Player Matchup

Fenrir
Fenrir
JPTheGamer07
Fenrir
Level 25
God Stats
10W - 8L
1,331 SR
Queue Stats
90W - 88L
1,490 Elo+
Solo
Olorun
Olorun
MrGKf704
Olorun
Level 17
God Stats
16W - 8L
1,621 SR
Queue Stats
33W - 31L
1,264 Elo+
Solo
Sun Wukong
Sun Wukong
miguelazgo236
Sun Wukong
Level 14
God Stats
5W - 9L
1,185 SR
Queue Stats
13W - 21L
1,285 Elo+
Party 1
Merlin
Merlin
pip_pairas18
Merlin
Level 8
God Stats
4W - 5L
1,500 SR
Queue Stats
13W - 20L
1,327 Elo+
Party 1
Danzaburou
Danzaburou
soomanykitttens
Danzaburou
Level 18
God Stats
10W - 17L
1,330 SR
Queue Stats
127W - 108L
1,238 Elo+
Solo
Team Averages
Level 16
1,393 SR
1,321 Elo+

VS

Team Averages
Level 20
1,493 SR
1,452 Elo+
Izanami
Izanami
Drip_G0d07
Izanami
Level 8
God Stats
38W - 37L
1,190 SR
Queue Stats
46W - 60L
1,180 Elo+
Solo
Cthulhu
Cthulhu
Jaybooie123
Cthulhu
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,285 Elo+
Solo
Susano
Susano
Onslate1294
Susano
Level 29
God Stats
1W - 3L
1,379 SR
Queue Stats
134W - 114L
1,550 Elo+
Solo
Hades
Hades
TinyMalloww
Hades
Level 28
God Stats
16W - 11L
1,544 SR
Queue Stats
57W - 39L
1,417 Elo+
Solo
Artemis
Artemis
WTG X BENZ
Artemis
Level 24
God Stats
6W - 1L
1,852 SR
Queue Stats
8W - 3L
1,827 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
19 / 5 / 16
18,176
1,298
27,965
21,000
11,276
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Olorun
MrGKf704
Olorun
20
7 / 11 / 28
15,650
1,118
18,003
27,292
16,027
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sun Wukong
miguelazgo236
Sun Wukong
20
4 / 4 / 31
14,768
1,055
18,557
28,403
30,341
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
20
7 / 5 / 20
15,132
1,081
15,485
15,864
5,839
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
soomanykitttens
Danzaburou
20
9 / 6 / 22
15,348
1,096
27,149
17,531
6,854
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

63

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Drip_G0d07
Izanami
20
2 / 7 / 8
13,408
958
12,638
15,954
7,188
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
Jaybooie123
Cthulhu
20
5 / 10 / 19
15,605
1,115
22,560
35,754
25,771
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Susano
20
16 / 17 / 5
17,789
1,271
37,744
29,181
14,236
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

20
3 / 7 / 16
14,837
1,060
16,979
27,922
21,438
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
WTG X BENZ
Artemis
18
5 / 5 / 3
13,201
943
12,791
8,434
3,671
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

163
Kill Participation
82
46
Kills
31
31
Deaths
46
117
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Izanami
Drip_G0d07
Izanami
2
7
8
0.86
W
Fenrir
19
5
16
5.4
L
Cthulhu
Jaybooie123
Cthulhu
5
10
19
1.45
W
Olorun
MrGKf704
Olorun
7
11
28
1.91
L
Susano
16
17
5
1.09
L
3
7
16
1.57
L
Artemis
WTG X BENZ
Artemis
5
5
3
1.3
W
Sun Wukong
miguelazgo236
Sun Wukong
4
4
31
4.88
W
Merlin
7
5
20
3.4
W
Danzaburou
soomanykitttens
Danzaburou
9
6
22
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,159
Damage
102,712
110,090
Taken
117,245
70,337
Mitigated
72,304
11,083
Healing
11,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Drip_G0d07
Izanami
12,638
9,221
0
0
15,954
7,188
0
6,089
9,865
0
30,380
W
Fenrir
27,965
10,855
0
2,265
21,000
11,276
0
6,970
14,030
0
39,903
L
Cthulhu
Jaybooie123
Cthulhu
22,560
1,862
88
3,599
35,754
25,771
0
9,345
26,409
43,327
0
W
Olorun
MrGKf704
Olorun
18,003
9,779
956
3,420
27,292
16,027
0
9,254
18,038
50,230
0
L
Susano
37,744
7,796
0
0
29,181
14,236
0
8,223
20,958
0
65,471
L
16,979
2,549
1,047
4,938
27,922
21,438
0
7,951
19,971
47,423
0
L
Artemis
WTG X BENZ
Artemis
12,791
8,005
0
1,609
8,434
3,671
0
2,195
6,239
0
28,890
W
Sun Wukong
miguelazgo236
Sun Wukong
18,557
4,070
0
1,489
28,403
30,341
0
8,584
19,819
315
32,632
W
Merlin
15,485
2,920
0
5
15,864
5,839
0
7,012
8,852
40,303
0
W
Danzaburou
soomanykitttens
Danzaburou
27,149
16,962
0
2,948
17,531
6,854
0
7,719
9,812
0
49,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

79,074
Gold Earned
74,840
238
Minions Killed
248
5
Camps Cleared
2
1,229,849
Distance Traveled
995,524
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
13,408
958
32
2
1
130,961
0
W
Fenrir
18,176
1,298
22
2
5
272,392
0
L
Cthulhu
15,605
1,115
57
4
0
284,038
0
W
Olorun
15,650
1,118
69
5
0
197,684
0
L
Susano
17,789
1,271
56
4
0
268,703
1
L
Hades
14,837
1,060
69
5
1
221,954
2
L
Artemis
13,201
943
34
2
0
89,868
0
W
Sun Wukong
14,768
1,055
34
2
0
317,706
4
W
Merlin
15,132
1,081
68
5
0
239,482
0
W
Danzaburou
15,348
1,096
45
3
0
202,585
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role