Player Matchup

Fenrir
Fenrir
JustAnotherTTV
Fenrir
Level 84
God Stats
5W - 4L
1,500 SR
Queue Stats
421W - 309L
1,500 Elo+
Party 2
Artemis
Artemis
PaidLaidGatorade
Artemis
Level 15
God Stats
3W - 6L
1,210 SR
Queue Stats
116W - 133L
1,420 Elo+
Solo
Arachne
Arachne
SscoobS
Arachne
Level 8
God Stats
1W - 2L
1,295 SR
Queue Stats
1W - 3L
1,102 Elo+
Solo
Guan Yu
Guan Yu
litters2
Guan Yu
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
287W - 207L
1,500 Elo+
Party 2
Hera
Hera
natha08w
Hera
Level 25
God Stats
32W - 21L
1,520 SR
Queue Stats
192W - 187L
1,460 Elo+
Solo
Team Averages
Level 28
1,405 SR
1,396 Elo+

VS

Team Averages
Level 26
1,514 SR
1,351 Elo+
Apollo
Apollo
BingoBangus
Apollo
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,128 Elo+
Solo
Sol
Sol
LunaDeluxe
Sol
Level 25
God Stats
4W - 5L
1,500 SR
Queue Stats
44W - 48L
1,480 Elo+
Party 1
Jormungandr
Jormungandr
MechaZecha
Jormungandr
Level 52
God Stats
1W - 1L
1,500 SR
Queue Stats
101W - 117L
1,365 Elo+
Party 1
Anhur
Anhur
NeroHaven
Anhur
Level 10
God Stats
0W - 2L
1,500 SR
Queue Stats
118W - 129L
1,430 Elo+
Party 1
Thor
Thor
spradmoney
Thor
Level 16
God Stats
15W - 18L
1,570 SR
Queue Stats
102W - 118L
1,353 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
2 / 0 / 0
3,997
666
1,826
3,584
1,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
0 / 0 / 1
3,522
587
715
1,673
261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Arachne
SscoobS
Arachne
5
0 / 1 / 1
3,666
611
659
4,038
874
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Guan Yu
litters2
Guan Yu
7
0 / 0 / 0
4,116
686
529
1,415
723
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hera
7
2 / 0 / 1
4,404
734
1,786
1,241
227
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
1
0 / 0 / 0
1,140
190
0
0
0
7
1 / 1 / 0
3,965
661
838
2,895
700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Jormungandr
MechaZecha
Jormungandr
5
0 / 1 / 0
3,271
545
1,464
2,654
823
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anhur
NeroHaven
Anhur
5
0 / 2 / 0
3,157
526
1,630
3,731
719
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Boots

Boots

+6%
Movement Speed

6
0 / 1 / 1
3,759
627
583
3,153
756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
2
4
Kills
1
1
Deaths
5
3
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Apollo
0
0
0
0
W
2
0
0
2
L
1
1
0
1
L
Jormungandr
MechaZecha
Jormungandr
0
1
0
0
L
Anhur
NeroHaven
Anhur
0
2
0
0
W
0
0
1
0.5
W
Arachne
SscoobS
Arachne
0
1
1
0.5
W
Guan Yu
litters2
Guan Yu
0
0
0
0
W
Hera
2
0
1
2.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,515
Damage
4,515
11,951
Taken
12,433
3,319
Mitigated
2,998
4,638
Healing
4,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
0
0
0
0
0
0
0
0
0
0
0
W
1,826
466
0
1,467
3,584
1,234
0
1,116
2,468
0
8,989
L
838
287
0
1,668
2,895
700
0
1,000
1,765
13,920
0
L
Jormungandr
MechaZecha
Jormungandr
1,464
487
156
751
2,654
823
0
0
2,654
11,346
0
L
Anhur
NeroHaven
Anhur
1,630
1,087
0
830
3,731
719
0
317
3,370
0
6,354
W
715
345
0
1,081
1,673
261
0
219
1,454
0
8,911
W
Arachne
SscoobS
Arachne
659
318
0
964
4,038
874
0
452
3,586
0
12,622
W
Guan Yu
litters2
Guan Yu
529
0
0
591
1,415
723
0
430
985
0
15,528
W
Hera
1,786
184
0
535
1,241
227
198
85
1,156
16,869
0
L
583
90
0
1,474
3,153
756
0
261
2,858
0
11,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,705
Gold Earned
15,292
140
Minions Killed
102
0
Camps Cleared
0
552,936
Distance Traveled
471,735
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
1,140
190
0
0
0
0
0
W
Fenrir
3,997
666
10
2
0
122,801
1
L
Sol
3,965
661
29
5
0
105,578
0
L
Jormungandr
3,271
545
17
3
0
122,631
2
L
Anhur
3,157
526
15
3
0
105,519
1
W
Artemis
3,522
587
18
3
0
88,491
3
W
Arachne
3,666
611
27
5
0
104,331
0
W
Guan Yu
4,116
686
42
7
0
113,469
2
W
Hera
4,404
734
43
7
0
123,844
4
L
Thor
3,759
627
41
7
0
138,007
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role