Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Josemuro65
Gilgamesh
Level 101
God Stats
1W - 5L
1,693 SR
Queue Stats
96W - 106L
1,582 Elo+
Solo
Janus
Janus
Ohh_Heyy
Janus
Level 107
God Stats
33W - 41L
1,536 SR
Queue Stats
594W - 514L
1,667 Elo+
Solo
Team Averages
Level 116
1,576 SR
1,583 Elo+

VS

Team Averages
Level 116
1,613 SR
1,571 Elo+
Ymir
Ymir
 
Ymir
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
SSJ4Shook
Fenrir
Level 117
God Stats
7W - 3L
1,697 SR
Queue Stats
93W - 87L
1,608 Elo+
Party 1
Poseidon
Poseidon
ripleysavage
Poseidon
Level 123
God Stats
22W - 13L
1,641 SR
Queue Stats
86W - 66L
1,604 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
4 / 5 / 1
8,561
778
4,300
10,862
5,896
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Gilgamesh
Josemuro65
Gilgamesh
10
0 / 6 / 4
7,288
663
4,321
10,831
6,953
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
Ohh_Heyy
Janus
12
2 / 5 / 3
7,908
719
6,905
6,947
2,209
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
3 / 3 / 8
8,925
811
3,681
9,495
8,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
SSJ4Shook
Fenrir
13
10 / 1 / 6
10,376
943
10,212
8,860
5,739
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
ripleysavage
Poseidon
13
3 / 2 / 12
8,873
807
9,837
4,375
1,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
42
6
Kills
16
16
Deaths
6
8
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
5
1
0.9
W
Ymir
 
Ymir
3
3
8
2.33
L
Gilgamesh
Josemuro65
Gilgamesh
0
6
4
0.33
L
Janus
Ohh_Heyy
Janus
2
5
3
0.7
W
Fenrir
SSJ4Shook
Fenrir
10
1
6
13
W
Poseidon
ripleysavage
Poseidon
3
2
12
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,526
Damage
23,730
28,640
Taken
22,730
15,058
Mitigated
15,356
2,571
Healing
3,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,300
1,359
0
1,314
10,862
5,896
0
3,565
7,003
0
23,450
W
Ymir
 
Ymir
3,681
186
0
1,362
9,495
8,252
0
3,544
5,781
13,678
0
L
Gilgamesh
Josemuro65
Gilgamesh
4,321
1,028
0
1,208
10,831
6,953
0
6,049
4,376
0
18,595
L
Janus
Ohh_Heyy
Janus
6,905
207
0
49
6,947
2,209
0
3,109
3,656
38,940
0
W
Fenrir
SSJ4Shook
Fenrir
10,212
2,914
0
1,246
8,860
5,739
1,075
2,204
6,356
0
28,289
W
Poseidon
ripleysavage
Poseidon
9,837
842
0
605
4,375
1,365
587
1,235
3,110
40,828
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,757
Gold Earned
28,174
136
Minions Killed
134
0
Camps Cleared
0
627,919
Distance Traveled
652,516
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,561
778
29
3
0
211,242
0
W
Ymir
8,925
811
22
2
0
187,304
3
L
Gilgamesh
7,288
663
36
3
0
217,702
2
L
Janus
7,908
719
71
6
0
198,975
3
W
Fenrir
10,376
943
39
4
0
242,636
2
W
Poseidon
8,873
807
73
7
0
222,576
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role