Player Matchup

Vamana
Vamana
 
Vamana
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Adricasil
Neith
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,434 Elo+
Party 2
Fenrir
Fenrir
NotHIUGS
Fenrir
Level 85
God Stats
0W - 8L
1,028 SR
Queue Stats
246W - 275L
1,355 Elo+
Solo
Ne Zha
Ne Zha
Onstarr34
Ne Zha
Level 49
God Stats
0W - 1L
1,731 SR
Queue Stats
398W - 303L
1,440 Elo+
Solo
Scylla
Scylla
gmgabixl
Scylla
Level 102
God Stats
2W - 1L
1,803 SR
Queue Stats
265W - 253L
1,396 Elo+
Solo
Team Averages
Level 68
1,512 SR
1,425 Elo+

VS

Team Averages
Level 105
1,473 SR
1,392 Elo+
Pele
Pele
Boas Style
Pele
Level 82
God Stats
14W - 11L
1,591 SR
Queue Stats
581W - 599L
1,349 Elo+
Solo
Athena
Athena
BogEyedPunLord
Athena
Level 65
God Stats
4W - 9L
1,276 SR
Queue Stats
431W - 468L
1,360 Elo+
Party 1
Gilgamesh
Gilgamesh
LIGTxGaMeTaGE
Gilgamesh
Level 109
God Stats
14W - 12L
1,427 SR
Queue Stats
289W - 308L
1,450 Elo+
Solo
Anhur
Anhur
MrBigBossMan
Anhur
Level 111
God Stats
9W - 8L
1,489 SR
Queue Stats
348W - 347L
1,418 Elo+
Party 1
Hera
Hera
bluestorm666
Hera
Level 159
God Stats
43W - 28L
1,583 SR
Queue Stats
984W - 1,038L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
7
0 / 3 / 0
4,296
430
2,320
5,684
1,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
Adricasil
Neith
7
0 / 4 / 0
4,290
429
3,509
5,100
868
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
NotHIUGS
Fenrir
10
0 / 3 / 0
5,206
521
1,633
6,875
2,382
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ne Zha
Onstarr34
Ne Zha
7
0 / 4 / 2
4,679
468
1,285
5,622
1,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Scylla
gmgabixl
Scylla
8
2 / 1 / 0
4,991
499
3,118
5,076
1,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 3
5,935
594
2,719
4,109
1,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
2 / 0 / 6
5,891
589
4,068
6,441
5,187
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes

Shoes

+6%
Movement Speed

Gilgamesh
LIGTxGaMeTaGE
Gilgamesh
12
3 / 0 / 0
6,759
676
5,127
5,886
3,577
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
4 / 0 / 4
5,796
580
4,164
5,815
1,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
3 / 1 / 1
6,012
601
2,880
4,040
1,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
29
2
Kills
15
15
Deaths
2
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
0
3
0
0
L
Neith
Adricasil
Neith
0
4
0
0
W
3
1
3
4.5
W
2
0
6
5
W
Gilgamesh
LIGTxGaMeTaGE
Gilgamesh
3
0
0
3
W
4
0
4
6
L
Fenrir
NotHIUGS
Fenrir
0
3
0
0
L
Ne Zha
Onstarr34
Ne Zha
0
4
2
0.25
W
3
1
1
3.5
L
Scylla
gmgabixl
Scylla
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,865
Damage
18,958
28,357
Taken
26,291
7,630
Mitigated
13,477
6,839
Healing
8,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
2,320
589
0
15
5,684
1,683
0
1,989
3,695
0
13,030
L
Neith
Adricasil
Neith
3,509
1,511
0
894
5,100
868
0
1,403
3,697
0
19,649
W
2,719
721
0
1,377
4,109
1,545
0
241
3,828
0
31,168
W
4,068
1,590
405
2,455
6,441
5,187
0
89
6,352
16,728
0
W
Gilgamesh
LIGTxGaMeTaGE
Gilgamesh
5,127
948
0
1,718
5,886
3,577
0
0
5,886
0
39,392
W
4,164
2,045
0
1,684
5,815
1,965
0
514
5,261
0
26,229
L
Fenrir
NotHIUGS
Fenrir
1,633
306
0
2,234
6,875
2,382
0
0
6,875
0
24,138
L
Ne Zha
Onstarr34
Ne Zha
1,285
647
0
1,721
5,622
1,387
0
1,659
3,873
0
16,045
W
2,880
981
0
981
4,040
1,203
560
2,020
1,846
26,537
0
L
Scylla
gmgabixl
Scylla
3,118
511
0
1,975
5,076
1,310
0
1,699
3,269
18,665
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,462
Gold Earned
30,393
209
Minions Killed
302
0
Camps Cleared
0
907,639
Distance Traveled
968,846
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
4,296
430
18
2
0
203,971
0
L
Neith
4,290
429
48
5
0
155,346
1
W
Pele
5,935
594
70
7
0
211,302
3
W
Athena
5,891
589
24
2
0
191,799
3
W
Gilgamesh
6,759
676
89
9
0
212,971
1
W
Anhur
5,796
580
44
4
0
182,603
0
L
Fenrir
5,206
521
61
6
0
190,045
2
L
Ne Zha
4,679
468
35
4
0
166,143
3
W
Hera
6,012
601
75
8
0
170,171
2
L
Scylla
4,991
499
47
5
0
192,134
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role