Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
SCREEEEEEAAM
Hercules
Level 117
God Stats
24W - 17L
1,739 SR
Queue Stats
828W - 810L
1,615 Elo+
Solo
Pele
Pele
sammie money145
Pele
Level 160
God Stats
23W - 12L
1,790 SR
Queue Stats
1,087W - 512L
1,830 Elo+
Solo
Team Averages
Level 146
1,676 SR
1,648 Elo+

VS

Team Averages
Level 128
1,766 SR
1,665 Elo+
Athena
Athena
Faze Predator 9
Athena
Level 67
God Stats
3W - 2L
1,792 SR
Queue Stats
32W - 21L
1,647 Elo+
Solo
Loki
Loki
Hunger4CarnageX
Loki
Level 157
God Stats
4W - 7L
1,603 SR
Queue Stats
33W - 43L
1,520 Elo+
Solo
Merlin
Merlin
OpulentPants60
Merlin
Level 159
God Stats
8W - 1L
1,904 SR
Queue Stats
175W - 83L
1,827 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
1 / 4 / 3
7,806
600
5,496
8,312
4,917
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
SCREEEEEEAAM
Hercules
11
2 / 2 / 1
8,719
671
2,665
12,153
10,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
1 / 3 / 3
7,985
614
5,497
10,506
4,568
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 6
8,373
644
5,447
7,680
5,998
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
2 / 3 / 3
8,356
643
7,086
4,858
2,015
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
5 / 1 / 4
9,391
722
13,420
4,573
1,637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
22
4
Kills
9
9
Deaths
4
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
1
4
3
0.63
W
2
0
6
5
W
2
3
3
1.17
W
5
1
4
7
L
Hercules
SCREEEEEEAAM
Hercules
2
2
1
1.25
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,658
Damage
25,953
30,971
Taken
17,111
19,760
Mitigated
9,650
11,662
Healing
3,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
5,496
405
2,232
2,860
8,312
4,917
189
4,358
3,954
34,907
0
W
5,447
1,012
756
1,684
7,680
5,998
0
2,854
4,826
12,284
0
W
7,086
1,876
0
474
4,858
2,015
0
1,623
3,235
0
28,560
W
13,420
1,385
0
760
4,573
1,637
49
1,179
3,394
68,490
0
L
Hercules
SCREEEEEEAAM
Hercules
2,665
572
0
4,500
12,153
10,275
0
8,973
3,180
0
11,131
L
5,497
1,023
0
2,070
10,506
4,568
0
5,592
4,914
0
37,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,510
Gold Earned
26,120
148
Minions Killed
160
0
Camps Cleared
0
714,012
Distance Traveled
709,509
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,806
600
66
5
0
221,785
0
W
Athena
8,373
644
18
1
0
247,542
2
W
Loki
8,356
643
43
3
0
241,950
5
W
Merlin
9,391
722
99
8
0
220,017
1
L
Hercules
8,719
671
15
1
0
268,142
1
L
Pele
7,985
614
67
5
0
224,085
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role