Player Matchup

Fenrir
Fenrir
Colt12wright
Fenrir
Level 5
God Stats
0W - 4L
1,107 SR
Queue Stats
1W - 4L
903 Elo+
Solo
Aphrodite
Aphrodite
QuazarLazar
Aphrodite
Level 27
God Stats
3W - 4L
1,570 SR
Queue Stats
145W - 101L
1,598 Elo+
Solo
Bellona
Bellona
SIX68EIGHT
Bellona
Level 6
God Stats
0W - 1L
1,250 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo
Team Averages
Level 13
1,309 SR
1,334 Elo+

VS

Team Averages
Level 40
1,562 SR
1,341 Elo+
Fenrir
Fenrir
Meridionaalis
Fenrir
Level 48
God Stats
1W - 1L
1,810 SR
Queue Stats
90W - 165L
1,507 Elo+
Party 1
Tiamat
Tiamat
dedman1908
Tiamat
Level 58
God Stats
20W - 12L
1,614 SR
Queue Stats
193W - 325L
1,391 Elo+
Party 1
Neith
Neith
revresafron
Neith
Level 14
God Stats
2W - 1L
1,260 SR
Queue Stats
6W - 19L
1,125 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
5 / 9 / 3
10,105
674
5,223
15,631
6,690
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
QuazarLazar
Aphrodite
14
5 / 1 / 4
10,713
714
13,875
14,907
17,904
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bellona
SIX68EIGHT
Bellona
11
0 / 8 / 6
8,464
564
5,986
17,191
10,167
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 3 / 4
11,401
760
10,058
13,997
15,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tiamat
dedman1908
Tiamat
14
4 / 4 / 12
10,564
704
17,847
11,848
8,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
6 / 4 / 6
9,942
663
8,209
8,190
3,213
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
40
10
Kills
18
18
Deaths
11
13
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Fenrir
5
9
3
0.72
W
8
3
4
3.33
L
Aphrodite
QuazarLazar
Aphrodite
5
1
4
7
L
Bellona
SIX68EIGHT
Bellona
0
8
6
0.38
W
Tiamat
dedman1908
Tiamat
4
4
12
2.5
W
6
4
6
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,084
Damage
36,114
47,729
Taken
34,035
34,761
Mitigated
27,171
14,754
Healing
7,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
5,223
1,747
0
1,747
15,631
6,690
536
4,335
10,978
0
22,145
W
10,058
2,451
0
2,283
13,997
15,171
116
5,227
8,770
0
26,206
L
Aphrodite
QuazarLazar
Aphrodite
13,875
1,103
4,554
8,158
14,907
17,904
282
5,139
9,533
49,911
0
L
Bellona
SIX68EIGHT
Bellona
5,986
2,258
0
295
17,191
10,167
140
7,305
9,216
0
17,144
W
Tiamat
dedman1908
Tiamat
17,847
1,417
0
4,280
11,848
8,787
513
3,616
8,232
46,148
0
W
8,209
3,568
0
1,340
8,190
3,213
1,469
5,094
3,096
0
19,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,282
Gold Earned
31,907
124
Minions Killed
116
0
Camps Cleared
0
699,758
Distance Traveled
715,520
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,105
674
28
2
0
236,497
3
W
Fenrir
11,401
760
24
2
0
263,528
4
L
Aphrodite
10,713
714
78
5
0
249,091
3
L
Bellona
8,464
564
18
1
0
214,170
0
W
Tiamat
10,564
704
65
4
0
253,615
0
W
Neith
9,942
663
27
2
0
198,377
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role