Player Matchup

Baron Samedi
Baron Samedi
AggressivePuttz
Baron Samedi
Level 61
God Stats
50W - 52L
1,367 SR
Queue Stats
152W - 203L
1,362 Elo+
Solo
Kukulkan
Kukulkan
FireSignA4
Kukulkan
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,746 Elo+
Party 2
Izanami
Izanami
TheeGreyBllues
Izanami
Level 156
God Stats
2W - 1L
1,507 SR
Queue Stats
32W - 29L
1,484 Elo+
Party 2
Neith
Neith
darkstarleon
Neith
Level 120
God Stats
6W - 4L
1,445 SR
Queue Stats
18W - 12L
1,609 Elo+
Party 2
Kali
Kali
xbwinvaderx120
Kali
Level 153
God Stats
3W - 0L
1,797 SR
Queue Stats
19W - 19L
1,578 Elo+
Party 2
Team Averages
Level 99
1,523 SR
1,556 Elo+

VS

Team Averages
Level 89
1,655 SR
1,547 Elo+
Tsukuyomi
Tsukuyomi
Banna21banna
Tsukuyomi
Level 145
God Stats
40W - 15L
1,639 SR
Queue Stats
612W - 359L
1,641 Elo+
Party 1
Nu Wa
Nu Wa
Ceartas4900
Nu Wa
Level 15
God Stats
55W - 25L
1,622 SR
Queue Stats
359W - 161L
1,615 Elo+
Party 1
Izanami
Izanami
Djentleman1314
Izanami
Level 94
God Stats
9W - 14L
1,407 SR
Queue Stats
121W - 163L
1,357 Elo+
Solo
Chaac
Chaac
FallDock
Chaac
Level 65
God Stats
4W - 1L
1,950 SR
Queue Stats
509W - 487L
1,543 Elo+
Solo
Geb
Geb
tacoman11192
Geb
Level 124
God Stats
30W - 12L
1,655 SR
Queue Stats
589W - 364L
1,581 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AggressivePuttz
Baron Samedi
18
2 / 4 / 14
10,913
992
12,193
12,420
4,673
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kukulkan
FireSignA4
Kukulkan
17
4 / 4 / 9
11,100
1,009
9,027
9,130
3,261
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
3 / 2 / 11
11,506
1,046
11,586
14,474
4,796
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
3 / 2 / 12
11,378
1,034
15,686
11,028
3,962
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
7 / 2 / 10
11,780
1,071
10,521
18,317
8,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Team 1 Tickets

206

VS

Team 2 Tickets

152

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Banna21banna
Tsukuyomi
18
10 / 5 / 1
13,220
1,202
28,795
13,312
5,640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
1 / 6 / 6
10,694
972
7,372
10,299
3,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 0 / 0
8,662
787
193
495
153
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chaac
FallDock
Chaac
18
3 / 4 / 8
11,667
1,061
15,634
24,240
21,226
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
0 / 4 / 8
10,689
972
8,742
14,927
15,840
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
37
19
Kills
14
14
Deaths
19
56
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
AggressivePuttz
Baron Samedi
2
4
14
2.25
L
Tsukuyomi
Banna21banna
Tsukuyomi
10
5
1
2.1
L
1
6
6
0.67
L
0
0
0
0
L
Chaac
FallDock
Chaac
3
4
8
1.75
W
Kukulkan
FireSignA4
Kukulkan
4
4
9
2.13
W
3
2
11
4.25
W
3
2
12
4.5
L
0
4
8
1
W
7
2
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,013
Damage
60,736
65,369
Taken
63,273
25,098
Mitigated
46,593
16,943
Healing
9,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
AggressivePuttz
Baron Samedi
12,193
306
2,400
2,686
12,420
4,673
0
3,435
8,817
29,078
0
L
Tsukuyomi
Banna21banna
Tsukuyomi
28,795
9,761
0
548
13,312
5,640
0
3,166
10,146
0
54,291
L
7,372
3,426
0
274
10,299
3,734
0
4,614
5,685
19,336
0
L
193
193
0
24
495
153
0
302
193
0
2,685
L
Chaac
FallDock
Chaac
15,634
4,509
0
8,411
24,240
21,226
0
8,183
16,057
0
43,891
W
Kukulkan
FireSignA4
Kukulkan
9,027
1,052
0
41
9,130
3,261
0
1,351
7,739
32,325
0
W
11,586
8,050
0
3,143
14,474
4,796
0
2,812
11,568
0
43,811
W
15,686
10,265
0
3,408
11,028
3,962
0
2,191
8,735
0
33,891
L
8,742
147
0
0
14,927
15,840
0
4,955
9,972
23,605
0
W
10,521
5,918
0
5,265
18,317
8,406
0
5,795
11,341
0
18,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,677
Gold Earned
54,932
221
Minions Killed
204
8
Camps Cleared
8
995,429
Distance Traveled
910,766
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,913
992
30
3
0
177,304
0
L
Tsukuyomi
13,220
1,202
43
4
5
243,002
0
L
Nu Wa
10,694
972
41
4
2
194,736
0
L
Izanami
8,662
787
14
1
0
22,510
0
L
Chaac
11,667
1,061
71
6
1
227,073
1
W
Kukulkan
11,100
1,009
59
5
2
194,873
0
W
Izanami
11,506
1,046
76
7
5
176,213
0
W
Neith
11,378
1,034
45
4
0
188,175
0
L
Geb
10,689
972
35
3
0
223,445
0
W
Kali
11,780
1,071
11
1
1
258,864
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role