Player Matchup

Kumbhakarna
Kumbhakarna
AK47 VI
Kumbhakarna
Level 29
God Stats
1W - 2L
1,792 SR
Queue Stats
39W - 20L
1,720 Elo+
Solo
Ravana
Ravana
DaddyCak3ss
Ravana
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Danzaburou
Danzaburou
DiplexHat98304
Danzaburou
Level 27
God Stats
39W - 40L
1,544 SR
Queue Stats
141W - 145L
1,406 Elo+
Solo
Ao Kuang
Ao Kuang
Soundwave243
Ao Kuang
Level 14
God Stats
2W - 5L
1,500 SR
Queue Stats
239W - 279L
1,286 Elo+
Solo
Agni
Agni
TheKidGolden
Agni
Level 18
God Stats
3W - 3L
1,490 SR
Queue Stats
25W - 23L
1,533 Elo+
Solo
Team Averages
Level 19
1,565 SR
1,489 Elo+

VS

Team Averages
Level 19
1,551 SR
1,477 Elo+
Izanami
Izanami
Jolly Raptor694
Izanami
Level 27
God Stats
18W - 13L
1,558 SR
Queue Stats
50W - 51L
1,385 Elo+
Solo
Nemesis
Nemesis
ThaScythe
Nemesis
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
caveman shs20
Cthulhu
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Bellona
Bellona
daddyrabbit7471
Bellona
Level 19
God Stats
12W - 6L
1,695 SR
Queue Stats
142W - 133L
1,502 Elo+
Solo
Cerberus
Cerberus
getclapped1884
Cerberus
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
AK47 VI
Kumbhakarna
8
1 / 0 / 2
5,221
522
2,299
5,520
2,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ravana
8
3 / 1 / 0
5,141
514
1,782
2,824
851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Danzaburou
DiplexHat98304
Danzaburou
9
3 / 1 / 0
5,439
544
2,858
5,050
1,311
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ao Kuang
Soundwave243
Ao Kuang
8
0 / 4 / 2
4,746
475
2,942
7,557
2,111
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

8
2 / 2 / 2
5,307
531
3,352
3,960
890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 2
5,370
537
4,164
6,153
1,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
ThaScythe
Nemesis
11
4 / 0 / 0
6,204
620
3,828
5,165
1,646
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
5
0 / 1 / 0
4,049
405
389
2,928
942
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
3 / 0 / 1
6,527
653
3,495
6,494
4,135
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman

Talisman

+75
Health
+15
Magical Protection

Cerberus
5
0 / 6 / 0
4,330
433
719
6,267
2,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
10
9
Kills
7
8
Deaths
10
6
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
AK47 VI
Kumbhakarna
1
0
2
2
L
Ravana
3
1
0
3
L
Danzaburou
DiplexHat98304
Danzaburou
3
1
0
3
W
0
3
2
0.33
L
Ao Kuang
Soundwave243
Ao Kuang
0
4
2
0.25
W
Nemesis
ThaScythe
Nemesis
4
0
0
4
L
2
2
2
1.5
W
Cthulhu
0
1
0
0
W
3
0
1
3.5
W
Cerberus
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,233
Damage
12,595
24,911
Taken
27,007
7,485
Mitigated
10,822
7,140
Healing
5,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
AK47 VI
Kumbhakarna
2,299
261
0
2,011
5,520
2,322
290
333
5,187
8,884
0
L
Ravana
1,782
555
0
1,426
2,824
851
0
22
2,802
0
17,845
L
Danzaburou
DiplexHat98304
Danzaburou
2,858
1,781
0
1,547
5,050
1,311
720
56
4,994
0
24,750
W
4,164
2,381
0
1,637
6,153
1,548
0
945
5,202
0
31,617
L
Ao Kuang
Soundwave243
Ao Kuang
2,942
1,383
0
2,156
7,557
2,111
0
294
7,263
17,518
0
W
Nemesis
ThaScythe
Nemesis
3,828
1,287
0
1,069
5,165
1,646
0
1,668
3,367
0
36,747
L
3,352
246
0
0
3,960
890
264
403
3,557
15,848
0
W
Cthulhu
389
101
0
0
2,928
942
0
530
2,398
6,546
0
W
3,495
1,530
0
1,986
6,494
4,135
0
2,376
4,118
0
37,706
W
Cerberus
719
209
0
547
6,267
2,551
0
2,706
3,329
8,322
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,854
Gold Earned
26,480
156
Minions Killed
260
0
Camps Cleared
0
948,682
Distance Traveled
907,793
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
5,221
522
16
2
0
194,134
1
L
Ravana
5,141
514
46
5
0
156,253
1
L
Danzaburou
5,439
544
39
4
0
186,023
1
W
Izanami
5,370
537
56
6
0
186,331
0
L
Ao Kuang
4,746
475
30
3
0
201,857
0
W
Nemesis
6,204
620
75
8
0
233,730
2
L
Agni
5,307
531
25
3
0
210,415
1
W
Cthulhu
4,049
405
11
1
0
124,546
2
W
Bellona
6,527
653
93
9
0
189,173
1
W
Cerberus
4,330
433
25
3
0
174,013
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role