Player Matchup

Pele
Pele
D_NUMBNUT
Pele
Level 91
God Stats
17W - 22L
1,625 SR
Queue Stats
224W - 255L
1,539 Elo+
Party 1
Sol
Sol
Encryptify V
Sol
Level 88
God Stats
7W - 7L
1,488 SR
Queue Stats
365W - 360L
1,512 Elo+
Solo
Gilgamesh
Gilgamesh
ZhangFan000
Gilgamesh
Level 139
God Stats
5W - 2L
1,500 SR
Queue Stats
357W - 322L
1,343 Elo+
Solo
Kumbhakarna
Kumbhakarna
cementboots
Kumbhakarna
Level 157
God Stats
15W - 10L
1,657 SR
Queue Stats
519W - 528L
1,523 Elo+
Party 1
Merlin
Merlin
lawful_dolly5
Merlin
Level 114
God Stats
49W - 37L
1,600 SR
Queue Stats
1,177W - 1,189L
1,473 Elo+
Solo
Team Averages
Level 118
1,574 SR
1,478 Elo+

VS

Team Averages
Level 111
1,600 SR
1,502 Elo+
Hachiman
Hachiman
MaesterDerek
Hachiman
Level 62
God Stats
2W - 1L
1,490 SR
Queue Stats
56W - 49L
1,464 Elo+
Solo
Cabrakan
Cabrakan
RadiantPup988
Cabrakan
Level 108
God Stats
27W - 13L
1,723 SR
Queue Stats
214W - 208L
1,525 Elo+
Solo
Athena
Athena
大明猴王章承恩
Athena
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 68L
1,526 Elo+
Party 2
Nu Wa
Nu Wa
百团大战彭德怀
Nu Wa
Level 126
God Stats
7W - 2L
1,788 SR
Queue Stats
59W - 46L
1,496 Elo+
Party 2
Sun Wukong
Sun Wukong
虎门销烟林则徐
Sun Wukong
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
14
6 / 6 / 3
9,398
470
9,218
18,645
6,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
2 / 4 / 2
8,201
410
12,577
14,058
4,351
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
ZhangFan000
Gilgamesh
17
0 / 3 / 2
9,673
484
4,613
16,562
10,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kumbhakarna
cementboots
Kumbhakarna
11
1 / 7 / 4
7,734
387
5,769
21,878
10,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
1 / 2 / 0
10,916
546
8,184
9,598
3,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
MaesterDerek
Hachiman
14
2 / 4 / 5
8,793
440
12,720
11,403
3,923
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cabrakan
RadiantPup988
Cabrakan
18
10 / 1 / 4
11,250
563
13,950
14,375
10,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

13
1 / 2 / 10
9,125
456
7,984
14,245
9,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

19
2 / 2 / 8
11,370
569
10,610
9,322
3,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
7 / 1 / 4
11,551
578
16,628
17,889
12,689
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
53
10
Kills
22
22
Deaths
10
11
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Pele
6
6
3
1.25
L
2
4
2
0.75
W
Hachiman
MaesterDerek
Hachiman
2
4
5
1.13
W
Cabrakan
RadiantPup988
Cabrakan
10
1
4
12
L
Gilgamesh
ZhangFan000
Gilgamesh
0
3
2
0.33
L
Kumbhakarna
cementboots
Kumbhakarna
1
7
4
0.43
L
1
2
0
0.5
W
1
2
10
3
W
2
2
8
3
W
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,361
Damage
61,892
80,741
Taken
67,234
34,556
Mitigated
40,594
22,487
Healing
22,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
9,218
3,343
0
5,124
18,645
6,077
578
8,254
10,239
0
53,845
L
12,577
3,553
723
5,698
14,058
4,351
0
5,389
8,549
52,616
0
W
Hachiman
MaesterDerek
Hachiman
12,720
6,218
0
2,508
11,403
3,923
1,035
6,163
5,156
0
62,065
W
Cabrakan
RadiantPup988
Cabrakan
13,950
1,930
0
8,796
14,375
10,928
0
3,976
10,309
79,746
0
L
Gilgamesh
ZhangFan000
Gilgamesh
4,613
946
0
4,877
16,562
10,697
705
4,383
12,055
0
59,814
L
Kumbhakarna
cementboots
Kumbhakarna
5,769
959
0
4,476
21,878
10,420
54
8,703
13,089
19,537
0
L
8,184
108
0
1,589
9,598
3,011
0
5,147
4,265
93,360
0
W
7,984
2,125
0
4,375
14,245
9,939
0
7,506
6,739
29,603
0
W
10,610
1,574
0
2,391
9,322
3,115
1,470
3,817
5,175
94,219
0
W
16,628
3,704
0
4,545
17,889
12,689
724
4,384
13,325
0
82,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,922
Gold Earned
52,089
498
Minions Killed
596
0
Camps Cleared
0
1,823,244
Distance Traveled
1,906,373
16
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
9,398
470
93
5
0
394,677
2
L
Sol
8,201
410
82
4
0
341,563
1
W
Hachiman
8,793
440
107
5
0
358,157
7
W
Cabrakan
11,250
563
121
6
0
409,835
3
L
Gilgamesh
9,673
484
118
6
0
371,827
4
L
Kumbhakarna
7,734
387
17
1
0
348,703
3
L
Merlin
10,916
546
188
9
0
366,474
6
W
Athena
9,125
456
21
1
0
398,406
2
W
Nu Wa
11,370
569
184
9
0
347,365
7
W
Sun Wukong
11,551
578
163
8
0
392,610
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role