Player Matchup

Osiris
Osiris
 
Osiris
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
ReDmOnD 211B
Cernunnos
Level 62
God Stats
7W - 9L
1,556 SR
Queue Stats
502W - 508L
1,450 Elo+
Party 2
Terra
Terra
TAR4N1S
Terra
Level 122
God Stats
2W - 2L
1,841 SR
Queue Stats
319W - 292L
1,492 Elo+
Party 2
Chaac
Chaac
dogvip
Chaac
Level 102
God Stats
1W - 3L
1,725 SR
Queue Stats
138W - 154L
1,327 Elo+
Party 2
Ra
Ra
indiosalvaje
Ra
Level 123
God Stats
6W - 5L
1,653 SR
Queue Stats
293W - 290L
1,500 Elo+
Solo
Team Averages
Level 103
1,655 SR
1,454 Elo+

VS

Team Averages
Level 106
1,449 SR
1,478 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
HappyEpilepy
Thoth
Level 143
God Stats
4W - 12L
1,282 SR
Queue Stats
708W - 741L
1,459 Elo+
Party 1
Sol
Sol
UnrulyMateria
Sol
Level 105
God Stats
3W - 4L
1,466 SR
Queue Stats
15W - 17L
1,474 Elo+
Solo
Loki
Loki
XxInfaumousxX
Loki
Level 86
God Stats
7W - 6L
1,443 SR
Queue Stats
431W - 469L
1,479 Elo+
Party 1
Tsukuyomi
Tsukuyomi
iiEnte
Tsukuyomi
Level 88
God Stats
17W - 13L
1,553 SR
Queue Stats
684W - 695L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
13
1 / 4 / 0
7,204
480
4,842
9,166
6,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cernunnos
ReDmOnD 211B
Cernunnos
13
1 / 1 / 0
7,100
473
3,272
6,484
2,563
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Terra
TAR4N1S
Terra
10
1 / 3 / 1
6,250
417
2,906
9,733
4,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chaac
dogvip
Chaac
10
0 / 1 / 2
5,973
398
3,987
8,825
3,914
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

11
0 / 5 / 1
6,508
434
5,478
8,743
2,381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
10
0 / 2 / 6
5,941
396
4,066
11,769
8,038
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

13
5 / 1 / 4
7,603
507
7,992
3,589
1,144
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 0 / 0
8,058
537
5,399
5,289
2,203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 1 / 2
7,544
503
3,666
8,941
2,956
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tsukuyomi
iiEnte
Tsukuyomi
15
4 / 0 / 4
8,965
598
7,876
11,017
5,065
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
3
Kills
14
14
Deaths
4
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
1
4
0
0.25
W
Sun Wukong
 
Sun Wukong
0
2
6
1.5
W
5
1
4
7
L
Cernunnos
ReDmOnD 211B
Cernunnos
1
1
0
1
L
Terra
TAR4N1S
Terra
1
3
1
0.5
W
1
0
0
1
W
4
1
2
5
L
Chaac
dogvip
Chaac
0
1
2
1
W
Tsukuyomi
iiEnte
Tsukuyomi
4
0
4
6
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,485
Damage
28,999
42,951
Taken
40,605
20,088
Mitigated
19,406
14,916
Healing
15,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
4,842
2,230
0
2,758
9,166
6,295
0
714
8,422
0
40,179
W
Sun Wukong
 
Sun Wukong
4,066
797
294
3,204
11,769
8,038
308
2,715
8,928
0
17,514
W
7,992
67
0
1,059
3,589
1,144
552
844
2,649
47,684
0
L
Cernunnos
ReDmOnD 211B
Cernunnos
3,272
1,331
0
1,943
6,484
2,563
910
3,161
3,323
0
45,263
L
Terra
TAR4N1S
Terra
2,906
266
844
2,773
9,733
4,935
0
1,232
8,345
25,838
4,181
W
5,399
1,009
0
4,060
5,289
2,203
0
0
5,289
56,571
3,692
W
3,666
972
0
1,334
8,941
2,956
0
1,589
7,166
0
51,173
L
Chaac
dogvip
Chaac
3,987
455
398
3,214
8,825
3,914
0
3,586
5,055
0
23,015
W
Tsukuyomi
iiEnte
Tsukuyomi
7,876
1,603
0
5,103
11,017
5,065
662
2,732
8,248
0
57,787
L
5,478
631
319
2,667
8,743
2,381
58
3,820
4,526
39,770
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,035
Gold Earned
38,111
365
Minions Killed
424
0
Camps Cleared
0
1,352,916
Distance Traveled
1,406,324
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,204
480
96
6
0
267,722
3
W
Sun Wukong
5,941
396
19
1
0
286,081
3
W
Thoth
7,603
507
88
6
0
256,395
2
L
Cernunnos
7,100
473
104
7
0
241,174
0
L
Terra
6,250
417
55
4
0
290,901
4
W
Sol
8,058
537
107
7
0
283,002
6
W
Loki
7,544
503
92
6
0
294,874
3
L
Chaac
5,973
398
40
3
0
304,380
3
W
Tsukuyomi
8,965
598
118
8
0
285,972
2
L
Ra
6,508
434
70
5
0
248,739
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role