Player Matchup

Ymir
Ymir
BahamutToGM
Ymir
Level 28
God Stats
4W - 1L
1,947 SR
Queue Stats
110W - 76L
1,733 Elo+
Solo
Eset
Eset
Cerebrvm
Eset
Level 30
God Stats
2W - 3L
1,602 SR
Queue Stats
137W - 138L
1,657 Elo+
Solo
Izanami
Izanami
Foquiii
Izanami
Level 24
God Stats
1W - 1L
1,855 SR
Queue Stats
35W - 37L
1,676 Elo+
Solo
King Arthur
King Arthur
Ftoeverybody
King Arthur
Level 8
God Stats
8W - 4L
1,787 SR
Queue Stats
10W - 6L
1,686 Elo+
Solo
Cthulhu
Cthulhu
JezzeJamez
Cthulhu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
159W - 126L
1,720 Elo+
Solo
Team Averages
Level 24
1,738 SR
1,694 Elo+

VS

Team Averages
Level 26
1,650 SR
1,630 Elo+
Cernunnos
Cernunnos
Ado770
Cernunnos
Level 25
God Stats
6W - 4L
1,837 SR
Queue Stats
182W - 136L
1,638 Elo+
Solo
King Arthur
King Arthur
DarkestNuts
King Arthur
Level 22
God Stats
4W - 1L
1,622 SR
Queue Stats
99W - 81L
1,598 Elo+
Solo
Serqet
Serqet
JpierreK3
Serqet
Level 28
God Stats
23W - 13L
1,688 SR
Queue Stats
82W - 45L
1,683 Elo+
Solo
Scylla
Scylla
Lmbuildingstacks
Scylla
Level 25
God Stats
20W - 21L
1,528 SR
Queue Stats
307W - 298L
1,575 Elo+
Solo
Pele
Pele
xabrasx
Pele
Level 29
God Stats
3W - 2L
1,576 SR
Queue Stats
60W - 53L
1,657 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 4
7,224
516
5,614
12,491
7,199
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Eset
10
0 / 6 / 0
6,063
433
3,929
8,448
2,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
Foquiii
Izanami
10
2 / 5 / 0
6,508
465
5,877
9,723
1,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
Ftoeverybody
King Arthur
10
0 / 4 / 0
5,732
409
5,424
14,312
9,943
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cthulhu
JezzeJamez
Cthulhu
11
3 / 3 / 3
7,233
517
5,756
12,615
6,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Ado770
Cernunnos
16
6 / 1 / 2
9,534
681
9,125
9,544
3,224
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
DarkestNuts
King Arthur
15
4 / 2 / 1
8,828
631
11,507
12,502
5,673
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Serqet
JpierreK3
Serqet
13
6 / 1 / 7
8,417
601
8,420
10,070
6,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
5 / 0 / 5
9,537
681
9,788
6,350
1,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
xabrasx
Pele
13
2 / 3 / 9
8,035
574
7,022
10,514
3,109
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
47
7
Kills
23
23
Deaths
7
7
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Ado770
Cernunnos
6
1
2
7
L
2
5
4
0.8
L
Eset
0
6
0
0
W
King Arthur
DarkestNuts
King Arthur
4
2
1
2.25
L
Izanami
Foquiii
Izanami
2
5
0
0.4
L
King Arthur
Ftoeverybody
King Arthur
0
4
0
0
L
Cthulhu
JezzeJamez
Cthulhu
3
3
3
1.5
W
Serqet
JpierreK3
Serqet
6
1
7
9.5
W
5
0
5
7.5
W
Pele
xabrasx
Pele
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,600
Damage
45,862
57,589
Taken
48,980
27,403
Mitigated
20,677
10,473
Healing
20,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Ado770
Cernunnos
9,125
5,786
0
5,758
9,544
3,224
2,288
1,637
7,895
0
69,198
L
5,614
1,199
0
1,062
12,491
7,199
0
3,295
8,666
42,506
0
L
Eset
3,929
333
264
1,174
8,448
2,083
0
1,733
6,423
32,192
0
W
King Arthur
DarkestNuts
King Arthur
11,507
1,225
0
4,472
12,502
5,673
41
1,913
9,911
0
59,422
L
Izanami
Foquiii
Izanami
5,877
4,654
0
2,012
9,723
1,561
0
446
9,177
0
40,581
L
King Arthur
Ftoeverybody
King Arthur
5,424
295
0
2,892
14,312
9,943
0
0
14,312
0
21,617
L
Cthulhu
JezzeJamez
Cthulhu
5,756
849
205
2,864
12,615
6,617
0
3,841
8,619
20,861
0
W
Serqet
JpierreK3
Serqet
8,420
2,045
0
3,932
10,070
6,679
22
3,160
6,814
0
17,850
W
9,788
1,719
0
2,759
6,350
1,992
456
4,264
1,908
72,452
0
W
Pele
xabrasx
Pele
7,022
2,132
0
3,399
10,514
3,109
0
4,011
6,475
0
51,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,760
Gold Earned
44,351
308
Minions Killed
488
0
Camps Cleared
0
1,272,999
Distance Traveled
1,355,110
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
9,534
681
122
9
0
223,881
2
L
Ymir
7,224
516
81
6
0
262,016
2
L
Eset
6,063
433
76
5
0
258,719
3
W
King Arthur
8,828
631
109
8
0
269,473
3
L
Izanami
6,508
465
77
6
0
215,971
1
L
King Arthur
5,732
409
41
3
0
271,188
6
L
Cthulhu
7,233
517
33
2
0
265,105
3
W
Serqet
8,417
601
22
2
0
298,800
1
W
Scylla
9,537
681
155
11
0
265,693
2
W
Pele
8,035
574
80
6
0
297,263
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role