Player Matchup

Pele
Pele
Amili25
Pele
Level 18
God Stats
26W - 23L
1,550 SR
Queue Stats
117W - 106L
1,484 Elo+
Party 1
He Bo
He Bo
Cooliar
He Bo
Level 28
God Stats
5W - 1L
1,896 SR
Queue Stats
144W - 80L
1,663 Elo+
Solo
Fenrir
Fenrir
Hackspitz
Fenrir
Level 6
God Stats
30W - 23L
1,454 SR
Queue Stats
34W - 30L
1,417 Elo+
Solo
The Morrigan
The Morrigan
PanzaRYT
The Morrigan
Level 25
God Stats
6W - 7L
1,508 SR
Queue Stats
124W - 120L
1,473 Elo+
Party 1
Merlin
Merlin
Shookai
Merlin
Level 15
God Stats
16W - 10L
1,492 SR
Queue Stats
34W - 32L
1,450 Elo+
Solo
Team Averages
Level 18
1,580 SR
1,497 Elo+

VS

Team Averages
Level 27
1,450 SR
1,496 Elo+
Apollo
Apollo
KiLojar
Apollo
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,630 Elo+
Solo
Discordia
Discordia
McPixelv13
Discordia
Level 29
God Stats
47W - 29L
1,619 SR
Queue Stats
153W - 134L
1,588 Elo+
Solo
Bacchus
Bacchus
NeuMonia
Bacchus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,318 Elo+
Solo
Poseidon
Poseidon
PunishingPotato
Poseidon
Level 29
God Stats
2W - 7L
1,129 SR
Queue Stats
72W - 84L
1,443 Elo+
Solo
Bellona
Bellona
puyangid
Bellona
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Amili25
Pele
17
6 / 8 / 11
11,191
1,017
10,524
15,570
6,758
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

He Bo
Cooliar
He Bo
19
15 / 1 / 12
13,967
1,270
24,254
11,043
4,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
Hackspitz
Fenrir
18
6 / 1 / 15
11,545
1,050
8,972
11,394
7,007
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Morrigan
PanzaRYT
The Morrigan
19
4 / 5 / 23
11,788
1,072
15,617
10,129
4,620
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
Shookai
Merlin
18
5 / 3 / 15
11,688
1,063
13,649
6,765
3,023
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

201

VS

Team 2 Tickets

64

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
KiLojar
Apollo
17
2 / 9 / 11
10,509
955
9,143
19,822
8,030
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Discordia
McPixelv13
Discordia
17
8 / 3 / 6
12,063
1,097
18,658
11,038
4,996
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
NeuMonia
Bacchus
14
2 / 4 / 5
9,441
858
2,612
7,556
7,416
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Poseidon
17
1 / 10 / 12
10,795
981
7,788
18,098
7,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bellona
puyangid
Bellona
17
5 / 10 / 11
11,478
1,043
12,706
21,339
18,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
63
36
Kills
18
18
Deaths
36
76
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Pele
Amili25
Pele
6
8
11
1.44
W
He Bo
Cooliar
He Bo
15
1
12
21
W
Fenrir
Hackspitz
Fenrir
6
1
15
13.5
L
Apollo
KiLojar
Apollo
2
9
11
0.83
L
Discordia
McPixelv13
Discordia
8
3
6
3.67
L
Bacchus
NeuMonia
Bacchus
2
4
5
1.13
W
The Morrigan
PanzaRYT
The Morrigan
4
5
23
3.1
L
Poseidon
1
10
12
0.7
W
Merlin
Shookai
Merlin
5
3
15
4.17
L
Bellona
puyangid
Bellona
5
10
11
1.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,016
Damage
50,907
54,901
Taken
77,853
26,241
Mitigated
46,208
6,501
Healing
5,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
Amili25
Pele
10,524
1,706
0
1,312
15,570
6,758
0
9,295
6,091
0
21,718
W
He Bo
Cooliar
He Bo
24,254
557
931
2,585
11,043
4,833
0
5,593
5,368
45,434
0
W
Fenrir
Hackspitz
Fenrir
8,972
2,540
0
331
11,394
7,007
0
5,257
6,011
0
15,247
L
Apollo
KiLojar
Apollo
9,143
4,738
0
1,214
19,822
8,030
0
15,763
4,055
103
33,229
L
Discordia
McPixelv13
Discordia
18,658
1,123
562
1,951
11,038
4,996
0
7,339
3,691
43,331
0
L
Bacchus
NeuMonia
Bacchus
2,612
354
0
0
7,556
7,416
0
5,115
2,431
7,445
0
W
The Morrigan
PanzaRYT
The Morrigan
15,617
2,120
0
1,342
10,129
4,620
0
4,432
5,354
38,996
0
L
Poseidon
7,788
1,134
0
627
18,098
7,112
0
11,134
6,958
45,207
0
W
Merlin
Shookai
Merlin
13,649
313
0
0
6,765
3,023
0
3,920
2,755
38,499
0
L
Bellona
puyangid
Bellona
12,706
3,790
0
850
21,339
18,654
0
14,139
7,198
0
23,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,179
Gold Earned
54,286
198
Minions Killed
209
8
Camps Cleared
3
1,080,518
Distance Traveled
876,459
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
11,191
1,017
16
1
1
207,008
0
W
He Bo
13,967
1,270
47
4
2
232,170
0
W
Fenrir
11,545
1,050
5
0
2
239,860
1
L
Apollo
10,509
955
51
5
0
172,649
1
L
Discordia
12,063
1,097
45
4
1
227,523
0
L
Bacchus
9,441
858
8
1
0
110,749
0
W
The Morrigan
11,788
1,072
61
6
1
201,397
1
L
Poseidon
10,795
981
84
8
1
166,493
0
W
Merlin
11,688
1,063
69
6
2
200,083
0
L
Bellona
11,478
1,043
21
2
1
199,045
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role