Player Matchup

Kuzenbo
Kuzenbo
AstralStriker
Kuzenbo
Level 160
God Stats
6W - 5L
1,761 SR
Queue Stats
277W - 320L
1,485 Elo+
Party 3
Merlin
Merlin
R3V3RS3FLASH
Merlin
Level 129
God Stats
5W - 7L
1,222 SR
Queue Stats
120W - 218L
1,360 Elo+
Party 3
Thanatos
Thanatos
SeedheMaut
Thanatos
Level 158
God Stats
3W - 7L
1,227 SR
Queue Stats
86W - 168L
1,346 Elo+
Party 3
Bellona
Bellona
Smitekaplayer
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,273 Elo+
Party 3
Hou Yi
Hou Yi
sumitsharma
Hou Yi
Level 128
God Stats
0W - 1L
1,297 SR
Queue Stats
36W - 82L
1,335 Elo+
Party 3
Team Averages
Level 116
1,402 SR
1,360 Elo+

VS

Team Averages
Level 83
1,633 SR
1,444 Elo+
Erlang Shen
Erlang Shen
Leglaaah
Erlang Shen
Level 123
God Stats
9W - 7L
1,414 SR
Queue Stats
184W - 170L
1,480 Elo+
Party 1
Tiamat
Tiamat
MiratoHertog
Tiamat
Level 154
God Stats
5W - 3L
1,810 SR
Queue Stats
181W - 168L
1,514 Elo+
Party 1
Sol
Sol
SIxnkz
Sol
Level 29
God Stats
4W - 2L
1,842 SR
Queue Stats
245W - 288L
1,401 Elo+
Party 2
Skadi
Skadi
corpralhicks45
Skadi
Level 89
God Stats
7W - 3L
1,598 SR
Queue Stats
246W - 280L
1,394 Elo+
Party 2
Fafnir
Fafnir
peterveer
Fafnir
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 10L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
14
2 / 1 / 0
7,908
439
7,620
19,620
20,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
14
0 / 3 / 2
8,275
460
6,526
8,043
2,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thanatos
SeedheMaut
Thanatos
14
3 / 6 / 3
8,569
476
8,093
14,695
6,002
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
11
1 / 4 / 1
6,674
371
3,767
8,049
5,612
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hou Yi
12
1 / 6 / 1
7,120
396
6,238
12,960
3,987
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Leglaaah
Erlang Shen
17
8 / 3 / 8
10,839
602
15,677
15,726
13,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tiamat
17
2 / 0 / 5
10,568
587
14,379
12,063
9,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Magic Focus

Magic Focus

+20
Magical Power

Sol
SIxnkz
Sol
16
3 / 2 / 5
10,319
573
4,525
9,087
3,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
5 / 2 / 4
8,965
498
7,680
10,665
3,513
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
peterveer
Fafnir
14
2 / 1 / 8
10,031
557
5,993
12,123
13,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
50
7
Kills
20
20
Deaths
8
7
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
2
1
0
2
W
Erlang Shen
Leglaaah
Erlang Shen
8
3
8
4
W
Tiamat
2
0
5
4.5
L
Merlin
0
3
2
0.33
W
Sol
SIxnkz
Sol
3
2
5
2.75
L
Thanatos
SeedheMaut
Thanatos
3
6
3
0.75
L
Bellona
1
4
1
0.38
W
5
2
4
3.5
W
Fafnir
peterveer
Fafnir
2
1
8
6
L
Hou Yi
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,244
Damage
48,254
63,367
Taken
59,664
39,560
Mitigated
44,143
16,435
Healing
20,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
7,620
1,858
0
5,042
19,620
20,972
0
10,301
8,922
39,103
0
W
Erlang Shen
Leglaaah
Erlang Shen
15,677
9,145
0
4,146
15,726
13,935
1,813
3,741
11,723
0
77,554
W
Tiamat
14,379
2,849
0
5,198
12,063
9,740
2,482
3,027
8,602
79,971
0
L
Merlin
6,526
171
0
1,263
8,043
2,987
0
3,556
4,353
56,679
0
W
Sol
SIxnkz
Sol
4,525
1,375
984
3,015
9,087
3,201
3,471
3,124
5,963
56,877
0
L
Thanatos
SeedheMaut
Thanatos
8,093
2,130
0
8,025
14,695
6,002
0
2,782
11,903
0
54,376
L
Bellona
3,767
886
0
237
8,049
5,612
0
2,126
5,923
0
21,132
W
7,680
3,426
780
2,514
10,665
3,513
1,798
2,082
8,553
0
44,143
W
Fafnir
peterveer
Fafnir
5,993
1,628
0
3,663
12,123
13,754
948
1,416
10,677
28,110
0
L
Hou Yi
6,238
1,857
0
1,868
12,960
3,987
0
5,856
7,084
0
42,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,546
Gold Earned
50,722
408
Minions Killed
528
0
Camps Cleared
0
1,678,983
Distance Traveled
1,651,703
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,908
439
89
5
0
366,202
1
W
Erlang Shen
10,839
602
130
7
0
382,939
3
W
Tiamat
10,568
587
152
8
0
313,859
3
L
Merlin
8,275
460
121
7
0
305,845
5
W
Sol
10,319
573
128
7
0
313,518
5
L
Thanatos
8,569
476
93
5
0
342,162
0
L
Bellona
6,674
371
41
2
0
380,236
1
W
Skadi
8,965
498
79
4
0
322,201
3
W
Fafnir
10,031
557
39
2
0
319,186
3
L
Hou Yi
7,120
396
64
4
0
284,538
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role