,308
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role