Player Matchup

Tsukuyomi
Tsukuyomi
Lotux
Tsukuyomi
Level 100
God Stats
3W - 3L
1,511 SR
Queue Stats
84W - 65L
1,535 Elo+
Party 1
Sol
Sol
Nojic
Sol
Level 27
God Stats
4W - 0L
1,889 SR
Queue Stats
60W - 34L
1,585 Elo+
Party 1
Hercules
Hercules
Tobbe971
Hercules
Level 55
God Stats
3W - 3L
1,458 SR
Queue Stats
22W - 27L
1,402 Elo+
Party 1
Team Averages
Level 61
1,619 SR
1,507 Elo+

VS

Team Averages
Level 71
1,651 SR
1,540 Elo+
Merlin
Merlin
CrixusIV
Merlin
Level 25
God Stats
0W - 1L
1,450 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Chaac
Chaac
DariusDumi
Chaac
Level 107
God Stats
12W - 17L
1,735 SR
Queue Stats
299W - 256L
1,573 Elo+
Party 2
Danzaburou
Danzaburou
K3nZzo22
Danzaburou
Level 82
God Stats
14W - 6L
1,770 SR
Queue Stats
235W - 221L
1,546 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Lotux
Tsukuyomi
18
17 / 2 / 6
14,440
849
19,231
17,897
8,755
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sol
Nojic
Sol
15
5 / 4 / 14
11,904
700
12,566
11,074
4,345
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hercules
Tobbe971
Hercules
15
4 / 2 / 19
11,904
700
5,520
15,492
18,616
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
CrixusIV
Merlin
15
1 / 10 / 5
10,603
624
6,987
11,709
4,509
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chaac
12
1 / 10 / 6
11,246
662
10,159
20,856
20,323
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
K3nZzo22
Danzaburou
15
6 / 6 / 1
12,480
734
14,955
12,890
6,102
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
20
26
Kills
8
8
Deaths
26
39
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Merlin
CrixusIV
Merlin
1
10
5
0.35
L
Chaac
1
10
6
0.4
L
Danzaburou
K3nZzo22
Danzaburou
6
6
1
1.08
W
Tsukuyomi
Lotux
Tsukuyomi
17
2
6
10
W
Sol
Nojic
Sol
5
4
14
3
W
Hercules
Tobbe971
Hercules
4
2
19
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,317
Damage
32,101
44,463
Taken
45,455
31,716
Mitigated
30,934
12,914
Healing
7,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
CrixusIV
Merlin
6,987
92
0
451
11,709
4,509
321
3,581
8,128
38,295
0
L
Chaac
10,159
2,186
0
4,822
20,856
20,323
0
7,555
13,301
0
31,426
L
Danzaburou
K3nZzo22
Danzaburou
14,955
5,658
0
2,400
12,890
6,102
1,008
1,498
11,392
0
53,040
W
Tsukuyomi
Lotux
Tsukuyomi
19,231
6,982
0
3,039
17,897
8,755
607
1,450
16,447
0
79,316
W
Sol
Nojic
Sol
12,566
5,467
415
3,052
11,074
4,345
2,635
1,393
9,681
56,548
0
W
Hercules
Tobbe971
Hercules
5,520
1,386
0
6,408
15,492
18,616
234
4,346
11,146
0
17,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,248
Gold Earned
34,329
199
Minions Killed
182
0
Camps Cleared
0
909,222
Distance Traveled
813,485
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,603
624
70
4
0
287,021
1
L
Chaac
11,246
662
43
3
0
263,093
1
L
Danzaburou
12,480
734
69
4
0
263,371
4
W
Tsukuyomi
14,440
849
87
5
0
350,483
1
W
Sol
11,904
700
96
6
0
266,102
3
W
Hercules
11,904
700
16
1
0
292,637
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role