Player Matchup

Amaterasu
Amaterasu
FatMeatLei
Amaterasu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 3L
1,453 Elo+
Party 1
Sol
Sol
KvngLocks85
Sol
Level 4
God Stats
0W - 2L
1,169 SR
Queue Stats
1W - 2L
1,453 Elo+
Party 1
Ymir
Ymir
NoeNoeSquare
Ymir
Level 5
God Stats
0W - 2L
1,314 SR
Queue Stats
1W - 5L
1,242 Elo+
Party 1
Kukulkan
Kukulkan
felloyy
Kukulkan
Level 8
God Stats
1W - 7L
1,132 SR
Queue Stats
127W - 121L
1,558 Elo+
Solo
Hercules
Hercules
l3yeahitsme_
Hercules
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 1L
1,827 Elo+
Party 1
Team Averages
Level 7
1,323 SR
1,507 Elo+

VS

Team Averages
Level 16
1,696 SR
1,569 Elo+
Horus
Horus
Pallito28
Horus
Level 8
God Stats
13W - 7L
2,052 SR
Queue Stats
192W - 176L
1,746 Elo+
Solo
Danzaburou
Danzaburou
PastelKween305
Danzaburou
Level 17
God Stats
3W - 1L
1,500 SR
Queue Stats
87W - 60L
1,500 Elo+
Solo
Yemoja
Yemoja
PierreLaroche
Yemoja
Level 24
God Stats
65W - 49L
1,603 SR
Queue Stats
135W - 122L
1,491 Elo+
Party 2
Rama
Rama
VigieOne
Rama
Level 23
God Stats
52W - 47L
1,557 SR
Queue Stats
123W - 120L
1,498 Elo+
Party 2
Anhur
Anhur
x420x69xXDx
Anhur
Level 6
God Stats
4W - 3L
1,771 SR
Queue Stats
138W - 102L
1,608 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
FatMeatLei
Amaterasu
14
4 / 4 / 1
8,154
544
7,629
14,856
7,084
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
2 / 4 / 2
7,342
489
6,130
9,415
2,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 7 / 4
6,710
447
3,898
12,217
8,768
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kukulkan
felloyy
Kukulkan
2
0 / 0 / 0
4,469
298
0
296
45
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hercules
l3yeahitsme_
Hercules
12
2 / 2 / 5
7,344
490
10,148
12,873
7,598
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Pallito28
Horus
14
1 / 3 / 6
8,498
567
7,483
12,246
9,833
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Danzaburou
PastelKween305
Danzaburou
13
2 / 3 / 2
8,212
547
4,801
8,726
2,784
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
6 / 1 / 7
8,934
596
8,415
11,912
5,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rama
14
4 / 0 / 9
8,912
594
5,219
4,301
1,406
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
4 / 1 / 4
10,944
730
10,293
10,527
3,776
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
45
8
Kills
17
17
Deaths
8
12
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
FatMeatLei
Amaterasu
4
4
1
1.13
L
2
4
2
0.75
L
0
7
4
0.29
W
Horus
Pallito28
Horus
1
3
6
1.33
W
Danzaburou
PastelKween305
Danzaburou
2
3
2
1
W
6
1
7
9.5
W
Rama
4
0
9
8.5
L
Kukulkan
felloyy
Kukulkan
0
0
0
0
L
Hercules
l3yeahitsme_
Hercules
2
2
5
2.25
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,805
Damage
36,211
49,657
Taken
47,712
25,754
Mitigated
23,367
11,848
Healing
20,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
FatMeatLei
Amaterasu
7,629
3,752
0
2,947
14,856
7,084
27
610
14,141
0
45,743
L
6,130
1,242
0
3,969
9,415
2,259
570
3,459
5,926
42,881
0
L
3,898
1,120
0
0
12,217
8,768
99
3,227
8,905
18,082
0
W
Horus
Pallito28
Horus
7,483
3,104
568
5,587
12,246
9,833
0
1,406
10,840
0
39,265
W
Danzaburou
PastelKween305
Danzaburou
4,801
2,342
0
757
8,726
2,784
1,188
395
8,331
0
57,617
W
8,415
1,831
1,892
3,210
11,912
5,568
1,114
5,469
6,443
31,048
0
W
Rama
5,219
3,839
0
2,088
4,301
1,406
818
2,222
2,079
0
41,563
L
Kukulkan
felloyy
Kukulkan
0
0
0
250
296
45
0
0
296
1,185
0
L
Hercules
l3yeahitsme_
Hercules
10,148
3,518
0
4,682
12,873
7,598
0
1,119
11,249
0
42,082
W
10,293
8,034
0
6,861
10,527
3,776
1,974
536
9,991
0
85,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,019
Gold Earned
45,500
276
Minions Killed
462
0
Camps Cleared
0
1,212,346
Distance Traveled
1,392,334
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
8,154
544
86
6
0
331,154
1
L
Sol
7,342
489
77
5
0
275,217
2
L
Ymir
6,710
447
29
2
0
272,994
0
W
Horus
8,498
567
82
5
0
296,023
2
W
Danzaburou
8,212
547
101
7
0
286,863
1
W
Yemoja
8,934
596
55
4
0
295,326
2
W
Rama
8,912
594
69
5
0
258,696
3
L
Kukulkan
4,469
298
3
0
0
23,829
0
L
Hercules
7,344
490
81
5
0
309,152
6
W
Anhur
10,944
730
155
10
0
255,426
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role