Player Matchup

Sol
Sol
 
Sol
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
AnarchiAngel93
Cerberus
Level 104
God Stats
15W - 11L
1,537 SR
Queue Stats
125W - 136L
1,527 Elo+
Solo
Cu Chulainn
Cu Chulainn
Its Just Lalo
Cu Chulainn
Level 100
God Stats
10W - 11L
1,338 SR
Queue Stats
363W - 367L
1,484 Elo+
Solo
Achilles
Achilles
KingTutan13
Achilles
Level 97
God Stats
2W - 1L
1,305 SR
Queue Stats
174W - 174L
1,411 Elo+
Party 2
Chiron
Chiron
Wakefulswine
Chiron
Level 109
God Stats
4W - 3L
1,419 SR
Queue Stats
176W - 187L
1,453 Elo+
Party 2
Team Averages
Level 99
1,420 SR
1,475 Elo+

VS

Team Averages
Level 71
1,595 SR
1,523 Elo+
Khepri
Khepri
FabrizioNetro
Khepri
Level 99
God Stats
6W - 3L
1,771 SR
Queue Stats
248W - 260L
1,526 Elo+
Solo
Osiris
Osiris
GarbageKanFire
Osiris
Level 60
God Stats
16W - 14L
1,583 SR
Queue Stats
119W - 116L
1,488 Elo+
Solo
Ares
Ares
SGS_McNig
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 6L
1,500 Elo+
Party 1
Thoth
Thoth
TheMotjvator
Thoth
Level 86
God Stats
3W - 8L
1,390 SR
Queue Stats
448W - 447L
1,541 Elo+
Party 1
Anhur
Anhur
TheSlambulancee
Anhur
Level 108
God Stats
0W - 4L
1,732 SR
Queue Stats
393W - 380L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
6 / 0 / 8
10,715
630
14,469
11,718
3,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cerberus
12
3 / 2 / 9
8,308
489
6,513
11,819
10,134
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cu Chulainn
Its Just Lalo
Cu Chulainn
16
5 / 1 / 3
9,970
586
11,399
15,737
9,234
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Achilles
KingTutan13
Achilles
14
3 / 3 / 8
8,970
528
5,766
13,999
6,072
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chiron
16
6 / 2 / 5
10,020
589
12,921
10,764
3,168
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 2
7,425
437
3,270
15,477
7,567
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
2 / 4 / 2
7,917
466
8,682
13,618
7,816
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ares
15
0 / 2 / 3
8,689
511
10,278
13,399
10,472
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
3 / 5 / 1
8,180
481
10,710
7,813
3,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

14
3 / 6 / 0
8,686
511
7,848
13,345
4,438
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
16
23
Kills
8
8
Deaths
23
33
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
0
8
10
W
Cerberus
3
2
9
3.75
L
0
6
2
0.17
L
2
4
2
0.75
W
Cu Chulainn
Its Just Lalo
Cu Chulainn
5
1
3
6.5
W
Achilles
KingTutan13
Achilles
3
3
8
2.33
L
Ares
0
2
3
0.75
L
3
5
1
0.7
L
3
6
0
0.5
W
Chiron
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,068
Damage
40,788
64,037
Taken
63,652
32,438
Mitigated
33,308
24,928
Healing
13,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
14,469
2,095
0
8,590
11,718
3,830
3,422
5,275
6,159
75,589
0
W
Cerberus
6,513
575
0
2,055
11,819
10,134
0
3,648
7,901
24,732
0
L
3,270
242
0
2,392
15,477
7,567
0
8,801
6,676
15,466
0
L
8,682
3,253
0
2,886
13,618
7,816
0
5,010
8,608
0
48,135
W
Cu Chulainn
Its Just Lalo
Cu Chulainn
11,399
1,321
0
5,689
15,737
9,234
0
7,397
8,252
6,504
58,886
W
Achilles
KingTutan13
Achilles
5,766
2,192
0
4,800
13,999
6,072
238
5,913
7,946
0
46,888
L
Ares
10,278
662
0
3,791
13,399
10,472
0
3,462
9,937
59,647
0
L
10,710
498
0
853
7,813
3,015
0
2,898
4,915
53,809
0
L
7,848
3,285
0
3,660
13,345
4,438
1,054
2,442
10,903
0
53,559
W
Chiron
12,921
5,959
833
2,961
10,764
3,168
1,954
1,203
9,521
0
64,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,983
Gold Earned
40,897
563
Minions Killed
397
0
Camps Cleared
0
1,621,793
Distance Traveled
1,558,084
25
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,715
630
154
9
0
329,981
6
W
Cerberus
8,308
489
47
3
0
336,904
3
L
Khepri
7,425
437
15
1
0
323,062
8
L
Osiris
7,917
466
79
5
0
360,547
3
W
Cu Chulainn
9,970
586
129
8
0
319,261
9
W
Achilles
8,970
528
101
6
0
315,972
0
L
Ares
8,689
511
106
6
0
314,916
2
L
Thoth
8,180
481
105
6
0
297,807
5
L
Anhur
8,686
511
92
5
0
261,752
1
W
Chiron
10,020
589
132
8
0
319,675
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role