Player Matchup

Rama
Rama
Bronze III
Faon Metallica
Rama
Bronze III
Level 65
God Stats
2W - 2L
1,683 SR
Queue Stats
11W - 11L
1,351 MMR
Solo
Mulan
Mulan
Silver I
OneMaroc99
Mulan
Silver I
Level 107
God Stats
1W - 2L
1,500 SR
Queue Stats
257W - 248L
1,242 MMR
Solo
Kukulkan
Kukulkan
Silver I
SickAlert
Kukulkan
Silver I
Level 80
God Stats
9W - 5L
1,468 SR
Queue Stats
314W - 322L
1,159 MMR
Party 1
Set
Set
Gold III
indigo159
Set
Gold III
Level 89
God Stats
2W - 3L
1,691 SR
Queue Stats
317W - 322L
1,495 MMR
Party 1
Ares
Ares
Bronze III
kubasivi
Ares
Bronze III
Level 32
God Stats
0W - 1L
1,757 SR
Queue Stats
5W - 10L
1,344 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 75
1,620 SR
1,318 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 106
1,527 SR
1,377 MMR
Fenrir
Fenrir
Silver I
 
Fenrir
Silver I
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Gold V
Alch3misT-Gr33n
Sol
Gold V
Level 104
God Stats
29W - 18L
1,664 SR
Queue Stats
200W - 202L
1,421 MMR
Solo
Ra
Ra
Gold V
Iron_SAS1
Ra
Gold V
Level 85
God Stats
36W - 31L
1,605 SR
Queue Stats
110W - 122L
1,267 MMR
Solo
Cabrakan
Cabrakan
Silver V
Kzmar_505
Cabrakan
Silver V
Level 69
God Stats
4W - 5L
1,326 SR
Queue Stats
156W - 160L
1,271 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold IV
weishalu
Cu Chulainn
Gold IV
Level 127
God Stats
17W - 12L
1,540 SR
Queue Stats
173W - 169L
1,427 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 2
8,652
455
2,970
7,162
2,281
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mulan
15
1 / 6 / 4
8,482
446
8,537
16,547
11,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Kukulkan
SickAlert
Kukulkan
16
4 / 5 / 4
9,925
522
9,686
9,172
3,577
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
9 / 8 / 2
10,307
542
8,752
14,920
6,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ares
11
0 / 4 / 3
7,442
392
3,092
12,593
6,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
GilgameshDanzaburouAthenaPeleJanus

VS

Bans
TiamatGaneshaAwilixYmirScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
5 / 4 / 4
10,461
551
5,908
13,537
5,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

17
7 / 1 / 4
10,764
567
9,964
7,893
2,544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
3 / 5 / 7
9,951
524
4,520
10,530
3,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
Kzmar_505
Cabrakan
14
3 / 4 / 10
9,635
507
9,245
12,839
9,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cu Chulainn
weishalu
Cu Chulainn
18
6 / 1 / 6
11,256
592
13,267
17,848
13,937
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
55
15
Kills
24
24
Deaths
15
15
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
4
4
1.75
W
7
1
4
9
L
1
1
2
2
W
3
5
7
1.3
W
Cabrakan
Kzmar_505
Cabrakan
3
4
10
2
L
Mulan
1
6
4
0.5
L
Kukulkan
SickAlert
Kukulkan
4
5
4
1.2
L
9
8
2
1.25
L
Ares
0
4
3
0.38
W
Cu Chulainn
weishalu
Cu Chulainn
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,037
Damage
42,904
60,394
Taken
62,647
29,819
Mitigated
35,963
13,648
Healing
25,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,908
932
0
4,872
13,537
5,683
599
2,229
11,252
0
65,312
W
9,964
1,991
0
4,880
7,893
2,544
1,693
1,594
6,299
68,859
0
L
2,970
2,353
0
3,386
7,162
2,281
1,132
3,199
3,789
0
67,690
W
4,520
265
1,781
3,085
10,530
3,872
108
2,733
7,769
62,838
0
W
Cabrakan
Kzmar_505
Cabrakan
9,245
762
951
2,690
12,839
9,927
348
4,512
8,299
35,384
0
L
Mulan
8,537
926
0
4,304
16,547
11,443
218
3,958
12,559
0
48,840
L
Kukulkan
SickAlert
Kukulkan
9,686
125
0
1,209
9,172
3,577
0
4,408
4,598
69,394
0
L
8,752
3,097
0
3,186
14,920
6,350
945
5,006
9,682
0
62,242
L
Ares
3,092
211
0
1,563
12,593
6,168
0
7,911
4,323
14,488
0
W
Cu Chulainn
weishalu
Cu Chulainn
13,267
1,837
0
6,985
17,848
13,937
197
1,710
15,609
9,433
66,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,808
Gold Earned
52,067
493
Minions Killed
581
0
Camps Cleared
0
1,631,349
Distance Traveled
1,735,887
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,461
551
107
6
0
343,699
1
W
Sol
10,764
567
126
7
0
366,594
0
L
Rama
8,652
455
142
7
0
287,410
3
W
Ra
9,951
524
121
6
0
305,314
2
W
Cabrakan
9,635
507
68
4
0
334,527
3
L
Mulan
8,482
446
88
5
0
349,186
5
L
Kukulkan
9,925
522
137
7
0
340,307
2
L
Set
10,307
542
112
6
0
327,756
1
L
Ares
7,442
392
14
1
0
326,690
3
W
Cu Chulainn
11,256
592
159
8
0
385,753
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role