Player Matchup

Neith
Neith
BloodRose0
Neith
Level 5
God Stats
1W - 2L
1,436 SR
Queue Stats
3W - 4L
1,401 Elo+
Solo
Fafnir
Fafnir
Echu
Fafnir
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 29L
1,464 Elo+
Party 2
Persephone
Persephone
Madimaa
Persephone
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 29L
1,464 Elo+
Party 2
Erlang Shen
Erlang Shen
Martinamsl
Erlang Shen
Level 7
God Stats
1W - 2L
1,560 SR
Queue Stats
10W - 9L
1,477 Elo+
Solo
Gilgamesh
Gilgamesh
ravanayou
Gilgamesh
Level 29
God Stats
12W - 10L
1,500 SR
Queue Stats
68W - 69L
1,376 Elo+
Solo
Team Averages
Level 16
1,499 SR
1,436 Elo+

VS

Team Averages
Level 22
1,515 SR
1,523 Elo+
Ares
Ares
Chestro
Ares
Level 5
God Stats
2W - 1L
1,573 SR
Queue Stats
5W - 4L
1,478 Elo+
Party 3
Sol
Sol
DanBoShi
Sol
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
91W - 93L
1,474 Elo+
Solo
Neith
Neith
Rhokage
Neith
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,572 Elo+
Party 3
Vamana
Vamana
RyanDWoodman
Vamana
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,650 Elo+
Party 1
Mercury
Mercury
Thiievez
Mercury
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 58L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
14
4 / 8 / 2
9,299
489
8,647
13,686
5,061
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fafnir
Echu
Fafnir
12
0 / 5 / 8
8,462
445
6,868
17,434
16,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Persephone
Madimaa
Persephone
16
6 / 6 / 3
10,560
556
13,812
10,882
3,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Erlang Shen
Martinamsl
Erlang Shen
16
3 / 4 / 1
9,276
488
5,867
13,189
7,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Gilgamesh
ravanayou
Gilgamesh
16
3 / 5 / 5
9,345
492
7,460
15,319
7,574
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Chestro
Ares
14
3 / 4 / 3
9,463
498
3,074
10,598
9,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
4 / 5 / 8
9,980
525
12,213
13,714
5,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Neith
Rhokage
Neith
16
4 / 3 / 8
10,096
531
13,755
9,901
3,753
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vamana
20
11 / 1 / 1
13,703
721
13,275
15,938
8,795
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mercury
Thiievez
Mercury
17
6 / 3 / 6
10,710
564
8,575
11,529
4,267
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
54
16
Kills
28
28
Deaths
16
19
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Neith
4
8
2
0.63
W
Ares
Chestro
Ares
3
4
3
1.13
W
4
5
8
1.6
L
Fafnir
Echu
Fafnir
0
5
8
0.8
L
Persephone
Madimaa
Persephone
6
6
3
1.25
L
Erlang Shen
Martinamsl
Erlang Shen
3
4
1
0.88
W
Neith
Rhokage
Neith
4
3
8
2.67
W
Vamana
11
1
1
11.5
W
Mercury
Thiievez
Mercury
6
3
6
3
L
Gilgamesh
ravanayou
Gilgamesh
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,654
Damage
50,892
70,510
Taken
61,680
40,693
Mitigated
31,737
11,155
Healing
14,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
8,647
4,330
0
2,381
13,686
5,061
150
1,250
12,436
0
49,307
W
Ares
Chestro
Ares
3,074
462
0
721
10,598
9,563
773
2,383
8,215
18,281
0
W
12,213
3,970
0
4,752
13,714
5,359
2,342
8,570
5,144
53,281
2,213
L
Fafnir
Echu
Fafnir
6,868
2,269
0
2,111
17,434
16,840
31
3,749
13,685
17,386
0
L
Persephone
Madimaa
Persephone
13,812
769
0
2,095
10,882
3,553
0
4,202
6,674
66,274
0
L
Erlang Shen
Martinamsl
Erlang Shen
5,867
2,284
0
3,766
13,189
7,665
2,042
2,640
10,549
0
54,244
W
Neith
Rhokage
Neith
13,755
7,326
0
2,655
9,901
3,753
4,090
2,624
7,277
0
62,323
W
Vamana
13,275
9,107
0
6,283
15,938
8,795
2,223
4,248
11,690
0
111,809
W
Mercury
Thiievez
Mercury
8,575
2,644
0
500
11,529
4,267
829
2,855
8,674
0
66,149
L
Gilgamesh
ravanayou
Gilgamesh
7,460
2,374
0
802
15,319
7,574
0
2,971
12,348
0
68,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,942
Gold Earned
53,952
457
Minions Killed
558
0
Camps Cleared
0
1,804,028
Distance Traveled
1,846,560
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,299
489
102
5
0
332,626
2
W
Ares
9,463
498
29
2
0
343,898
3
W
Sol
9,980
525
100
5
0
323,348
3
L
Fafnir
8,462
445
26
1
0
355,660
0
L
Persephone
10,560
556
120
6
0
350,822
1
L
Erlang Shen
9,276
488
103
5
0
373,880
3
W
Neith
10,096
531
120
6
0
354,564
0
W
Vamana
13,703
721
201
11
0
396,833
1
W
Mercury
10,710
564
108
6
0
427,917
2
L
Gilgamesh
9,345
492
106
6
0
391,040
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role