Player Matchup

Bacchus
Bacchus
Jakobins
Bacchus
Level 17
God Stats
23W - 23L
1,500 SR
Queue Stats
25W - 24L
1,396 Elo+
Party 3
Medusa
Medusa
LivinggCookiee
Medusa
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
239W - 217L
1,441 Elo+
Party 2
Izanami
Izanami
Majest1cMoos3
Izanami
Level 20
God Stats
37W - 26L
1,659 SR
Queue Stats
56W - 45L
1,396 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Sillee Pup
Cu Chulainn
Level 24
God Stats
3W - 2L
1,719 SR
Queue Stats
60W - 54L
1,397 Elo+
Party 2
Ra
Ra
Stackin Cheese
Ra
Level 29
God Stats
38W - 35L
1,507 SR
Queue Stats
147W - 99L
1,438 Elo+
Solo
Team Averages
Level 24
1,577 SR
1,414 Elo+

VS

Team Averages
Level 19
1,484 SR
1,296 Elo+
Thor
Thor
Guido180605
Thor
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 23L
1,356 Elo+
Solo
Cernunnos
Cernunnos
Kenshin-Okami
Cernunnos
Level 22
God Stats
1W - 2L
1,646 SR
Queue Stats
7W - 7L
1,515 Elo+
Solo
Neith
Neith
Luisfer123471
Neith
Level 14
God Stats
1W - 5L
1,202 SR
Queue Stats
11W - 14L
1,058 Elo+
Party 1
Sol
Sol
Neopolitian5418
Sol
Level 29
God Stats
0W - 2L
1,571 SR
Queue Stats
40W - 39L
1,494 Elo+
Solo
Jing Wei
Jing Wei
jonra1234
Jing Wei
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 14L
1,058 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Jakobins
Bacchus
16
5 / 3 / 6
11,332
472
6,698
13,299
13,833
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

20
7 / 5 / 2
13,730
572
13,889
15,784
6,126
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Izanami
20
8 / 2 / 6
12,878
537
15,274
13,771
6,743
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cu Chulainn
Sillee Pup
Cu Chulainn
17
7 / 3 / 7
11,733
489
14,165
18,299
15,911
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
3 / 8 / 6
11,655
486
7,445
18,945
8,747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 2
9,513
396
1,354
17,411
6,170
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cernunnos
Kenshin-Okami
Cernunnos
16
0 / 6 / 5
10,391
433
10,396
13,564
5,078
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
3 / 7 / 0
11,311
471
6,666
13,514
5,736
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
18 / 5 / 0
14,113
588
34,304
25,457
10,328
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Jing Wei
jonra1234
Jing Wei
15
0 / 8 / 1
9,681
403
2,342
13,703
6,253
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
29
30
Kills
21
21
Deaths
31
27
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
W
Bacchus
Jakobins
Bacchus
5
3
6
2.67
L
Cernunnos
Kenshin-Okami
Cernunnos
0
6
5
0.42
W
7
5
2
1.6
L
3
7
0
0.43
W
Izanami
8
2
6
5.5
L
18
5
0
3.6
W
Cu Chulainn
Sillee Pup
Cu Chulainn
7
3
7
3.5
W
3
8
6
0.75
L
Jing Wei
jonra1234
Jing Wei
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,471
Damage
55,062
80,098
Taken
83,649
51,360
Mitigated
33,565
10,943
Healing
19,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,354
114
0
0
17,411
6,170
267
1,768
15,553
0
50,492
W
Bacchus
Jakobins
Bacchus
6,698
97
0
1,842
13,299
13,833
144
7,598
5,701
19,005
0
L
Cernunnos
Kenshin-Okami
Cernunnos
10,396
3,223
621
1,295
13,564
5,078
979
3,142
10,380
0
55,127
W
13,889
6,874
0
180
15,784
6,126
5,634
6,593
9,191
0
73,688
L
6,666
2,407
270
1,867
13,514
5,736
3,482
1,550
11,946
0
70,328
W
Izanami
15,274
9,530
0
755
13,771
6,743
5,789
5,931
7,840
0
102,088
L
34,304
10,408
0
14,185
25,457
10,328
1,951
8,046
16,993
102,695
0
W
Cu Chulainn
Sillee Pup
Cu Chulainn
14,165
3,876
0
167
18,299
15,911
1,961
2,991
15,308
10,163
49,860
W
7,445
1,261
2,434
5,565
18,945
8,747
1,390
11,191
7,754
64,237
0
L
Jing Wei
jonra1234
Jing Wei
2,342
2,011
0
916
13,703
6,253
3,351
909
12,794
0
42,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,328
Gold Earned
55,009
529
Minions Killed
526
0
Camps Cleared
0
2,100,539
Distance Traveled
1,815,583
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
9,513
396
85
4
0
371,729
0
W
Bacchus
11,332
472
18
1
0
449,424
0
L
Cernunnos
10,391
433
89
4
0
328,683
8
W
Medusa
13,730
572
127
5
0
418,936
0
L
Neith
11,311
471
127
5
0
366,038
2
W
Izanami
12,878
537
184
8
0
417,435
4
L
Sol
14,113
588
148
6
0
401,735
9
W
Cu Chulainn
11,733
489
83
3
0
400,209
5
W
Ra
11,655
486
117
5
0
414,535
6
L
Jing Wei
9,681
403
77
3
0
347,398
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role