Player Matchup

Cabrakan
Cabrakan
Platinum I
SSJ4Shook
Cabrakan
Platinum I
Level 117
God Stats
17W - 7L
1,712 SR
Queue Stats
67W - 56L
1,917 MMR
Party 1
Sol
Sol
Gold III
bizzybix40
Sol
Gold III
Level 150
God Stats
82W - 69L
1,643 SR
Queue Stats
362W - 413L
1,478 MMR
Party 1
Chiron
Chiron
Gold III
the-invariant
Chiron
Gold III
Level 91
God Stats
4W - 3L
1,524 SR
Queue Stats
69W - 61L
1,513 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 119
1,626 SR
1,636 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 128
1,673 SR
1,607 MMR
Chaac
Chaac
Gold V
Kuumba
Chaac
Gold V
Level 144
God Stats
17W - 11L
1,554 SR
Queue Stats
33W - 30L
1,504 MMR
Party 2
Guan Yu
Guan Yu
Gold IV
ProdigyXY154
Guan Yu
Gold IV
Level 111
God Stats
9W - 4L
1,753 SR
Queue Stats
22W - 12L
1,785 MMR
Party 2
Zeus
Zeus
Bronze III
TCarpIII23
Zeus
Bronze III
Level 128
God Stats
1W - 1L
1,713 SR
Queue Stats
1W - 1L
1,533 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
SSJ4Shook
Cabrakan
17
5 / 4 / 5
14,504
763
13,101
18,124
22,386
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 5 / 6
12,694
668
19,122
17,981
5,682
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
3 / 7 / 6
12,264
645
11,814
14,586
5,600
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
SobekGilgameshAphroditeSetAthena

VS

Bans
KumbhakarnaDanzaburouScyllaBacchusHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Kuumba
Chaac
15
5 / 2 / 11
12,201
642
11,867
16,653
17,119
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
ProdigyXY154
Guan Yu
15
4 / 3 / 12
13,281
699
11,067
24,228
33,785
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
7 / 6 / 8
12,831
675
17,731
16,662
6,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
47
11
Kills
16
16
Deaths
11
17
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Chaac
Kuumba
Chaac
5
2
11
5.25
L
Guan Yu
ProdigyXY154
Guan Yu
4
3
12
3.33
W
Cabrakan
SSJ4Shook
Cabrakan
5
4
5
1.88
L
7
6
8
1.83
W
3
5
6
1.2
W
3
7
6
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,037
Damage
40,665
50,691
Taken
57,543
33,668
Mitigated
57,151
14,343
Healing
23,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Kuumba
Chaac
11,867
1,077
0
7,334
16,653
17,119
358
9,136
7,517
0
47,910
L
Guan Yu
ProdigyXY154
Guan Yu
11,067
1,074
3,601
8,835
24,228
33,785
0
12,081
12,147
0
28,390
W
Cabrakan
SSJ4Shook
Cabrakan
13,101
1,712
0
2,058
18,124
22,386
524
7,227
10,505
47,781
0
L
17,731
1,759
243
3,585
16,662
6,247
702
11,243
5,419
79,594
0
W
19,122
3,112
387
7,311
17,981
5,682
1,101
6,642
11,129
78,159
0
W
11,814
4,224
1,226
3,361
14,586
5,600
1,496
3,992
10,343
0
50,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,462
Gold Earned
38,313
228
Minions Killed
193
0
Camps Cleared
0
1,003,648
Distance Traveled
1,068,763
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
12,201
642
36
2
0
377,947
2
L
Guan Yu
13,281
699
38
2
0
398,440
7
W
Cabrakan
14,504
763
60
3
0
339,045
0
L
Zeus
12,831
675
119
6
0
292,376
5
W
Sol
12,694
668
102
5
0
329,081
10
W
Chiron
12,264
645
66
3
0
335,522
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role