Player Matchup

Nemesis
Nemesis
Ilynxh
Nemesis
Level 28
God Stats
3W - 2L
1,556 SR
Queue Stats
53W - 70L
1,457 Elo+
Solo
Ymir
Ymir
IrohnHeart
Ymir
Level 8
God Stats
22W - 13L
1,732 SR
Queue Stats
139W - 135L
1,458 Elo+
Party 2
He Bo
He Bo
LordOfNapkins
He Bo
Level 31
God Stats
12W - 11L
1,541 SR
Queue Stats
32W - 34L
1,467 Elo+
Solo
Neith
Neith
POSEYDON3K7
Neith
Level 8
God Stats
1W - 2L
1,274 SR
Queue Stats
5W - 8L
1,391 Elo+
Solo
Gilgamesh
Gilgamesh
llegotumiedo
Gilgamesh
Level 8
God Stats
49W - 39L
1,237 SR
Queue Stats
152W - 144L
1,458 Elo+
Party 2
Team Averages
Level 17
1,468 SR
1,446 Elo+

VS

Team Averages
Level 18
1,252 SR
1,335 Elo+
Izanami
Izanami
CommonNonsense
Izanami
Level 6
God Stats
0W - 2L
1,291 SR
Queue Stats
8W - 8L
1,562 Elo+
Party 1
Geb
Geb
Tristoon
Geb
Level 7
God Stats
2W - 3L
1,134 SR
Queue Stats
7W - 5L
1,317 Elo+
Party 1
Gilgamesh
Gilgamesh
ramancer1023
Gilgamesh
Level 24
God Stats
2W - 6L
1,089 SR
Queue Stats
237W - 246L
1,333 Elo+
Solo
Da Ji
Da Ji
rprater13
Da Ji
Level 24
God Stats
0W - 2L
1,254 SR
Queue Stats
8W - 8L
1,230 Elo+
Party 1
Baron Samedi
Baron Samedi
zuthar13
Baron Samedi
Level 28
God Stats
6W - 4L
1,494 SR
Queue Stats
22W - 20L
1,230 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Ilynxh
Nemesis
15
11 / 3 / 11
9,747
650
12,414
13,614
5,535
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
10 / 2 / 12
9,976
665
11,144
11,872
10,183
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

14
4 / 6 / 2
8,182
545
5,268
8,474
2,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
3 / 1 / 7
8,205
547
5,065
6,170
1,812
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Gilgamesh
llegotumiedo
Gilgamesh
15
5 / 2 / 3
9,195
613
7,697
8,844
5,444
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 8 / 2
6,393
426
4,909
8,885
3,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 5 / 7
6,753
450
5,160
11,957
7,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
ramancer1023
Gilgamesh
14
2 / 6 / 1
8,060
537
5,975
12,691
4,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Da Ji
rprater13
Da Ji
12
5 / 7 / 4
7,721
515
6,857
14,190
4,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Baron Samedi
zuthar13
Baron Samedi
13
6 / 8 / 3
8,310
554
11,569
11,676
4,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
30
33
Kills
13
14
Deaths
34
35
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
8
2
0.13
W
Nemesis
Ilynxh
Nemesis
11
3
11
5.5
W
10
2
12
8
W
4
6
2
0.83
W
3
1
7
6.5
L
0
5
7
0.7
W
Gilgamesh
llegotumiedo
Gilgamesh
5
2
3
3.25
L
Gilgamesh
ramancer1023
Gilgamesh
2
6
1
0.42
L
Da Ji
rprater13
Da Ji
5
7
4
1
L
Baron Samedi
zuthar13
Baron Samedi
6
8
3
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,588
Damage
34,470
48,974
Taken
59,399
25,495
Mitigated
25,145
6,965
Healing
8,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,909
3,116
0
652
8,885
3,216
200
1,372
7,513
0
33,893
W
Nemesis
Ilynxh
Nemesis
12,414
7,529
0
2,526
13,614
5,535
0
6,438
6,978
0
51,707
W
11,144
1,789
0
266
11,872
10,183
0
5,690
5,981
34,921
0
W
5,268
268
0
1,872
8,474
2,521
906
2,233
6,101
36,632
0
W
5,065
2,365
0
1,328
6,170
1,812
1,978
515
5,655
0
33,505
L
5,160
1,445
0
374
11,957
7,525
192
4,138
7,795
12,159
0
W
Gilgamesh
llegotumiedo
Gilgamesh
7,697
1,554
0
973
8,844
5,444
2,314
1,246
7,530
0
50,091
L
Gilgamesh
ramancer1023
Gilgamesh
5,975
1,968
0
2,162
12,691
4,615
0
2,143
10,478
0
42,272
L
Da Ji
rprater13
Da Ji
6,857
2,508
0
3,342
14,190
4,814
0
3,148
11,004
0
42,227
L
Baron Samedi
zuthar13
Baron Samedi
11,569
2,273
501
1,239
11,676
4,975
217
5,297
6,197
36,816
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,305
Gold Earned
37,237
366
Minions Killed
288
0
Camps Cleared
0
1,239,355
Distance Traveled
1,337,943
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,393
426
53
4
0
275,617
0
W
Nemesis
9,747
650
84
6
0
307,390
0
W
Ymir
9,976
665
52
3
0
252,019
1
W
He Bo
8,182
545
63
4
0
198,939
0
W
Neith
8,205
547
63
4
0
248,003
0
L
Geb
6,753
450
10
1
0
294,149
3
W
Gilgamesh
9,195
613
104
7
0
233,004
3
L
Gilgamesh
8,060
537
73
5
0
267,836
0
L
Da Ji
7,721
515
72
5
0
248,550
0
L
Baron Samedi
8,310
554
80
5
0
251,791
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role