Player Matchup

Chaac
Chaac
BlueBat808
Chaac
Level 88
God Stats
59W - 77L
1,486 SR
Queue Stats
59W - 80L
1,298 Elo+
Solo
Chernobog
Chernobog
ChillinSmoke515
Chernobog
Level 17
God Stats
1W - 0L
1,459 SR
Queue Stats
5W - 9L
1,028 Elo+
Party 1
Vulcan
Vulcan
cruuuuuuze
Vulcan
Level 49
God Stats
1W - 0L
1,918 SR
Queue Stats
5W - 6L
1,289 Elo+
Party 1
Team Averages
Level 51
1,621 SR
1,205 Elo+

VS

Team Averages
Level 55
1,403 SR
1,348 Elo+
Ra
Ra
Derpy417
Ra
Level 69
God Stats
0W - 2L
1,196 SR
Queue Stats
2W - 4L
1,310 Elo+
Party 2
Awilix
Awilix
WaynePendragon
Awilix
Level 27
God Stats
10W - 13L
1,389 SR
Queue Stats
17W - 22L
1,301 Elo+
Party 2
Heimdallr
Heimdallr
sm1dg
Heimdallr
Level 68
God Stats
11W - 8L
1,624 SR
Queue Stats
76W - 75L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
17
10 / 9 / 9
13,947
734
14,418
26,960
25,171
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chernobog
ChillinSmoke515
Chernobog
14
3 / 6 / 10
12,401
653
2,392
10,999
3,892
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vulcan
cruuuuuuze
Vulcan
19
14 / 4 / 9
15,339
807
25,097
15,406
6,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 12 / 11
11,706
616
6,902
19,249
7,950
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
8 / 10 / 7
13,466
709
19,946
18,052
7,000
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
sm1dg
Heimdallr
18
7 / 6 / 11
14,076
741
14,691
20,954
7,989
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
47
27
Kills
18
19
Deaths
28
28
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Chaac
10
9
9
1.61
W
Chernobog
ChillinSmoke515
Chernobog
3
6
10
1.33
L
3
12
11
0.71
L
8
10
7
1.15
W
Vulcan
cruuuuuuze
Vulcan
14
4
9
4.63
L
Heimdallr
sm1dg
Heimdallr
7
6
11
2.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,907
Damage
41,539
53,365
Taken
58,255
35,691
Mitigated
22,939
10,140
Healing
15,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
14,418
2,336
0
7,701
26,960
25,171
2,251
2,726
24,234
0
53,999
W
Chernobog
ChillinSmoke515
Chernobog
2,392
1,597
0
514
10,999
3,892
31
1,543
9,456
0
12,178
L
6,902
851
1,764
4,325
19,249
7,950
130
8,286
10,689
42,511
0
L
19,946
9,850
0
1,280
18,052
7,000
1,527
6,027
11,777
0
43,185
W
Vulcan
cruuuuuuze
Vulcan
25,097
10,693
0
1,925
15,406
6,628
1,659
2,777
12,626
76,564
0
L
Heimdallr
sm1dg
Heimdallr
14,691
8,958
335
7,835
20,954
7,989
2,057
10,429
10,149
0
77,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,687
Gold Earned
39,248
166
Minions Killed
180
0
Camps Cleared
0
977,767
Distance Traveled
905,668
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
13,947
734
59
3
0
313,789
1
W
Chernobog
12,401
653
19
1
0
266,273
1
L
Ra
11,706
616
47
2
0
278,746
2
L
Awilix
13,466
709
31
2
0
356,888
0
W
Vulcan
15,339
807
88
5
0
397,705
4
L
Heimdallr
14,076
741
102
5
0
270,034
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role