Player Matchup

Cthulhu
Cthulhu
BRUTALREAPER458
Cthulhu
Level 18
God Stats
1W - 1L
1,645 SR
Queue Stats
1W - 1L
1,574 Elo+
Party 1
Olorun
Olorun
chaxerinto
Olorun
Level 5
God Stats
0W - 1L
1,492 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Set
Set
deathmachine317
Set
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,337 Elo+
Party 1
Team Averages
Level 34
1,546 SR
1,470 Elo+

VS

Team Averages
Level 93
1,655 SR
1,747 Elo+
Medusa
Medusa
MidnightRuby290
Medusa
Level 28
God Stats
2W - 0L
1,736 SR
Queue Stats
14W - 16L
1,868 Elo+
Party 2
Sobek
Sobek
PyroB3ar3d
Sobek
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
95W - 82L
1,873 Elo+
Party 2
Tiamat
Tiamat
razeek
Tiamat
Level 121
God Stats
1W - 0L
1,729 SR
Queue Stats
21W - 24L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
7,498
625
2,593
9,782
8,410
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Olorun
chaxerinto
Olorun
9
0 / 9 / 1
6,696
558
1,750
9,359
3,204
Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
1 / 3 / 0
7,104
592
1,921
8,660
2,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
9 / 1 / 4
9,309
776
6,363
3,731
1,283
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sobek
11
3 / 0 / 12
8,800
733
5,999
11,162
9,659
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tiamat
razeek
Tiamat
12
3 / 2 / 12
8,762
730
7,799
5,710
3,429
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
43
1
Kills
15
15
Deaths
3
2
Assists
28
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
9
1
4
11
W
Sobek
3
0
12
9
L
Olorun
chaxerinto
Olorun
0
9
1
0.06
L
1
3
0
0.33
W
Tiamat
razeek
Tiamat
3
2
12
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,264
Damage
20,161
27,801
Taken
20,603
14,613
Mitigated
14,371
2,066
Healing
6,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,593
80
93
640
9,782
8,410
0
5,036
4,746
11,030
0
W
6,363
2,944
330
553
3,731
1,283
1,154
1,097
2,634
0
20,648
W
Sobek
5,999
698
775
3,331
11,162
9,659
450
2,681
8,481
19,421
0
L
Olorun
chaxerinto
Olorun
1,750
1,181
226
597
9,359
3,204
33
4,067
5,292
11,827
0
L
1,921
690
0
510
8,660
2,999
0
4,695
3,965
0
27,292
W
Tiamat
razeek
Tiamat
7,799
1,481
0
1,128
5,710
3,429
817
666
5,044
29,449
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,298
Gold Earned
26,871
65
Minions Killed
81
0
Camps Cleared
0
517,857
Distance Traveled
634,479
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,498
625
17
1
0
193,472
0
W
Medusa
9,309
776
25
2
0
184,611
0
W
Sobek
8,800
733
18
2
0
252,836
2
L
Olorun
6,696
558
10
1
0
109,509
4
L
Set
7,104
592
38
3
0
214,876
0
W
Tiamat
8,762
730
38
3
0
197,032
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role