Player Matchup

Ullr
Ullr
DinzOHGar
Ullr
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 41L
1,356 Elo+
Party 1
Nu Wa
Nu Wa
GlassedOut
Nu Wa
Level 66
God Stats
17W - 16L
1,150 SR
Queue Stats
343W - 415L
1,403 Elo+
Party 2
Cerberus
Cerberus
HumbleOrbi
Cerberus
Level 64
God Stats
20W - 17L
1,527 SR
Queue Stats
694W - 749L
1,364 Elo+
Party 2
Ymir
Ymir
itspizzatimeb
Ymir
Level 49
God Stats
2W - 1L
1,826 SR
Queue Stats
23W - 32L
1,385 Elo+
Party 1
Bakasura
Bakasura
yoyotapout
Bakasura
Level 47
God Stats
19W - 14L
1,710 SR
Queue Stats
466W - 501L
1,427 Elo+
Party 2
Team Averages
Level 54
1,543 SR
1,387 Elo+

VS

Team Averages
Level 56
1,404 SR
1,366 Elo+
Bacchus
Bacchus
OFFtheCOAST_7
Bacchus
Level 79
God Stats
3W - 4L
1,348 SR
Queue Stats
358W - 377L
1,370 Elo+
Party 3
Cerberus
Cerberus
PumaPants_8
Cerberus
Level 69
God Stats
11W - 4L
1,674 SR
Queue Stats
242W - 235L
1,434 Elo+
Party 3
Tiamat
Tiamat
Tresminty_9
Tiamat
Level 67
God Stats
2W - 6L
1,247 SR
Queue Stats
215W - 211L
1,429 Elo+
Party 3
Rama
Rama
ruhdiv
Rama
Level 18
God Stats
8W - 10L
1,408 SR
Queue Stats
22W - 35L
1,285 Elo+
Party 3
Ne Zha
Ne Zha
zZiko-Death-PR
Ne Zha
Level 47
God Stats
5W - 11L
1,344 SR
Queue Stats
147W - 154L
1,310 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
8
0 / 4 / 0
4,620
462
2,227
6,642
1,955
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nu Wa
9
0 / 2 / 0
4,951
495
1,975
4,817
1,230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
HumbleOrbi
Cerberus
10
0 / 1 / 0
5,371
537
3,854
6,703
3,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
0 / 3 / 0
4,621
462
2,310
6,600
2,595
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bakasura
yoyotapout
Bakasura
8
0 / 1 / 0
4,644
464
2,059
5,281
1,547
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
9
4 / 0 / 3
6,015
602
5,100
5,954
3,541
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
PumaPants_8
Cerberus
11
1 / 0 / 0
5,794
579
2,858
4,657
1,280
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tiamat
10
1 / 0 / 2
5,560
556
2,742
3,246
1,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
ruhdiv
Rama
10
3 / 0 / 4
5,903
590
5,135
3,556
963
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
2 / 0 / 2
5,700
570
3,279
5,798
1,657
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
22
0
Kills
11
11
Deaths
0
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ullr
0
4
0
0
L
Nu Wa
0
2
0
0
L
Cerberus
HumbleOrbi
Cerberus
0
1
0
0
W
Bacchus
4
0
3
5.5
W
Cerberus
PumaPants_8
Cerberus
1
0
0
1
W
Tiamat
1
0
2
2
L
0
3
0
0
W
Rama
ruhdiv
Rama
3
0
4
5
L
Bakasura
yoyotapout
Bakasura
0
1
0
0
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,425
Damage
19,114
30,043
Taken
23,211
10,661
Mitigated
8,855
8,284
Healing
12,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
2,227
1,177
0
1,004
6,642
1,955
0
2,640
4,002
0
22,070
L
Nu Wa
1,975
522
0
1,520
4,817
1,230
0
1,967
2,556
22,286
0
L
Cerberus
HumbleOrbi
Cerberus
3,854
151
0
3,770
6,703
3,334
0
2,858
3,845
30,060
0
W
Bacchus
5,100
852
0
2,444
5,954
3,541
0
1,370
4,538
15,608
0
W
Cerberus
PumaPants_8
Cerberus
2,858
172
0
2,979
4,657
1,280
0
2,573
1,694
33,112
0
W
Tiamat
2,742
44
0
1,580
3,246
1,414
391
993
2,072
29,644
0
L
2,310
694
0
1,006
6,600
2,595
0
2,244
4,356
12,468
0
W
Rama
ruhdiv
Rama
5,135
4,651
0
2,379
3,556
963
426
940
2,596
0
19,526
L
Bakasura
yoyotapout
Bakasura
2,059
1,518
0
984
5,281
1,547
0
667
4,584
0
16,345
W
3,279
1,705
0
2,685
5,798
1,657
0
1,548
4,066
0
28,646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,207
Gold Earned
28,972
275
Minions Killed
309
0
Camps Cleared
0
875,799
Distance Traveled
929,669
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
4,620
462
45
5
0
163,158
1
L
Nu Wa
4,951
495
56
6
0
172,232
1
L
Cerberus
5,371
537
106
11
0
172,506
2
W
Bacchus
6,015
602
28
3
0
201,751
3
W
Cerberus
5,794
579
104
10
0
193,749
1
W
Tiamat
5,560
556
67
7
0
176,495
4
L
Ymir
4,621
462
20
2
0
181,741
1
W
Rama
5,903
590
36
4
0
155,894
0
L
Bakasura
4,644
464
48
5
0
186,162
0
W
Ne Zha
5,700
570
74
7
0
201,780
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role