Player Matchup

Merlin
Merlin
Davocion99
Merlin
Level 25
God Stats
40W - 37L
1,516 SR
Queue Stats
55W - 59L
1,368 Elo+
Party 2
Xing Tian
Xing Tian
Drax02
Xing Tian
Level 140
God Stats
5W - 8L
1,178 SR
Queue Stats
308W - 318L
1,418 Elo+
Party 1
Neith
Neith
Noob_Chuck
Neith
Level 31
God Stats
10W - 6L
1,708 SR
Queue Stats
77W - 106L
1,309 Elo+
Party 2
Gilgamesh
Gilgamesh
dcembrano32
Gilgamesh
Level 29
God Stats
15W - 14L
1,568 SR
Queue Stats
71W - 99L
1,302 Elo+
Party 2
Kali
Kali
su-macho7
Kali
Level 4
God Stats
3W - 0L
1,500 SR
Queue Stats
12W - 10L
1,201 Elo+
Party 1
Team Averages
Level 46
1,494 SR
1,320 Elo+

VS

Team Averages
Level 13
1,499 SR
1,350 Elo+
Merlin
Merlin
Pothepanda55
Merlin
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,419 Elo+
Party 4
Neith
Neith
Therug
Neith
Level 4
God Stats
1W - 3L
1,346 SR
Queue Stats
3W - 3L
1,258 Elo+
Party 3
Ymir
Ymir
ihaveadragon
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,258 Elo+
Party 3
King Arthur
King Arthur
ishanio
King Arthur
Level 17
God Stats
1W - 1L
1,731 SR
Queue Stats
11W - 12L
1,430 Elo+
Party 4
Fenrir
Fenrir
kevincruz215
Fenrir
Level 23
God Stats
29W - 37L
1,417 SR
Queue Stats
348W - 391L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Davocion99
Merlin
19
10 / 2 / 9
13,314
476
18,664
14,547
6,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
Drax02
Xing Tian
20
16 / 0 / 31
15,603
557
21,814
25,694
37,387
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Neith
20
20 / 2 / 22
15,654
559
30,056
13,634
6,395
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
dcembrano32
Gilgamesh
16
2 / 3 / 16
11,442
409
9,955
23,162
16,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kali
20
9 / 1 / 10
15,150
541
14,286
23,597
12,004
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
1 / 14 / 2
10,389
371
18,100
20,415
7,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
Therug
Neith
15
2 / 16 / 0
10,004
357
13,349
20,917
7,572
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
1 / 14 / 1
9,788
350
6,580
24,402
19,634
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

King Arthur
ishanio
King Arthur
17
2 / 5 / 1
11,335
405
11,768
34,335
31,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fenrir
19
2 / 9 / 1
12,269
438
11,580
26,957
11,826
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

145
Kill Participation
13
57
Kills
8
8
Deaths
58
88
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Merlin
Davocion99
Merlin
10
2
9
7.25
W
Xing Tian
Drax02
Xing Tian
16
0
31
31.5
W
Neith
20
2
22
15.5
L
Merlin
1
14
2
0.14
L
Neith
Therug
Neith
2
16
0
0.13
W
Gilgamesh
dcembrano32
Gilgamesh
2
3
16
3.33
L
1
14
1
0.11
L
King Arthur
ishanio
King Arthur
2
5
1
0.5
L
Fenrir
2
9
1
0.28
W
Kali
9
1
10
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,775
Damage
61,377
100,634
Taken
127,026
78,396
Mitigated
77,479
19,045
Healing
24,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Davocion99
Merlin
18,664
989
170
831
14,547
6,435
712
5,770
8,221
66,877
0
W
Xing Tian
Drax02
Xing Tian
21,814
2,194
0
3,433
25,694
37,387
110
4,868
19,978
58,980
0
W
Neith
30,056
17,706
0
2,769
13,634
6,395
5,216
4,775
8,547
0
101,661
L
Merlin
18,100
581
0
1,112
20,415
7,279
312
10,459
9,341
52,815
0
L
Neith
Therug
Neith
13,349
8,519
0
2,531
20,917
7,572
882
7,473
13,318
0
62,255
W
Gilgamesh
dcembrano32
Gilgamesh
9,955
2,392
0
622
23,162
16,175
70
3,582
18,911
0
61,523
L
6,580
1,323
0
1,472
24,402
19,634
204
8,061
16,112
43,022
0
L
King Arthur
ishanio
King Arthur
11,768
1,594
0
10,885
34,335
31,168
347
8,819
25,278
0
50,792
L
Fenrir
11,580
6,808
0
8,523
26,957
11,826
1,818
5,852
20,861
0
84,094
W
Kali
14,286
7,162
0
11,220
23,597
12,004
2,811
4,095
19,066
0
124,487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,163
Gold Earned
53,785
568
Minions Killed
440
0
Camps Cleared
0
2,736,328
Distance Traveled
2,197,075
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,314
476
108
4
0
494,489
0
W
Xing Tian
15,603
557
65
2
0
573,440
1
W
Neith
15,654
559
136
5
0
527,825
0
L
Merlin
10,389
371
81
3
0
405,880
1
L
Neith
10,004
357
104
4
0
409,584
0
W
Gilgamesh
11,442
409
87
3
0
582,057
1
L
Ymir
9,788
350
45
2
0
437,362
0
L
King Arthur
11,335
405
81
3
0
452,855
6
L
Fenrir
12,269
438
129
5
0
491,394
0
W
Kali
15,150
541
172
6
0
558,517
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role