Player Matchup

Baron Samedi
Baron Samedi
Demonking74475
Baron Samedi
Level 28
God Stats
193W - 132L
1,600 SR
Queue Stats
450W - 389L
1,501 Elo+
Solo
Medusa
Medusa
LunarPhoenixxx
Medusa
Level 27
God Stats
3W - 0L
1,706 SR
Queue Stats
19W - 15L
1,560 Elo+
Solo
Loki
Loki
kilted-fountain0
Loki
Level 14
God Stats
4W - 1L
1,635 SR
Queue Stats
11W - 8L
1,517 Elo+
Solo
Team Averages
Level 23
1,647 SR
1,526 Elo+

VS

Team Averages
Level 66
1,603 SR
1,575 Elo+
Mercury
Mercury
JIMJCJIM
Mercury
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
196W - 134L
1,666 Elo+
Party 1
Merlin
Merlin
KerChugin
Merlin
Level 29
God Stats
17W - 10L
1,669 SR
Queue Stats
265W - 220L
1,537 Elo+
Party 1
Gilgamesh
Gilgamesh
ProjectCitadel
Gilgamesh
Level 101
God Stats
9W - 11L
1,640 SR
Queue Stats
27W - 31L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Demonking74475
Baron Samedi
16
5 / 2 / 8
12,210
678
11,264
15,799
7,685
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

17
8 / 2 / 7
13,100
728
15,167
12,744
4,785
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
2 / 3 / 9
11,507
639
6,800
14,658
6,485
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
JIMJCJIM
Mercury
13
3 / 7 / 3
11,342
630
5,856
14,593
4,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
KerChugin
Merlin
16
2 / 4 / 4
11,473
637
13,443
9,379
3,738
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
ProjectCitadel
Gilgamesh
13
1 / 4 / 4
11,132
618
11,621
16,978
15,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
17
15
Kills
6
7
Deaths
15
24
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Demonking74475
Baron Samedi
5
2
8
4.5
L
Mercury
JIMJCJIM
Mercury
3
7
3
0.64
L
Merlin
KerChugin
Merlin
2
4
4
1
W
8
2
7
5.75
L
Gilgamesh
ProjectCitadel
Gilgamesh
1
4
4
0.75
W
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,231
Damage
30,920
43,201
Taken
40,950
18,955
Mitigated
24,484
14,333
Healing
4,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Demonking74475
Baron Samedi
11,264
1,075
2,546
9,315
15,799
7,685
208
5,653
10,146
51,255
0
L
Mercury
JIMJCJIM
Mercury
5,856
1,610
0
2,035
14,593
4,845
0
3,462
11,131
0
30,434
L
Merlin
KerChugin
Merlin
13,443
655
0
336
9,379
3,738
0
2,506
6,873
66,668
0
W
15,167
4,832
0
0
12,744
4,785
3,382
4,519
8,225
0
65,931
L
Gilgamesh
ProjectCitadel
Gilgamesh
11,621
2,500
111
1,872
16,978
15,901
0
5,416
11,562
0
26,912
W
6,800
716
0
2,472
14,658
6,485
427
3,442
11,216
0
61,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,817
Gold Earned
33,947
244
Minions Killed
185
0
Camps Cleared
0
1,007,254
Distance Traveled
810,244
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
12,210
678
69
4
0
332,176
5
L
Mercury
11,342
630
40
2
0
259,184
4
L
Merlin
11,473
637
114
6
0
287,598
0
W
Medusa
13,100
728
92
5
0
321,833
0
L
Gilgamesh
11,132
618
31
2
0
263,462
2
W
Loki
11,507
639
83
5
0
353,245
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role