Player Matchup

Jormungandr
Jormungandr
DJMarsheezy
Jormungandr
Level 113
God Stats
5W - 5L
1,414 SR
Queue Stats
196W - 227L
1,380 Elo+
Party 1
Ares
Ares
FESTER-BMF85
Ares
Level 106
God Stats
3W - 7L
1,382 SR
Queue Stats
81W - 126L
1,312 Elo+
Party 1
Chiron
Chiron
Tuts
Chiron
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 138L
1,431 Elo+
Solo
Hun Batz
Hun Batz
ZPACEKIDD
Hun Batz
Level 112
God Stats
3W - 9L
1,339 SR
Queue Stats
401W - 503L
1,478 Elo+
Party 1
Cabrakan
Cabrakan
hobblett2
Cabrakan
Level 128
God Stats
18W - 29L
1,475 SR
Queue Stats
741W - 814L
1,499 Elo+
Party 1
Team Averages
Level 120
1,422 SR
1,420 Elo+

VS

Team Averages
Level 112
1,558 SR
1,405 Elo+
Athena
Athena
Best Nezuko UwU
Athena
Level 141
God Stats
3W - 1L
1,771 SR
Queue Stats
125W - 130L
1,469 Elo+
Party 2
Loki
Loki
StrawHatEthan
Loki
Level 107
God Stats
9W - 4L
1,609 SR
Queue Stats
221W - 201L
1,475 Elo+
Party 2
Merlin
Merlin
THICCCBoy445
Merlin
Level 84
God Stats
1W - 1L
1,349 SR
Queue Stats
54W - 52L
1,369 Elo+
Party 2
Ymir
Ymir
TrumpsEgo
Ymir
Level 85
God Stats
3W - 3L
1,500 SR
Queue Stats
4W - 8L
1,261 Elo+
Party 2
Olorun
Olorun
nesta987
Olorun
Level 141
God Stats
14W - 7L
1,563 SR
Queue Stats
425W - 401L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DJMarsheezy
Jormungandr
12
1 / 0 / 1
7,007
467
5,039
6,780
4,534
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
1 / 3 / 2
6,902
460
5,121
10,179
9,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chiron
Tuts
Chiron
11
1 / 4 / 1
6,916
461
7,803
12,066
3,644
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hun Batz
ZPACEKIDD
Hun Batz
11
0 / 3 / 2
6,747
450
2,217
8,346
3,490
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cabrakan
hobblett2
Cabrakan
14
3 / 2 / 0
7,973
532
4,035
6,921
3,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 2
7,699
513
6,140
8,374
3,161
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
4 / 2 / 2
7,526
502
7,937
8,943
2,889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
13
3 / 2 / 3
7,858
524
3,650
5,714
2,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
11
0 / 2 / 6
6,327
422
4,683
7,717
4,558
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Olorun
nesta987
Olorun
13
4 / 1 / 2
7,507
500
7,247
10,487
3,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
27
6
Kills
12
12
Deaths
7
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
1
0
2
2
L
Jormungandr
DJMarsheezy
Jormungandr
1
0
1
1.5
L
1
3
2
0.67
W
4
2
2
2.5
W
Merlin
3
2
3
2.25
W
Ymir
0
2
6
1.5
L
Chiron
Tuts
Chiron
1
4
1
0.38
L
Hun Batz
ZPACEKIDD
Hun Batz
0
3
2
0.33
L
Cabrakan
hobblett2
Cabrakan
3
2
0
1.5
W
Olorun
nesta987
Olorun
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,215
Damage
29,657
44,292
Taken
41,235
24,916
Mitigated
16,426
10,149
Healing
16,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,140
1,783
0
4,459
8,374
3,161
276
5,588
2,290
41,844
0
L
Jormungandr
DJMarsheezy
Jormungandr
5,039
1,648
0
0
6,780
4,534
315
3,101
3,649
32,119
0
L
5,121
349
0
1,059
10,179
9,359
0
5,589
4,466
15,916
0
W
7,937
2,979
0
2,625
8,943
2,889
0
1,132
7,749
0
38,017
W
Merlin
3,650
242
0
500
5,714
2,015
908
1,634
3,970
42,277
0
W
Ymir
4,683
619
0
1,100
7,717
4,558
659
2,887
4,814
18,280
0
L
Chiron
Tuts
Chiron
7,803
3,602
263
5,460
12,066
3,644
80
8,483
3,503
0
48,439
L
Hun Batz
ZPACEKIDD
Hun Batz
2,217
502
0
1,295
8,346
3,490
0
1,065
7,281
0
43,801
L
Cabrakan
hobblett2
Cabrakan
4,035
805
0
2,072
6,921
3,889
0
3,119
3,673
42,769
0
W
Olorun
nesta987
Olorun
7,247
3,993
491
7,363
10,487
3,803
224
2,230
8,217
52,355
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,545
Gold Earned
36,917
363
Minions Killed
395
0
Camps Cleared
0
1,226,928
Distance Traveled
1,341,508
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
7,699
513
98
7
0
272,559
1
L
Jormungandr
7,007
467
74
5
0
259,552
4
L
Ares
6,902
460
16
1
0
256,449
0
W
Loki
7,526
502
74
5
0
312,878
0
W
Merlin
7,858
524
93
6
0
239,499
1
W
Ymir
6,327
422
38
3
0
260,910
0
L
Chiron
6,916
461
88
6
0
211,330
0
L
Hun Batz
6,747
450
86
6
0
260,500
1
L
Cabrakan
7,973
532
99
7
0
239,097
4
W
Olorun
7,507
500
92
6
0
255,662
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role