Player Matchup

Olorun
Olorun
JayDully
Olorun
Level 18
God Stats
7W - 4L
1,795 SR
Queue Stats
175W - 140L
1,468 Elo+
Solo
Cthulhu
Cthulhu
Ruka01
Cthulhu
Level 13
God Stats
2W - 4L
1,473 SR
Queue Stats
5W - 19L
1,148 Elo+
Party 1
Neith
Neith
flossy-gale645
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,218 Elo+
Party 1
Izanami
Izanami
marusia-chik
Izanami
Level 14
God Stats
2W - 6L
1,352 SR
Queue Stats
8W - 19L
1,225 Elo+
Party 1
Hel
Hel
wiskybob25
Hel
Level 22
God Stats
38W - 43L
1,454 SR
Queue Stats
55W - 71L
1,339 Elo+
Solo
Team Averages
Level 14
1,515 SR
1,280 Elo+

VS

Team Averages
Level 27
1,393 SR
1,429 Elo+
Fenrir
Fenrir
ButterFingrrs
Fenrir
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
DrPandaFox
Ymir
Level 25
God Stats
5W - 3L
1,546 SR
Queue Stats
15W - 12L
1,562 Elo+
Solo
Merlin
Merlin
T_hereaper
Merlin
Level 26
God Stats
38W - 39L
1,429 SR
Queue Stats
66W - 73L
1,314 Elo+
Solo
Artemis
Artemis
bratishka_pipa
Artemis
Level 27
God Stats
8W - 8L
1,323 SR
Queue Stats
13W - 14L
1,364 Elo+
Solo
Thanatos
Thanatos
xAim4TheHeads
Thanatos
Level 29
God Stats
1W - 3L
1,165 SR
Queue Stats
64W - 49L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
JayDully
Olorun
17
6 / 3 / 1
10,282
605
10,803
15,305
6,179
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
Ruka01
Cthulhu
8
0 / 6 / 0
5,705
336
800
8,990
6,301
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

7
0 / 11 / 3
5,839
343
1,353
9,088
2,478
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Izanami
marusia-chik
Izanami
8
0 / 5 / 2
6,013
354
2,141
6,507
2,057
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 8 / 5
8,738
514
4,717
10,107
3,141
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 12
9,699
571
6,704
8,373
3,122
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
0 / 2 / 5
8,468
498
3,380
11,232
7,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Merlin
T_hereaper
Merlin
14
12 / 1 / 4
9,363
551
11,337
6,564
2,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
6 / 1 / 10
9,919
583
6,583
7,161
3,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Thanatos
xAim4TheHeads
Thanatos
15
8 / 3 / 8
9,493
558
7,241
11,285
4,729
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
71
7
Kills
32
33
Deaths
7
11
Assists
39
Player
Kills
Deaths
Assists
KDA
W
6
0
12
12
W
0
2
5
1.25
L
Olorun
JayDully
Olorun
6
3
1
2.17
L
Cthulhu
Ruka01
Cthulhu
0
6
0
0
W
Merlin
T_hereaper
Merlin
12
1
4
14
W
6
1
10
11
L
0
11
3
0.14
L
Izanami
marusia-chik
Izanami
0
5
2
0.2
L
1
8
5
0.44
W
Thanatos
xAim4TheHeads
Thanatos
8
3
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,814
Damage
35,245
49,997
Taken
44,615
20,156
Mitigated
20,825
9,726
Healing
17,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,704
2,227
0
3,903
8,373
3,122
504
1,979
6,334
0
37,928
W
3,380
740
0
2,784
11,232
7,032
589
2,847
8,355
33,095
0
L
Olorun
JayDully
Olorun
10,803
3,232
0
6,124
15,305
6,179
1,187
4,081
11,224
73,958
0
L
Cthulhu
Ruka01
Cthulhu
800
0
0
258
8,990
6,301
118
2,572
6,418
8,447
0
W
Merlin
T_hereaper
Merlin
11,337
879
0
1,122
6,564
2,704
671
2,514
4,020
50,981
0
W
6,583
2,718
0
1,144
7,161
3,238
1,866
2,003
5,098
0
56,675
L
1,353
658
0
420
9,088
2,478
30
3,992
5,096
0
8,922
L
Izanami
marusia-chik
Izanami
2,141
1,270
0
165
6,507
2,057
197
1,406
5,101
0
20,379
L
4,717
448
549
2,210
10,107
3,141
360
2,666
7,441
28,299
0
W
Thanatos
xAim4TheHeads
Thanatos
7,241
1,949
0
8,211
11,285
4,729
1,273
6,797
4,488
0
34,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,577
Gold Earned
46,942
263
Minions Killed
379
0
Camps Cleared
0
1,361,841
Distance Traveled
1,559,170
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,699
571
55
3
0
348,792
6
W
Ymir
8,468
498
67
4
0
297,763
0
L
Olorun
10,282
605
139
8
0
301,218
2
L
Cthulhu
5,705
336
15
1
0
302,254
0
W
Merlin
9,363
551
83
5
0
323,074
0
W
Artemis
9,919
583
106
6
0
263,549
0
L
Neith
5,839
343
19
1
0
233,100
0
L
Izanami
6,013
354
40
2
0
231,830
2
L
Hel
8,738
514
50
3
0
293,439
0
W
Thanatos
9,493
558
68
4
0
325,992
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role