Player Matchup

Ra
Ra
Canadian-Ninja9
Ra
Level 3
God Stats
39W - 27L
1,500 SR
Queue Stats
62W - 55L
1,127 Elo+
Party 3
Hel
Hel
Fraxure7
Hel
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,677 Elo+
Party 2
Erlang Shen
Erlang Shen
Hubert_Mcsalt
Erlang Shen
Level 64
God Stats
222W - 194L
1,520 SR
Queue Stats
410W - 446L
1,389 Elo+
Party 3
Gilgamesh
Gilgamesh
PJM0NKEY
Gilgamesh
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,264 Elo+
Party 2
Terra
Terra
rocky-3108
Terra
Level 18
God Stats
3W - 5L
1,305 SR
Queue Stats
65W - 71L
1,130 Elo+
Party 3
Team Averages
Level 24
1,465 SR
1,317 Elo+

VS

Team Averages
Level 25
1,525 SR
1,404 Elo+
Neith
Neith
AlcheMew
Neith
Level 15
God Stats
18W - 25L
1,530 SR
Queue Stats
20W - 32L
1,348 Elo+
Solo
Guan Yu
Guan Yu
CptCandyBeard
Guan Yu
Level 28
God Stats
2W - 2L
1,732 SR
Queue Stats
41W - 49L
1,463 Elo+
Party 1
Xing Tian
Xing Tian
Nomiz14
Xing Tian
Level 27
God Stats
20W - 23L
1,759 SR
Queue Stats
193W - 255L
1,416 Elo+
Solo
Scylla
Scylla
Shinigami-KiD77
Scylla
Level 26
God Stats
0W - 3L
1,156 SR
Queue Stats
43W - 49L
1,368 Elo+
Party 1
Pele
Pele
X--U--L
Pele
Level 28
God Stats
6W - 7L
1,449 SR
Queue Stats
34W - 35L
1,423 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 4 / 12
13,984
559
15,785
15,092
6,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
2 / 0 / 8
12,389
496
12,191
12,780
8,463
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Erlang Shen
Hubert_Mcsalt
Erlang Shen
20
22 / 1 / 10
16,346
654
26,122
32,993
21,238
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
PJM0NKEY
Gilgamesh
18
5 / 3 / 6
11,743
470
9,976
20,856
14,796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Terra
20
5 / 0 / 8
14,179
567
5,557
21,721
22,692
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AlcheMew
Neith
15
0 / 3 / 1
9,569
383
8,456
9,523
4,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Guan Yu
18
1 / 11 / 1
11,395
456
10,539
24,543
14,026
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Xing Tian
Nomiz14
Xing Tian
14
2 / 5 / 0
9,538
382
9,987
22,328
25,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
2 / 15 / 2
10,434
417
11,606
21,885
7,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Pele
X--U--L
Pele
13
1 / 10 / 2
9,448
378
8,521
16,134
5,718
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
12
44
Kills
6
8
Deaths
44
44
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Neith
AlcheMew
Neith
0
3
1
0.17
W
10
4
12
4
L
Guan Yu
1
11
1
0.14
W
2
0
8
6
W
Erlang Shen
Hubert_Mcsalt
Erlang Shen
22
1
10
27
L
Xing Tian
Nomiz14
Xing Tian
2
5
0
0.4
W
Gilgamesh
PJM0NKEY
Gilgamesh
5
3
6
2.67
L
2
15
2
0.2
L
Pele
X--U--L
Pele
1
10
2
0.2
W
Terra
5
0
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,631
Damage
49,109
103,442
Taken
94,413
73,993
Mitigated
56,723
53,157
Healing
18,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
AlcheMew
Neith
8,456
2,573
0
4,022
9,523
4,381
920
2,518
6,857
0
58,795
W
15,785
2,246
5,041
6,096
15,092
6,804
2,233
6,934
7,960
66,373
0
L
Guan Yu
10,539
4,376
742
5,708
24,543
14,026
510
7,395
17,070
0
84,452
W
12,191
2,608
4,783
8,282
12,780
8,463
1,123
5,220
7,546
71,329
0
W
Erlang Shen
Hubert_Mcsalt
Erlang Shen
26,122
18,159
0
13,835
32,993
21,238
4,586
6,039
26,824
0
148,259
L
Xing Tian
Nomiz14
Xing Tian
9,987
587
0
2,875
22,328
25,552
364
9,726
12,412
35,467
0
W
Gilgamesh
PJM0NKEY
Gilgamesh
9,976
2,686
0
5,342
20,856
14,796
0
6,346
14,478
2,868
50,243
L
11,606
1,956
0
3,252
21,885
7,046
622
9,357
11,906
53,274
0
L
Pele
X--U--L
Pele
8,521
2,289
0
2,354
16,134
5,718
150
4,426
11,622
0
49,120
W
Terra
5,557
2,042
1,174
8,604
21,721
22,692
5,418
2,417
19,304
60,549
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,641
Gold Earned
50,384
556
Minions Killed
479
0
Camps Cleared
0
2,185,640
Distance Traveled
1,845,622
6
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,569
383
122
5
0
372,352
11
W
Ra
13,984
559
96
4
0
446,650
0
L
Guan Yu
11,395
456
154
6
0
400,712
0
W
Hel
12,389
496
110
4
0
427,402
4
W
Erlang Shen
16,346
654
167
7
0
456,880
0
L
Xing Tian
9,538
382
31
1
0
477,956
7
W
Gilgamesh
11,743
470
74
3
0
468,845
2
L
Scylla
10,434
417
92
4
0
294,876
0
L
Pele
9,448
378
80
3
0
299,726
4
W
Terra
14,179
567
109
4
0
385,863
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role