Player Matchup

Ymir
Ymir
Fwevvv
Ymir
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Nemesis
Nemesis
NyehMeh
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Raijin
Raijin
Rvl PG Tips
Raijin
Level 28
God Stats
7W - 4L
1,500 SR
Queue Stats
114W - 110L
1,429 Elo+
Solo
Medusa
Medusa
Trae510
Medusa
Level 26
God Stats
3W - 3L
1,500 SR
Queue Stats
98W - 106L
1,562 Elo+
Solo
King Arthur
King Arthur
VTapGetClapped
King Arthur
Level 7
God Stats
4W - 6L
1,500 SR
Queue Stats
41W - 45L
1,562 Elo+
Solo
Team Averages
Level 13
1,500 SR
1,511 Elo+

VS

Team Averages
Level 8
1,512 SR
1,484 Elo+
Nemesis
Nemesis
Dvawaifu123
Nemesis
Level 27
God Stats
3W - 3L
1,560 SR
Queue Stats
91W - 117L
1,406 Elo+
Solo
Neith
Neith
Falkeholic
Neith
Level 2
God Stats
2W - 4L
1,500 SR
Queue Stats
4W - 11L
1,500 Elo+
Solo
Hera
Hera
ToYourEternity
Hera
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
57W - 44L
1,793 Elo+
Solo
Ymir
Ymir
TurnUpKid4478
Ymir
Level 2
God Stats
2W - 2L
1,500 SR
Queue Stats
63W - 48L
1,500 Elo+
Solo
Bellona
Bellona
iRysanity
Bellona
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,219 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Fwevvv
Ymir
8
0 / 8 / 5
6,218
478
2,152
11,684
5,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Nemesis
NyehMeh
Nemesis
7
0 / 7 / 0
4,871
375
914
8,036
1,794
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Raijin
8
2 / 6 / 0
5,534
426
3,820
9,257
2,906
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Medusa
Trae510
Medusa
13
7 / 1 / 0
7,936
610
7,455
7,502
2,304
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
VTapGetClapped
King Arthur
11
0 / 2 / 1
6,183
476
3,716
9,418
3,507
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Dvawaifu123
Nemesis
12
4 / 2 / 5
7,459
574
5,329
9,568
3,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
8
3 / 3 / 2
5,867
451
3,120
4,618
1,240
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
9 / 1 / 5
7,904
608
13,016
5,585
2,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 3 / 5
6,689
515
2,072
7,875
4,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
iRysanity
Bellona
12
4 / 0 / 3
8,161
628
4,917
6,368
6,705
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
41
9
Kills
21
24
Deaths
9
6
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Dvawaifu123
Nemesis
4
2
5
3.25
W
Neith
3
3
2
1.33
L
Ymir
Fwevvv
Ymir
0
8
5
0.31
L
Nemesis
NyehMeh
Nemesis
0
7
0
0
L
Raijin
2
6
0
0.33
W
9
1
5
11.5
L
Medusa
Trae510
Medusa
7
1
0
7
W
1
3
5
1.17
L
King Arthur
VTapGetClapped
King Arthur
0
2
1
0.25
W
Bellona
iRysanity
Bellona
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,057
Damage
28,454
45,897
Taken
34,014
16,231
Mitigated
17,248
8,890
Healing
8,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Dvawaifu123
Nemesis
5,329
1,844
0
3,270
9,568
3,174
1,351
1,948
7,620
0
33,664
W
Neith
3,120
1,056
0
552
4,618
1,240
110
564
4,054
0
12,237
L
Ymir
Fwevvv
Ymir
2,152
937
0
550
11,684
5,720
0
4,253
7,431
13,077
0
L
Nemesis
NyehMeh
Nemesis
914
562
0
1,207
8,036
1,794
0
550
7,486
0
13,840
L
Raijin
3,820
694
0
2,454
9,257
2,906
0
5,225
4,032
23,902
0
W
13,016
4,745
0
1,625
5,585
2,057
1,633
2,011
3,574
48,082
0
L
Medusa
Trae510
Medusa
7,455
3,595
0
1,775
7,502
2,304
1,002
3,815
3,687
0
42,737
W
2,072
473
0
1,092
7,875
4,072
232
1,298
6,577
23,071
0
L
King Arthur
VTapGetClapped
King Arthur
3,716
556
0
2,904
9,418
3,507
0
1,245
8,173
0
34,748
W
Bellona
iRysanity
Bellona
4,917
2,208
0
2,292
6,368
6,705
0
151
6,217
0
41,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,742
Gold Earned
36,080
248
Minions Killed
315
0
Camps Cleared
0
1,167,291
Distance Traveled
1,167,824
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,459
574
75
6
0
294,884
1
W
Neith
5,867
451
25
2
0
188,132
0
L
Ymir
6,218
478
17
1
0
217,491
0
L
Nemesis
4,871
375
28
2
0
254,510
3
L
Raijin
5,534
426
37
3
0
210,837
0
W
Hera
7,904
608
69
5
0
235,193
0
L
Medusa
7,936
610
88
7
0
231,369
1
W
Ymir
6,689
515
48
4
0
203,403
1
L
King Arthur
6,183
476
78
6
0
253,084
2
W
Bellona
8,161
628
98
8
0
246,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role