Player Matchup

Arachne
Arachne
Beastollan
Arachne
Level 28
God Stats
5W - 2L
1,752 SR
Queue Stats
95W - 80L
1,618 Elo+
Solo
Hachiman
Hachiman
ChimpanzeeGaming
Hachiman
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 13L
1,751 Elo+
Party 2
Janus
Janus
CrYpTiCWoLF
Janus
Level 29
God Stats
9W - 13L
1,351 SR
Queue Stats
83W - 68L
1,603 Elo+
Solo
Geb
Geb
HeyyyStepBro
Geb
Level 8
God Stats
2W - 0L
1,779 SR
Queue Stats
25W - 13L
1,751 Elo+
Party 2
The Morrigan
The Morrigan
爪尺卄卂ㄚ
The Morrigan
Level 18
God Stats
62W - 61L
1,473 SR
Queue Stats
118W - 100L
1,663 Elo+
Solo
Team Averages
Level 18
1,571 SR
1,678 Elo+

VS

Team Averages
Level 22
1,703 SR
1,729 Elo+
Ymir
Ymir
MiloSFD
Ymir
Level 29
God Stats
40W - 14L
1,933 SR
Queue Stats
296W - 94L
1,870 Elo+
Party 1
Mulan
Mulan
NOkoAy
Mulan
Level 5
God Stats
0W - 2L
1,327 SR
Queue Stats
5W - 15L
1,597 Elo+
Solo
Nemesis
Nemesis
Profe55or11
Nemesis
Level 32
God Stats
40W - 30L
1,746 SR
Queue Stats
417W - 337L
1,632 Elo+
Party 1
Merlin
Merlin
butfuthuh
Merlin
Level 28
God Stats
9W - 5L
2,011 SR
Queue Stats
175W - 51L
1,863 Elo+
Party 1
Neith
Neith
karateoma
Neith
Level 18
God Stats
1W - 2L
1,497 SR
Queue Stats
126W - 131L
1,684 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Beastollan
Arachne
12
4 / 0 / 4
7,399
569
5,040
9,111
3,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
3 / 2 / 3
7,252
558
5,784
5,667
1,765
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
1 / 1 / 8
7,728
594
7,078
4,853
1,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 4 / 5
6,517
501
4,676
11,341
6,234
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

The Morrigan
爪尺卄卂ㄚ
The Morrigan
14
5 / 1 / 2
8,010
616
7,597
4,180
1,667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
MiloSFD
Ymir
10
2 / 2 / 4
6,934
533
3,933
12,011
6,576
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mulan
NOkoAy
Mulan
8
1 / 5 / 3
5,350
412
1,775
7,845
2,893
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
Profe55or11
Nemesis
11
2 / 3 / 1
6,649
511
3,064
9,500
3,481
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
butfuthuh
Merlin
12
1 / 2 / 2
6,826
525
6,934
5,724
2,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Neith
karateoma
Neith
12
2 / 2 / 4
6,849
527
4,928
6,109
2,059
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
22
14
Kills
8
8
Deaths
14
22
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Arachne
Beastollan
Arachne
4
0
4
6
W
3
2
3
2.25
W
1
1
8
5
W
1
4
5
0.88
L
Ymir
MiloSFD
Ymir
2
2
4
2
L
Mulan
NOkoAy
Mulan
1
5
3
0.5
L
Nemesis
Profe55or11
Nemesis
2
3
1
0.83
L
Merlin
butfuthuh
Merlin
1
2
2
1
L
Neith
karateoma
Neith
2
2
4
2
W
The Morrigan
爪尺卄卂ㄚ
The Morrigan
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,175
Damage
20,634
35,152
Taken
41,189
14,898
Mitigated
17,059
8,743
Healing
7,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Beastollan
Arachne
5,040
3,326
0
3,374
9,111
3,671
486
1,937
7,040
0
45,066
W
5,784
3,410
0
2,074
5,667
1,765
34
581
5,086
0
41,588
W
7,078
396
0
1,105
4,853
1,561
36
2,012
2,715
57,019
0
W
4,676
325
0
715
11,341
6,234
0
4,164
6,859
19,449
0
L
Ymir
MiloSFD
Ymir
3,933
884
0
2,696
12,011
6,576
0
5,983
6,028
24,733
0
L
Mulan
NOkoAy
Mulan
1,775
259
0
48
7,845
2,893
393
4,711
3,134
0
15,153
L
Nemesis
Profe55or11
Nemesis
3,064
1,437
0
2,009
9,500
3,481
0
4,410
5,090
0
35,428
L
Merlin
butfuthuh
Merlin
6,934
426
0
360
5,724
2,050
0
1,849
3,875
51,389
0
L
Neith
karateoma
Neith
4,928
2,120
0
2,167
6,109
2,059
0
2,135
3,974
0
36,412
W
The Morrigan
爪尺卄卂ㄚ
The Morrigan
7,597
1,706
0
1,475
4,180
1,667
0
1,549
2,585
53,387
3,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,906
Gold Earned
32,608
398
Minions Killed
358
0
Camps Cleared
0
1,246,398
Distance Traveled
1,235,982
21
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,399
569
89
7
0
305,118
3
W
Hachiman
7,252
558
89
7
0
211,768
5
W
Janus
7,728
594
95
7
0
255,537
5
W
Geb
6,517
501
22
2
0
239,329
4
L
Ymir
6,934
533
30
2
0
246,616
4
L
Mulan
5,350
412
24
2
0
237,797
0
L
Nemesis
6,649
511
91
7
0
289,332
3
L
Merlin
6,826
525
120
9
0
231,633
4
L
Neith
6,849
527
93
7
0
230,604
3
W
The Morrigan
8,010
616
103
8
0
234,646
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role