Player Matchup

Thor
Thor
ColeW-07
Thor
Level 28
God Stats
6W - 11L
1,440 SR
Queue Stats
590W - 544L
1,511 Elo+
Party 2
Anhur
Anhur
FiishDinho
Anhur
Level 12
God Stats
6W - 4L
1,802 SR
Queue Stats
125W - 130L
1,542 Elo+
Party 2
Hel
Hel
JHN_W
Hel
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
536W - 469L
1,610 Elo+
Party 2
Yemoja
Yemoja
MySwamp97
Yemoja
Level 36
God Stats
1W - 2L
1,449 SR
Queue Stats
88W - 40L
1,650 Elo+
Party 2
Chaac
Chaac
op-220
Chaac
Level 32
God Stats
136W - 141L
1,601 SR
Queue Stats
188W - 210L
1,477 Elo+
Solo
Team Averages
Level 47
1,558 SR
1,558 Elo+

VS

Team Averages
Level 79
1,662 SR
1,582 Elo+
Cu Chulainn
Cu Chulainn
Halalboy336
Cu Chulainn
Level 25
God Stats
16W - 3L
1,723 SR
Queue Stats
141W - 67L
1,658 Elo+
Party 1
Medusa
Medusa
LoRdDeViL1997
Medusa
Level 156
God Stats
2W - 0L
1,500 SR
Queue Stats
590W - 438L
1,619 Elo+
Party 1
Tiamat
Tiamat
Valeterasu7
Tiamat
Level 45
God Stats
35W - 36L
1,552 SR
Queue Stats
148W - 161L
1,401 Elo+
Solo
Bacchus
Bacchus
YourStepFatherPC
Bacchus
Level 43
God Stats
1W - 0L
1,862 SR
Queue Stats
117W - 74L
1,617 Elo+
Party 1
Pele
Pele
Zombone41
Pele
Level 128
God Stats
12W - 5L
1,673 SR
Queue Stats
130W - 100L
1,613 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
12
1 / 8 / 2
7,304
430
2,320
13,401
4,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
12
1 / 3 / 1
7,893
464
3,155
9,258
2,648
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hel
JHN_W
Hel
12
2 / 7 / 3
8,010
471
7,049
10,328
2,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Yemoja
MySwamp97
Yemoja
11
1 / 2 / 3
7,470
439
5,218
10,314
7,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chaac
op-220
Chaac
10
0 / 4 / 2
6,607
389
5,838
10,198
7,500
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Halalboy336
Cu Chulainn
15
2 / 3 / 6
9,156
539
9,311
13,815
8,644
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
4 / 1 / 2
10,719
631
7,318
9,712
3,826
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
14
4 / 1 / 7
10,011
589
7,308
6,489
3,558
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

14
4 / 0 / 7
9,097
535
6,646
9,692
8,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pele
16
10 / 1 / 7
10,535
620
9,771
9,746
3,981
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
53
5
Kills
24
24
Deaths
6
11
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Thor
1
8
2
0.25
L
Anhur
1
3
1
0.5
W
Cu Chulainn
Halalboy336
Cu Chulainn
2
3
6
1.67
L
Hel
JHN_W
Hel
2
7
3
0.5
W
4
1
2
5
L
Yemoja
MySwamp97
Yemoja
1
2
3
1.25
W
Tiamat
4
1
7
7.5
W
4
0
7
7.5
W
Pele
10
1
7
13.5
L
Chaac
op-220
Chaac
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,580
Damage
40,354
53,499
Taken
49,454
24,535
Mitigated
28,655
17,048
Healing
15,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
2,320
341
0
2,244
13,401
4,197
0
4,257
9,144
0
24,681
L
Anhur
3,155
1,346
0
2,869
9,258
2,648
0
1,806
7,452
0
36,625
W
Cu Chulainn
Halalboy336
Cu Chulainn
9,311
1,333
0
1,947
13,815
8,644
487
2,215
11,510
7,365
42,696
L
Hel
JHN_W
Hel
7,049
639
1,667
1,860
10,328
2,905
0
3,619
6,709
42,706
0
W
7,318
3,684
0
5,666
9,712
3,826
5,073
1,901
7,757
0
91,960
L
Yemoja
MySwamp97
Yemoja
5,218
312
1,535
3,170
10,314
7,285
186
3,218
7,096
29,338
0
W
Tiamat
7,308
1,619
0
3,372
6,489
3,558
1,887
3,236
3,036
43,397
0
W
6,646
711
0
3,705
9,692
8,646
160
1,847
7,795
25,850
0
W
Pele
9,771
2,860
0
1,211
9,746
3,981
1,147
2,501
7,089
0
72,516
L
Chaac
op-220
Chaac
5,838
1,870
0
3,703
10,198
7,500
0
2,352
7,846
0
29,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,284
Gold Earned
49,518
344
Minions Killed
479
0
Camps Cleared
0
1,409,394
Distance Traveled
1,630,345
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,304
430
50
3
0
324,157
0
L
Anhur
7,893
464
71
4
0
275,649
0
W
Cu Chulainn
9,156
539
92
5
0
323,548
2
L
Hel
8,010
471
115
7
0
295,419
5
W
Medusa
10,719
631
147
9
0
292,676
1
L
Yemoja
7,470
439
52
3
0
311,351
3
W
Tiamat
10,011
589
87
5
0
308,527
5
W
Bacchus
9,097
535
41
2
0
329,935
1
W
Pele
10,535
620
112
7
0
375,659
3
L
Chaac
6,607
389
56
3
0
202,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role